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Add conversion for uniform_name property in visual shader

Yuri Rubinsky 3 years ago
parent
commit
09c98cdde9
2 changed files with 15 additions and 0 deletions
  1. 11 0
      scene/resources/visual_shader.cpp
  2. 4 0
      scene/resources/visual_shader.h

+ 11 - 0
scene/resources/visual_shader.cpp

@@ -3718,6 +3718,17 @@ bool VisualShaderNodeParameter::is_global_code_generated() const {
 	return global_code_generated;
 }
 
+#ifndef DISABLE_DEPRECATED
+// Kept for compatibility from 3.x to 4.0.
+bool VisualShaderNodeParameter::_set(const StringName &p_name, const Variant &p_value) {
+	if (p_name == "uniform_name") {
+		set_parameter_name(p_value);
+		return true;
+	}
+	return false;
+}
+#endif
+
 void VisualShaderNodeParameter::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_parameter_name", "name"), &VisualShaderNodeParameter::set_parameter_name);
 	ClassDB::bind_method(D_METHOD("get_parameter_name"), &VisualShaderNodeParameter::get_parameter_name);

+ 4 - 0
scene/resources/visual_shader.h

@@ -519,6 +519,10 @@ protected:
 	static void _bind_methods();
 	String _get_qual_str() const;
 
+#ifndef DISABLE_DEPRECATED
+	bool _set(const StringName &p_name, const Variant &p_value);
+#endif
+
 public:
 	void set_parameter_name(const String &p_name);
 	String get_parameter_name() const;