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Merge pull request #90763 from Calinou/worldboundaryshape-increase-size

Increase size of WorldBoundaryShape to be much larger
Rémi Verschelde 1 year ago
parent
commit
093d06480a
2 changed files with 2 additions and 2 deletions
  1. 1 1
      servers/physics_2d/godot_shape_2d.cpp
  2. 1 1
      servers/physics_3d/godot_shape_3d.cpp

+ 1 - 1
servers/physics_2d/godot_shape_2d.cpp

@@ -123,7 +123,7 @@ void GodotWorldBoundaryShape2D::set_data(const Variant &p_data) {
 	ERR_FAIL_COND(arr.size() != 2);
 	ERR_FAIL_COND(arr.size() != 2);
 	normal = arr[0];
 	normal = arr[0];
 	d = arr[1];
 	d = arr[1];
-	configure(Rect2(Vector2(-1e4, -1e4), Vector2(1e4 * 2, 1e4 * 2)));
+	configure(Rect2(Vector2(-1e15, -1e15), Vector2(1e15 * 2, 1e15 * 2)));
 }
 }
 
 
 Variant GodotWorldBoundaryShape2D::get_data() const {
 Variant GodotWorldBoundaryShape2D::get_data() const {

+ 1 - 1
servers/physics_3d/godot_shape_3d.cpp

@@ -152,7 +152,7 @@ Vector3 GodotWorldBoundaryShape3D::get_moment_of_inertia(real_t p_mass) const {
 
 
 void GodotWorldBoundaryShape3D::_setup(const Plane &p_plane) {
 void GodotWorldBoundaryShape3D::_setup(const Plane &p_plane) {
 	plane = p_plane;
 	plane = p_plane;
-	configure(AABB(Vector3(-1e4, -1e4, -1e4), Vector3(1e4 * 2, 1e4 * 2, 1e4 * 2)));
+	configure(AABB(Vector3(-1e15, -1e15, -1e15), Vector3(1e15 * 2, 1e15 * 2, 1e15 * 2)));
 }
 }
 
 
 void GodotWorldBoundaryShape3D::set_data(const Variant &p_data) {
 void GodotWorldBoundaryShape3D::set_data(const Variant &p_data) {