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Added PROCESSED_UV for accessing ninepatch processed uv in the shader

QbieShay 6 年之前
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09faac9e01
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      drivers/gles3/shader_compiler_gles3.cpp

+ 1 - 1
drivers/gles3/shader_compiler_gles3.cpp

@@ -787,7 +787,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
 	/** CANVAS ITEM SHADER **/
 	/** CANVAS ITEM SHADER **/
 
 
 	actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX"] = "outvec.xy";
 	actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX"] = "outvec.xy";
-	actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv_interp";
+	actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv";
 	actions[VS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"] = "gl_PointSize";
 	actions[VS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"] = "gl_PointSize";
 
 
 	actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix";
 	actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix";