Browse Source

Moved particles into ParticlesStorage

Bastiaan Olij 3 years ago
parent
commit
0b4fd92a17
33 changed files with 3526 additions and 2834 deletions
  1. 3 0
      drivers/gles3/rasterizer_gles3.h
  2. 1 192
      drivers/gles3/rasterizer_storage_gles3.cpp
  3. 0 77
      drivers/gles3/rasterizer_storage_gles3.h
  4. 254 0
      drivers/gles3/storage/particles_storage.cpp
  5. 140 0
      drivers/gles3/storage/particles_storage.h
  6. 3 0
      servers/rendering/dummy/rasterizer_dummy.h
  7. 0 78
      servers/rendering/dummy/rasterizer_storage_dummy.h
  8. 126 0
      servers/rendering/dummy/storage/particles_storage.h
  9. 1 1
      servers/rendering/renderer_canvas_cull.cpp
  10. 2 1
      servers/rendering/renderer_canvas_render.h
  11. 2 0
      servers/rendering/renderer_compositor.h
  12. 30 27
      servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
  13. 30 27
      servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
  14. 25 22
      servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
  15. 2 0
      servers/rendering/renderer_rd/renderer_compositor_rd.cpp
  16. 3 0
      servers/rendering/renderer_rd/renderer_compositor_rd.h
  17. 24 12
      servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
  18. 22 19
      servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
  19. 12 12
      servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
  20. 1 1757
      servers/rendering/renderer_rd/renderer_storage_rd.cpp
  21. 0 506
      servers/rendering/renderer_rd/renderer_storage_rd.h
  22. 200 0
      servers/rendering/renderer_rd/storage_rd/material_storage.cpp
  23. 18 0
      servers/rendering/renderer_rd/storage_rd/material_storage.h
  24. 1897 0
      servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
  25. 565 0
      servers/rendering/renderer_rd/storage_rd/particles_storage.h
  26. 2 2
      servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
  27. 17 17
      servers/rendering/renderer_scene_cull.cpp
  28. 0 83
      servers/rendering/renderer_storage.h
  29. 2 1
      servers/rendering/rendering_server_default.cpp
  30. 12 0
      servers/rendering/rendering_server_default.h
  31. 1 0
      servers/rendering/rendering_server_globals.cpp
  32. 2 0
      servers/rendering/rendering_server_globals.h
  33. 129 0
      servers/rendering/storage/particles_storage.h

+ 3 - 0
drivers/gles3/rasterizer_gles3.h

@@ -41,6 +41,7 @@
 #include "storage/light_storage.h"
 #include "storage/light_storage.h"
 #include "storage/material_storage.h"
 #include "storage/material_storage.h"
 #include "storage/mesh_storage.h"
 #include "storage/mesh_storage.h"
+#include "storage/particles_storage.h"
 #include "storage/texture_storage.h"
 #include "storage/texture_storage.h"
 
 
 class RasterizerGLES3 : public RendererCompositor {
 class RasterizerGLES3 : public RendererCompositor {
@@ -55,6 +56,7 @@ protected:
 	GLES3::TextureStorage texture_storage;
 	GLES3::TextureStorage texture_storage;
 	GLES3::MaterialStorage material_storage;
 	GLES3::MaterialStorage material_storage;
 	GLES3::MeshStorage mesh_storage;
 	GLES3::MeshStorage mesh_storage;
+	GLES3::ParticlesStorage particles_storage;
 	GLES3::LightStorage light_storage;
 	GLES3::LightStorage light_storage;
 	RasterizerStorageGLES3 storage;
 	RasterizerStorageGLES3 storage;
 	RasterizerCanvasGLES3 canvas;
 	RasterizerCanvasGLES3 canvas;
@@ -66,6 +68,7 @@ public:
 	RendererLightStorage *get_light_storage() { return &light_storage; }
 	RendererLightStorage *get_light_storage() { return &light_storage; }
 	RendererMaterialStorage *get_material_storage() { return &material_storage; }
 	RendererMaterialStorage *get_material_storage() { return &material_storage; }
 	RendererMeshStorage *get_mesh_storage() { return &mesh_storage; }
 	RendererMeshStorage *get_mesh_storage() { return &mesh_storage; }
+	RendererParticlesStorage *get_particles_storage() { return &particles_storage; }
 	RendererTextureStorage *get_texture_storage() { return &texture_storage; }
 	RendererTextureStorage *get_texture_storage() { return &texture_storage; }
 	RendererStorage *get_storage() { return &storage; }
 	RendererStorage *get_storage() { return &storage; }
 	RendererCanvasRender *get_canvas() { return &canvas; }
 	RendererCanvasRender *get_canvas() { return &canvas; }

