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Check for null event in Tree._gui_input to avoid engine crash

Marius Hanl 2 years ago
parent
commit
09f974b21d
1 changed files with 2 additions and 0 deletions
  1. 2 0
      scene/gui/tree.cpp

+ 2 - 0
scene/gui/tree.cpp

@@ -2175,6 +2175,8 @@ void Tree::_go_down() {
 }
 }
 
 
 void Tree::_gui_input(Ref<InputEvent> p_event) {
 void Tree::_gui_input(Ref<InputEvent> p_event) {
+	ERR_FAIL_COND(p_event.is_null());
+
 	Ref<InputEventKey> k = p_event;
 	Ref<InputEventKey> k = p_event;
 
 
 	bool is_command = k.is_valid() && k->get_command();
 	bool is_command = k.is_valid() && k->get_command();