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@@ -134,6 +134,8 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le
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while(GETCHAR(r_chars+1)!='\n' && GETCHAR(r_chars+1)!=0) {
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r_chars++;
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}
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+ r_chars++;
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+ //r_line++;
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return Token();
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@@ -981,17 +983,17 @@ const ShaderLanguage::OperatorDef ShaderLanguage::operator_defs[]={
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{OP_NEG,TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}},
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{OP_NOT,TYPE_BOOL,{TYPE_BOOL,TYPE_VOID}},
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{OP_CMP_EQ,TYPE_BOOL,{TYPE_BOOL,TYPE_BOOL}},
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- {OP_CMP_EQ,TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT}},
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- {OP_CMP_EQ,TYPE_VEC2,{TYPE_VEC3,TYPE_VEC2}},
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- {OP_CMP_EQ,TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3}},
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- {OP_CMP_EQ,TYPE_VEC4,{TYPE_VEC3,TYPE_VEC4}},
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+ {OP_CMP_EQ,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}},
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+ {OP_CMP_EQ,TYPE_BOOL,{TYPE_VEC3,TYPE_VEC2}},
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+ {OP_CMP_EQ,TYPE_BOOL,{TYPE_VEC3,TYPE_VEC3}},
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+ {OP_CMP_EQ,TYPE_BOOL,{TYPE_VEC3,TYPE_VEC4}},
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//{OP_CMP_EQ,TYPE_MAT3,{TYPE_MAT4,TYPE_MAT3}}, ??
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//{OP_CMP_EQ,TYPE_MAT4,{TYPE_MAT4,TYPE_MAT4}}, ??
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{OP_CMP_NEQ,TYPE_BOOL,{TYPE_BOOL,TYPE_BOOL}},
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- {OP_CMP_NEQ,TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT}},
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- {OP_CMP_NEQ,TYPE_VEC3,{TYPE_VEC2,TYPE_VEC2}},
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- {OP_CMP_NEQ,TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3}},
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- {OP_CMP_NEQ,TYPE_VEC3,{TYPE_VEC4,TYPE_VEC4}},
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+ {OP_CMP_NEQ,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}},
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+ {OP_CMP_NEQ,TYPE_BOOL,{TYPE_VEC2,TYPE_VEC2}},
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+ {OP_CMP_NEQ,TYPE_BOOL,{TYPE_VEC3,TYPE_VEC3}},
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+ {OP_CMP_NEQ,TYPE_BOOL,{TYPE_VEC4,TYPE_VEC4}},
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//{OP_CMP_NEQ,TYPE_MAT4,{TYPE_MAT4,TYPE_MAT4}}, //?
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{OP_CMP_LEQ,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}},
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{OP_CMP_GEQ,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}},
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