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Эх сурвалжийг харах

Added force_raycast_update GDScript method for RayCast[2D]

(cherry picked from commit 7494a8c3c6738ae212cc9ec62eb478056b846e3d)
Karol Walasek 9 жил өмнө
parent
commit
0af331d1c0

+ 27 - 21
scene/2d/ray_cast_2d.cpp

@@ -156,39 +156,44 @@ void RayCast2D::_notification(int p_what) {
 			if (!enabled)
 				break;
 
+			_update_raycast_state();
 
 
-			Ref<World2D> w2d = get_world_2d();
-			ERR_BREAK( w2d.is_null() );
-
-			Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(w2d->get_space());
-			ERR_BREAK( !dss );
-
-			Matrix32 gt = get_global_transform();
+		} break;
+	}
+}
 
-			Vector2 to = cast_to;
-			if (to==Vector2())
-				to=Vector2(0,0.01);
+void RayCast2D::_update_raycast_state() {
+	Ref<World2D> w2d = get_world_2d();
+	ERR_FAIL_COND( w2d.is_null() );
 
-			Physics2DDirectSpaceState::RayResult rr;
+	Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(w2d->get_space());
+	ERR_FAIL_COND( !dss );
 
-			if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exclude,layer_mask,type_mask)) {
+	Matrix32 gt = get_global_transform();
 
-				collided=true;
-				against=rr.collider_id;
-				collision_point=rr.position;
-				collision_normal=rr.normal;
-				against_shape=rr.shape;
-			} else {
-				collided=false;
-			}
+	Vector2 to = cast_to;
+	if (to==Vector2())
+		to=Vector2(0,0.01);
 
+	Physics2DDirectSpaceState::RayResult rr;
 
+	if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exclude,layer_mask,type_mask)) {
 
-		} break;
+		collided=true;
+		against=rr.collider_id;
+		collision_point=rr.position;
+		collision_normal=rr.normal;
+		against_shape=rr.shape;
+	} else {
+		collided=false;
 	}
 }
 
+void RayCast2D::force_raycast_update() {
+	_update_raycast_state();
+}
+
 void RayCast2D::add_exception_rid(const RID& p_rid) {
 
 	exclude.insert(p_rid);
@@ -234,6 +239,7 @@ void RayCast2D::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("get_cast_to"),&RayCast2D::get_cast_to);
 
 	ObjectTypeDB::bind_method(_MD("is_colliding"),&RayCast2D::is_colliding);
+	ObjectTypeDB::bind_method(_MD("force_raycast_update"),&RayCast2D::force_raycast_update);
 
 	ObjectTypeDB::bind_method(_MD("get_collider"),&RayCast2D::get_collider);
 	ObjectTypeDB::bind_method(_MD("get_collider_shape"),&RayCast2D::get_collider_shape);

+ 3 - 0
scene/2d/ray_cast_2d.h

@@ -51,6 +51,7 @@ class RayCast2D : public Node2D {
 protected:
 
 	void _notification(int p_what);
+	void _update_raycast_state();
 	static void _bind_methods();
 public:
 
@@ -66,6 +67,8 @@ public:
 	void set_type_mask(uint32_t p_mask);
 	uint32_t get_type_mask() const;
 
+	void force_raycast_update();
+
 	bool is_colliding() const;
 	Object *get_collider() const;
 	int get_collider_shape() const;

+ 27 - 21
scene/3d/ray_cast.cpp

@@ -134,39 +134,44 @@ void RayCast::_notification(int p_what) {
 			if (!enabled)
 				break;
 
+			_update_raycast_state();
 
 
-			Ref<World> w3d = get_world();
-			ERR_BREAK( w3d.is_null() );
-
-			PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(w3d->get_space());
-			ERR_BREAK( !dss );
-
-			Transform gt = get_global_transform();
+		} break;
+	}
+}
 
-			Vector3 to = cast_to;
-			if (to==Vector3())
-				to=Vector3(0,0.01,0);
+void RayCast::_update_raycast_state(){
+	Ref<World> w3d = get_world();
+	ERR_FAIL_COND( w3d.is_null() );
 
-			PhysicsDirectSpaceState::RayResult rr;
+	PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(w3d->get_space());
+	ERR_FAIL_COND( !dss );
 
-			if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exclude, layer_mask, type_mask)) {
+	Transform gt = get_global_transform();
 
-				collided=true;
-				against=rr.collider_id;
-				collision_point=rr.position;
-				collision_normal=rr.normal;
-				against_shape=rr.shape;
-			} else {
-				collided=false;
-			}
+	Vector3 to = cast_to;
+	if (to==Vector3())
+		to=Vector3(0,0.01,0);
 
+	PhysicsDirectSpaceState::RayResult rr;
 
+	if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exclude, layer_mask, type_mask)) {
 
-		} break;
+		collided=true;
+		against=rr.collider_id;
+		collision_point=rr.position;
+		collision_normal=rr.normal;
+		against_shape=rr.shape;
+	} else {
+		collided=false;
 	}
 }
 
+void RayCast::force_raycast_update() {
+	_update_raycast_state();
+}
+
 void RayCast::add_exception_rid(const RID& p_rid) {
 
 	exclude.insert(p_rid);
@@ -212,6 +217,7 @@ void RayCast::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("get_cast_to"),&RayCast::get_cast_to);
 
 	ObjectTypeDB::bind_method(_MD("is_colliding"),&RayCast::is_colliding);
+	ObjectTypeDB::bind_method(_MD("force_raycast_update"),&RayCast::force_raycast_update);
 
 	ObjectTypeDB::bind_method(_MD("get_collider"),&RayCast::get_collider);
 	ObjectTypeDB::bind_method(_MD("get_collider_shape"),&RayCast::get_collider_shape);

+ 2 - 0
scene/3d/ray_cast.h

@@ -53,6 +53,7 @@ class RayCast : public Spatial {
 protected:
 
 	void _notification(int p_what);
+	void _update_raycast_state();
 	static void _bind_methods();
 public:
 
@@ -68,6 +69,7 @@ public:
 	void set_type_mask(uint32_t p_mask);
 	uint32_t get_type_mask() const;
 
+	void force_raycast_update();
 	bool is_colliding() const;
 	Object *get_collider() const;
 	int get_collider_shape() const;