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@@ -55,23 +55,11 @@
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Returns the [RID] of this resource (or an empty RID). Many resources (such as [Texture2D], [Mesh], and so on) are high-level abstractions of resources stored in a specialized server ([DisplayServer], [RenderingServer], etc.), so this function will return the original [RID].
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</description>
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</method>
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- <method name="setup_local_to_scene">
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+ <method name="setup_local_to_scene" is_deprecated="true">
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<return type="void" />
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<description>
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Emits the [signal setup_local_to_scene_requested] signal. If [member resource_local_to_scene] is set to [code]true[/code], this method is called from [method PackedScene.instantiate] by the newly duplicated resource within the scene instance.
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For most resources, this method performs no logic of its own. Custom behavior can be defined by connecting [signal setup_local_to_scene_requested] from a script, [b]not[/b] by overriding this method.
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- [b]Example:[/b] Assign a random value to [code]health[/code] for every duplicated Resource from an instantiated scene, excluding the original.
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- [codeblock]
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- extends Resource
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-
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- var health = 0
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-
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- func _init():
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- setup_local_to_scene_requested.connect(randomize_health)
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-
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- func randomize_health():
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- health = randi_range(10, 40)
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- [/codeblock]
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</description>
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</method>
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<method name="take_over_path">
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@@ -104,7 +92,7 @@
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</signal>
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<signal name="setup_local_to_scene_requested">
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<description>
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- Emitted when [method setup_local_to_scene] is called, usually by a newly duplicated resource with [member resource_local_to_scene] set to [code]true[/code]. Custom behavior can be defined by connecting this signal.
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+ Emitted by the newly duplicated resource with [member resource_local_to_scene] set to [code]true[/code], when the scene is instantiated. Custom behavior can be defined by connecting this signal.
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</description>
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</signal>
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</signals>
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