+ 1 - 192
drivers/gles3/rasterizer_storage_gles3.cpp

@@ -164,198 +164,7 @@ uint32_t RasterizerStorageGLES3::voxel_gi_get_version(RID p_voxel_gi) {
 void RasterizerStorageGLES3::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {
 void RasterizerStorageGLES3::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {
 }
 }
 
 
-/* PARTICLES */
-
-RID RasterizerStorageGLES3::particles_allocate() {
-	return RID();
-}
-
-void RasterizerStorageGLES3::particles_initialize(RID p_rid) {
-}
-
-void RasterizerStorageGLES3::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
-}
-
-void RasterizerStorageGLES3::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
-}
-
-void RasterizerStorageGLES3::particles_set_emitting(RID p_particles, bool p_emitting) {
-}
-
-void RasterizerStorageGLES3::particles_set_amount(RID p_particles, int p_amount) {
-}
-
-void RasterizerStorageGLES3::particles_set_lifetime(RID p_particles, double p_lifetime) {
-}
-
-void RasterizerStorageGLES3::particles_set_one_shot(RID p_particles, bool p_one_shot) {
-}
-
-void RasterizerStorageGLES3::particles_set_pre_process_time(RID p_particles, double p_time) {
-}
-
-void RasterizerStorageGLES3::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) {
-}
-
-void RasterizerStorageGLES3::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) {
-}
-
-void RasterizerStorageGLES3::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
-}
-
-void RasterizerStorageGLES3::particles_set_speed_scale(RID p_particles, double p_scale) {
-}
-
-void RasterizerStorageGLES3::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
-}
-
-void RasterizerStorageGLES3::particles_set_process_material(RID p_particles, RID p_material) {
-}
-RID RasterizerStorageGLES3::particles_get_process_material(RID p_particles) const {
-	return RID();
-}
-
-void RasterizerStorageGLES3::particles_set_fixed_fps(RID p_particles, int p_fps) {
-}
-
-void RasterizerStorageGLES3::particles_set_interpolate(RID p_particles, bool p_enable) {
-}
-
-void RasterizerStorageGLES3::particles_set_fractional_delta(RID p_particles, bool p_enable) {
-}
-
-void RasterizerStorageGLES3::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
-}
-
-void RasterizerStorageGLES3::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
-}
-
-void RasterizerStorageGLES3::particles_set_collision_base_size(RID p_particles, real_t p_size) {
-}
-
-void RasterizerStorageGLES3::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
-}
-
-void RasterizerStorageGLES3::particles_set_trails(RID p_particles, bool p_enable, double p_length) {
-}
-
-void RasterizerStorageGLES3::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
-}
-
-void RasterizerStorageGLES3::particles_restart(RID p_particles) {
-}
-
-void RasterizerStorageGLES3::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
-}
-
-void RasterizerStorageGLES3::particles_set_draw_passes(RID p_particles, int p_count) {
-}
-
-void RasterizerStorageGLES3::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
-}
-
-void RasterizerStorageGLES3::particles_request_process(RID p_particles) {
-}
-
-AABB RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) {
-	return AABB();
-}
-
-AABB RasterizerStorageGLES3::particles_get_aabb(RID p_particles) const {
-	return AABB();
-}
-
-void RasterizerStorageGLES3::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
-}
-
-bool RasterizerStorageGLES3::particles_get_emitting(RID p_particles) {
-	return false;
-}
-
-int RasterizerStorageGLES3::particles_get_draw_passes(RID p_particles) const {
-	return 0;
-}
-
-RID RasterizerStorageGLES3::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
-	return RID();
-}
-
-void RasterizerStorageGLES3::particles_add_collision(RID p_particles, RID p_instance) {
-}
-
-void RasterizerStorageGLES3::particles_remove_collision(RID p_particles, RID p_instance) {
-}
-
-void RasterizerStorageGLES3::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
-}
-
-void RasterizerStorageGLES3::update_particles() {
-}
-
-bool RasterizerStorageGLES3::particles_is_inactive(RID p_particles) const {
-	return false;
-}
-
-/* PARTICLES COLLISION */
-
-RID RasterizerStorageGLES3::particles_collision_allocate() {
-	return RID();
-}
-
-void RasterizerStorageGLES3::particles_collision_initialize(RID p_rid) {
-}
-
-void RasterizerStorageGLES3::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
-}
-
-void RasterizerStorageGLES3::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
-}
-
-void RasterizerStorageGLES3::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {
-}
-
-void RasterizerStorageGLES3::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
-}
-
-void RasterizerStorageGLES3::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) {
-}
-
-void RasterizerStorageGLES3::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) {
-}
-
-void RasterizerStorageGLES3::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) {
-}
-
-void RasterizerStorageGLES3::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
-}
-
-void RasterizerStorageGLES3::particles_collision_height_field_update(RID p_particles_collision) {
-}
-
-void RasterizerStorageGLES3::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
-}
-
-AABB RasterizerStorageGLES3::particles_collision_get_aabb(RID p_particles_collision) const {
-	return AABB();
-}
-
-bool RasterizerStorageGLES3::particles_collision_is_heightfield(RID p_particles_collision) const {
-	return false;
-}
-
-RID RasterizerStorageGLES3::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
-	return RID();
-}
-
-RID RasterizerStorageGLES3::particles_collision_instance_create(RID p_collision) {
-	return RID();
-}
-
-void RasterizerStorageGLES3::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
-}
-
-void RasterizerStorageGLES3::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
-}
+/* FOG */
 
