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@@ -28,6 +28,7 @@
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/*************************************************************************/
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/*************************************************************************/
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#include "joystick_winrt.h"
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#include "joystick_winrt.h"
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+#include "core/os/os.h"
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using namespace Windows::Gaming::Input;
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using namespace Windows::Gaming::Input;
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using namespace Windows::Foundation;
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using namespace Windows::Foundation;
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@@ -44,27 +45,44 @@ uint32_t JoystickWinrt::process_controllers(uint32_t p_last_id) {
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for (int i = 0; i < MAX_CONTROLLERS; i++) {
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for (int i = 0; i < MAX_CONTROLLERS; i++) {
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- if (!controllers[i].connected) break;
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+ ControllerDevice &joy = controllers[i];
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- switch (controllers[i].type) {
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+ if (!joy.connected) break;
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+
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+ switch (joy.type) {
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case ControllerType::GAMEPAD_CONTROLLER: {
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case ControllerType::GAMEPAD_CONTROLLER: {
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- GamepadReading reading = ((Gamepad ^) controllers[i].controller_reference)->GetCurrentReading();
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+ GamepadReading reading = ((Gamepad ^) joy.controller_reference)->GetCurrentReading();
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int button_mask = (int)GamepadButtons::Menu;
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int button_mask = (int)GamepadButtons::Menu;
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for (int j = 0; j < 14; j++) {
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for (int j = 0; j < 14; j++) {
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- p_last_id = input->joy_button(p_last_id, controllers[i].id, j, (int)reading.Buttons & button_mask);
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+ p_last_id = input->joy_button(p_last_id, joy.id, j, (int)reading.Buttons & button_mask);
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button_mask *= 2;
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button_mask *= 2;
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}
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}
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- p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_0, axis_correct(reading.LeftThumbstickX));
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- p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_1, axis_correct(reading.LeftThumbstickY, true));
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- p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_2, axis_correct(reading.RightThumbstickX));
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- p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_3, axis_correct(reading.RightThumbstickY, true));
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- p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_4, axis_correct(reading.LeftTrigger, false, true));
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- p_last_id = input->joy_axis(p_last_id, controllers[i].id, JOY_AXIS_5, axis_correct(reading.RightTrigger, false, true));
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+ p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_0, axis_correct(reading.LeftThumbstickX));
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+ p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_1, axis_correct(reading.LeftThumbstickY, true));
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+ p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_2, axis_correct(reading.RightThumbstickX));
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+ p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_3, axis_correct(reading.RightThumbstickY, true));
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+ p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_4, axis_correct(reading.LeftTrigger, false, true));
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+ p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_5, axis_correct(reading.RightTrigger, false, true));
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+
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+ uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id);
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+ if (timestamp > joy.ff_timestamp) {
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+ Vector2 strength = input->get_joy_vibration_strength(joy.id);
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+ float duration = input->get_joy_vibration_duration(joy.id);
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+ if (strength.x == 0 && strength.y == 0) {
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+ joypad_vibration_stop(i, timestamp);
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+ } else {
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+ joypad_vibration_start(i, strength.x, strength.y, duration, timestamp);
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+ }
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+ } else if (joy.vibrating && joy.ff_end_timestamp != 0) {
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+ uint64_t current_time = OS::get_singleton()->get_ticks_usec();
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+ if (current_time >= joy.ff_end_timestamp)
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+ joypad_vibration_stop(i, current_time);
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+ }
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break;
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break;
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}
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}
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@@ -123,8 +141,7 @@ void JoystickWinrt::OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming:
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ERR_FAIL_COND(idx == -1);
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ERR_FAIL_COND(idx == -1);
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- controllers[idx].connected = false;
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- controllers[idx].controller_reference = nullptr;
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+ controllers[idx] = ControllerDevice();
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input->joy_connection_changed(idx, false, "Xbox Controller");
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input->joy_connection_changed(idx, false, "Xbox Controller");
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}
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}
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@@ -138,3 +155,30 @@ InputDefault::JoyAxis JoystickWinrt::axis_correct(double p_val, bool p_negate, b
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return jx;
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return jx;
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}
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}
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+
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+void JoystickWinrt::joypad_vibration_start(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) {
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+ ControllerDevice &joy = controllers[p_device];
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+ if (joy.connected) {
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+ GamepadVibration vibration;
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+ vibration.LeftMotor = p_strong_magnitude;
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+ vibration.RightMotor = p_weak_magnitude;
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+ ((Gamepad ^) joy.controller_reference)->Vibration = vibration;
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+
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+ joy.ff_timestamp = p_timestamp;
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+ joy.ff_end_timestamp = p_duration == 0 ? 0 : p_timestamp + (uint64_t)(p_duration * 1000000.0);
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+ joy.vibrating = true;
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+ }
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+}
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+
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+void JoystickWinrt::joypad_vibration_stop(int p_device, uint64_t p_timestamp) {
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+ ControllerDevice &joy = controllers[p_device];
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+ if (joy.connected) {
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+ GamepadVibration vibration;
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+ vibration.LeftMotor = 0.0;
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+ vibration.RightMotor = 0.0;
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+ ((Gamepad ^) joy.controller_reference)->Vibration = vibration;
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+
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+ joy.ff_timestamp = p_timestamp;
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+ joy.vibrating = false;
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+ }
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+}
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