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@@ -29,7 +29,7 @@ namespace Godot
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/// 1e-06 with single-precision floats, but 1e-14 if <c>REAL_T_IS_DOUBLE</c>.
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/// </summary>
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#if REAL_T_IS_DOUBLE
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- public const real_t Epsilon = _epsilonD;
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+ public const real_t Epsilon = EpsilonD;
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#else
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public const real_t Epsilon = EpsilonF;
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#endif
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