 
 RID RasterizerStorageGLES3::fog_volume_allocate() {
 RID RasterizerStorageGLES3::fog_volume_allocate() {
 	return RID();
 	return RID();

+ 0 - 77
drivers/gles3/rasterizer_storage_gles3.h

@@ -175,83 +175,6 @@ public:
 
 
 	void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices);
 	void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices);
 
 
-	/* PARTICLES */
-
-	RID particles_allocate() override;
-	void particles_initialize(RID p_rid) override;
-	void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override;
-	void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override;
-	void particles_set_emitting(RID p_particles, bool p_emitting) override;
-	void particles_set_amount(RID p_particles, int p_amount) override;
-	void particles_set_lifetime(RID p_particles, double p_lifetime) override;
-	void particles_set_one_shot(RID p_particles, bool p_one_shot) override;
-	void particles_set_pre_process_time(RID p_particles, double p_time) override;
-	void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override;
-	void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override;
-	void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override;
-	void particles_set_speed_scale(RID p_particles, double p_scale) override;
-	void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override;
-	void particles_set_process_material(RID p_particles, RID p_material) override;
-	RID particles_get_process_material(RID p_particles) const override;
-	void particles_set_fixed_fps(RID p_particles, int p_fps) override;
-	void particles_set_interpolate(RID p_particles, bool p_enable) override;
-	void particles_set_fractional_delta(RID p_particles, bool p_enable) override;
-	void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override;
-	void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override;
-	void particles_set_collision_base_size(RID p_particles, real_t p_size) override;
-
-	void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override;
-
-	void particles_set_trails(RID p_particles, bool p_enable, double p_length) override;
-	void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override;
-
-	void particles_restart(RID p_particles) override;
-
-	void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override;
-
-	void particles_set_draw_passes(RID p_particles, int p_count) override;
-	void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override;
-
-	void particles_request_process(RID p_particles) override;
-	AABB particles_get_current_aabb(RID p_particles) override;
-	AABB particles_get_aabb(RID p_particles) const override;
-
-	void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override;
-
-	bool particles_get_emitting(RID p_particles) override;
-	int particles_get_draw_passes(RID p_particles) const override;
-	RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override;
-
-	void particles_add_collision(RID p_particles, RID p_instance) override;
-	void particles_remove_collision(RID p_particles, RID p_instance) override;
-
-	void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override;
-
-	void update_particles() override;
-	bool particles_is_inactive(RID p_particles) const override;
-
-	/* PARTICLES COLLISION */
-
-	RID particles_collision_allocate() override;
-	void particles_collision_initialize(RID p_rid) override;
-	void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override;
-	void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override;
-	void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override;
-	void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override;
-	void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override;
-	void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override;
-	void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override;
-	void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override;
-	void particles_collision_height_field_update(RID p_particles_collision) override;
-	void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override;
-	AABB particles_collision_get_aabb(RID p_particles_collision) const override;
-	bool particles_collision_is_heightfield(RID p_particles_collision) const override;
-	RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override;
-
-	RID particles_collision_instance_create(RID p_collision) override;
-	void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override;
-	void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override;
-
 	/* FOG VOLUMES */
 	/* FOG VOLUMES */
 
