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Rename shader hint `filter_aniso` to `filter_anisotropy`

Yuri Roubinsky 3 years ago
parent
commit
09185d76ac

+ 3 - 3
scene/resources/material.cpp

@@ -449,10 +449,10 @@ void BaseMaterial3D::_update_shader() {
 			texfilter_str = "filter_linear_mipmap";
 			break;
 		case TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC:
-			texfilter_str = "filter_nearest_mipmap_aniso";
+			texfilter_str = "filter_nearest_mipmap_anisotropy";
 			break;
 		case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC:
-			texfilter_str = "filter_linear_mipmap_aniso";
+			texfilter_str = "filter_linear_mipmap_anisotropy";
 			break;
 		case TEXTURE_FILTER_MAX:
 			break; // Internal value, skip.
@@ -2569,7 +2569,7 @@ void BaseMaterial3D::_bind_methods() {
 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv2_world_triplanar"), "set_flag", "get_flag", FLAG_UV2_USE_WORLD_TRIPLANAR);
 
 	ADD_GROUP("Sampling", "texture_");
-	ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Aniso.,Linear Mipmap Aniso."), "set_texture_filter", "get_texture_filter");
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropy,Linear Mipmap Anisotropy"), "set_texture_filter", "get_texture_filter");
 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "texture_repeat"), "set_flag", "get_flag", FLAG_USE_TEXTURE_REPEAT);
 
 	ADD_GROUP("Shadows", "");

+ 10 - 10
servers/rendering/shader_language.cpp

@@ -214,8 +214,8 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
 	"FILTER_LINEAR",
 	"FILTER_NEAREST_MIPMAP",
 	"FILTER_LINEAR_MIPMAP",
-	"FILTER_NEAREST_MIPMAP_ANISO",
-	"FILTER_LINEAR_MIPMAP_ANISO",
+	"FILTER_NEAREST_MIPMAP_ANISOTROPY",
+	"FILTER_LINEAR_MIPMAP_ANISOTROPY",
 	"REPEAT_ENABLE",
 	"REPEAT_DISABLE",
 	"SHADER_TYPE",
@@ -328,8 +328,8 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
 	{ TK_FILTER_LINEAR, "filter_linear" },
 	{ TK_FILTER_NEAREST_MIPMAP, "filter_nearest_mipmap" },
 	{ TK_FILTER_LINEAR_MIPMAP, "filter_linear_mipmap" },
-	{ TK_FILTER_NEAREST_MIPMAP_ANISO, "filter_nearest_mipmap_aniso" },
-	{ TK_FILTER_LINEAR_MIPMAP_ANISO, "filter_linear_mipmap_aniso" },
+	{ TK_FILTER_NEAREST_MIPMAP_ANISOTROPY, "filter_nearest_mipmap_anisotropy" },
+	{ TK_FILTER_LINEAR_MIPMAP_ANISOTROPY, "filter_linear_mipmap_anisotropy" },
 	{ TK_REPEAT_ENABLE, "repeat_enable" },
 	{ TK_REPEAT_DISABLE, "repeat_disable" },
 	{ TK_SHADER_TYPE, "shader_type" },
@@ -8082,10 +8082,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
 								uniform2.filter = FILTER_NEAREST_MIPMAP;
 							} else if (tk.type == TK_FILTER_LINEAR_MIPMAP) {
 								uniform2.filter = FILTER_LINEAR_MIPMAP;
-							} else if (tk.type == TK_FILTER_NEAREST_MIPMAP_ANISO) {
-								uniform2.filter = FILTER_NEAREST_MIPMAP_ANISO;
-							} else if (tk.type == TK_FILTER_LINEAR_MIPMAP_ANISO) {
-								uniform2.filter = FILTER_LINEAR_MIPMAP_ANISO;
+							} else if (tk.type == TK_FILTER_NEAREST_MIPMAP_ANISOTROPY) {
+								uniform2.filter = FILTER_NEAREST_MIPMAP_ANISOTROPY;
+							} else if (tk.type == TK_FILTER_LINEAR_MIPMAP_ANISOTROPY) {
+								uniform2.filter = FILTER_LINEAR_MIPMAP_ANISOTROPY;
 							} else if (tk.type == TK_REPEAT_DISABLE) {
 								uniform2.repeat = REPEAT_DISABLE;
 							} else if (tk.type == TK_REPEAT_ENABLE) {
@@ -9535,10 +9535,10 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
 				if (options.is_empty()) {
 					options.push_back("filter_linear");
 					options.push_back("filter_linear_mipmap");
-					options.push_back("filter_linear_mipmap_aniso");
+					options.push_back("filter_linear_mipmap_anisotropy");
 					options.push_back("filter_nearest");
 					options.push_back("filter_nearest_mipmap");
-					options.push_back("filter_nearest_mipmap_aniso");
+					options.push_back("filter_nearest_mipmap_anisotropy");
 					options.push_back("hint_albedo");
 					options.push_back("hint_anisotropy");
 					options.push_back("hint_black");

+ 4 - 4
servers/rendering/shader_language.h

@@ -179,8 +179,8 @@ public:
 		TK_FILTER_LINEAR,
 		TK_FILTER_NEAREST_MIPMAP,
 		TK_FILTER_LINEAR_MIPMAP,
-		TK_FILTER_NEAREST_MIPMAP_ANISO,
-		TK_FILTER_LINEAR_MIPMAP_ANISO,
+		TK_FILTER_NEAREST_MIPMAP_ANISOTROPY,
+		TK_FILTER_LINEAR_MIPMAP_ANISOTROPY,
 		TK_REPEAT_ENABLE,
 		TK_REPEAT_DISABLE,
 		TK_SHADER_TYPE,
@@ -322,8 +322,8 @@ public:
 		FILTER_LINEAR,
 		FILTER_NEAREST_MIPMAP,
 		FILTER_LINEAR_MIPMAP,
-		FILTER_NEAREST_MIPMAP_ANISO,
-		FILTER_LINEAR_MIPMAP_ANISO,
+		FILTER_NEAREST_MIPMAP_ANISOTROPY,
+		FILTER_LINEAR_MIPMAP_ANISOTROPY,
 		FILTER_DEFAULT,
 	};