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Forced no duplication of animation data

AndreaCatania 7 年之前
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09a6a74074
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      scene/animation/animation_player.cpp

+ 1 - 1
scene/animation/animation_player.cpp

@@ -158,7 +158,7 @@ void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
 
 	for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
 
-		anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NOEDITOR));
+		anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
 		if (E->get().next != StringName())
 			anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
 		names.push_back(E->key());