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+/*************************************************************************/
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+/* editor_scene_importer_fbx.cpp */
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+/*************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/*************************************************************************/
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+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/*************************************************************************/
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+
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+#include "editor_scene_importer_fbx.h"
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+
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+#if TOOLS_ENABLED
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+
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+#include "../gltf_document.h"
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+#include "../gltf_state.h"
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+
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+#include "core/config/project_settings.h"
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+#include "editor/editor_settings.h"
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+#include "scene/main/node.h"
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+#include "scene/resources/animation.h"
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+
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+uint32_t EditorSceneFormatImporterFBX::get_import_flags() const {
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+ return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION;
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+}
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+
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+void EditorSceneFormatImporterFBX::get_extensions(List<String> *r_extensions) const {
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+ r_extensions->push_back("fbx");
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+}
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+
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+Node *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t p_flags,
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+ const Map<StringName, Variant> &p_options, int p_bake_fps,
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+ List<String> *r_missing_deps, Error *r_err) {
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+ // Get global paths for source and sink.
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+
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+ const String source_global = ProjectSettings::get_singleton()->globalize_path(p_path);
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+ const String sink = ProjectSettings::get_singleton()->get_imported_files_path().plus_file(
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+ vformat("%s-%s.glb", p_path.get_file().get_basename(), p_path.md5_text()));
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+ const String sink_global = ProjectSettings::get_singleton()->globalize_path(sink);
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+
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+ // Run fbx2gltf.
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+
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+ String fbx2gltf_path = EDITOR_GET("filesystem/import/fbx/fbx2gltf_path");
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+
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+ List<String> args;
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+ args.push_back("--pbr-metallic-roughness");
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+ args.push_back("--input");
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+ args.push_back(vformat("\"%s\"", source_global));
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+ args.push_back("--output");
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+ args.push_back(vformat("\"%s\"", sink_global));
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+ args.push_back("--binary");
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+
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+ String standard_out;
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+ int ret;
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+ OS::get_singleton()->execute(fbx2gltf_path, args, &standard_out, &ret, true);
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+ print_verbose(fbx2gltf_path);
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+ print_verbose(standard_out);
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+
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+ if (ret != 0) {
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+ if (r_err) {
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+ *r_err = ERR_SCRIPT_FAILED;
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+ }
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+ ERR_PRINT(vformat("FBX conversion to glTF failed with error: %d.", ret));
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+ return nullptr;
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+ }
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+
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+ // Import the generated glTF.
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+
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+ // Use GLTFDocument instead of glTF importer to keep image references.
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+ Ref<GLTFDocument> gltf;
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+ gltf.instantiate();
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+ Ref<GLTFState> state;
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+ state.instantiate();
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+ print_verbose(vformat("glTF path: %s", sink));
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+ Error err = gltf->append_from_file(sink, state, p_flags, p_bake_fps);
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+ if (err != OK) {
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+ if (r_err) {
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+ *r_err = FAILED;
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+ }
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+ return nullptr;
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+ }
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+ return gltf->generate_scene(state, p_bake_fps);
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+}
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+
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+Ref<Animation> EditorSceneFormatImporterFBX::import_animation(const String &p_path,
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+ uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) {
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+ return Ref<Animation>();
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+}
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+
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+Variant EditorSceneFormatImporterFBX::get_option_visibility(const String &p_path,
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+ const String &p_option, const Map<StringName, Variant> &p_options) {
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+ return true;
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+}
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+
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+void EditorSceneFormatImporterFBX::get_import_options(const String &p_path,
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+ List<ResourceImporter::ImportOption> *r_options) {
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+}
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+
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+#endif // TOOLS_ENABLED
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