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Merge pull request #23038 from DualMatrix/ugly_names

Made NodePath property display path instead of object name if object is not named.
Rémi Verschelde 6 years ago
parent
commit
0b2d1364c5
1 changed files with 6 additions and 0 deletions
  1. 6 0
      editor/editor_properties.cpp

+ 6 - 0
editor/editor_properties.cpp

@@ -1860,6 +1860,12 @@ void EditorPropertyNodePath::update_property() {
 	Node *target_node = base_node->get_node(p);
 	ERR_FAIL_COND(!target_node);
 
+	if (String(target_node->get_name()).find("@") != -1) {
+		assign->set_icon(Ref<Texture>());
+		assign->set_text(p);
+		return;
+	}
+
 	assign->set_text(target_node->get_name());
 	assign->set_icon(EditorNode::get_singleton()->get_object_icon(target_node, "Node"));
 }