 
 	RID fog_volume_allocate() override;
 	RID fog_volume_allocate() override;

+ 254 - 0
drivers/gles3/storage/particles_storage.cpp

@@ -0,0 +1,254 @@
+/*************************************************************************/
+/*  particles_storage.cpp                                                */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#ifdef GLES3_ENABLED
+
+#include "particles_storage.h"
+
+using namespace GLES3;
+
+ParticlesStorage *ParticlesStorage::singleton = nullptr;
+
+ParticlesStorage *ParticlesStorage::get_singleton() {
+	return singleton;
+}
+
+ParticlesStorage::ParticlesStorage() {
+	singleton = this;
+}
+
+ParticlesStorage::~ParticlesStorage() {
+	singleton = nullptr;
+}
+
+/* PARTICLES */
+
+RID ParticlesStorage::particles_allocate() {
+	return RID();
+}
+
+void ParticlesStorage::particles_initialize(RID p_rid) {
+}
+
+void ParticlesStorage::particles_free(RID p_rid) {
+}
+
+void ParticlesStorage::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
+}
+
+void ParticlesStorage::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
+}
+
+void ParticlesStorage::particles_set_emitting(RID p_particles, bool p_emitting) {
+}
+
+void ParticlesStorage::particles_set_amount(RID p_particles, int p_amount) {
+}
+
+void ParticlesStorage::particles_set_lifetime(RID p_particles, double p_lifetime) {
+}
+
+void ParticlesStorage::particles_set_one_shot(RID p_particles, bool p_one_shot) {
+}
+
+void ParticlesStorage::particles_set_pre_process_time(RID p_particles, double p_time) {
+}
+
+void ParticlesStorage::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) {
+}
+
+void ParticlesStorage::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) {
+}
+
+void ParticlesStorage::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
+}
+
+void ParticlesStorage::particles_set_speed_scale(RID p_particles, double p_scale) {
+}
+
+void ParticlesStorage::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
+}
+
+void ParticlesStorage::particles_set_process_material(RID p_particles, RID p_material) {
+}
+
+RID ParticlesStorage::particles_get_process_material(RID p_particles) const {
+	return RID();
+}
+
+void ParticlesStorage::particles_set_fixed_fps(RID p_particles, int p_fps) {
+}
+
+void ParticlesStorage::particles_set_interpolate(RID p_particles, bool p_enable) {
+}
+
+void ParticlesStorage::particles_set_fractional_delta(RID p_particles, bool p_enable) {
+}
+
+void ParticlesStorage::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
+}
+
+void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
+}
+
+void ParticlesStorage::particles_set_collision_base_size(RID p_particles, real_t p_size) {
+}
+
+void ParticlesStorage::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
+}
+
+void ParticlesStorage::particles_set_trails(RID p_particles, bool p_enable, double p_length) {
+}
+
+void ParticlesStorage::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
+}
+
+void ParticlesStorage::particles_restart(RID p_particles) {
+}
+
+void ParticlesStorage::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
+}
+
+void ParticlesStorage::particles_set_draw_passes(RID p_particles, int p_count) {
+}
+
+void ParticlesStorage::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
+}
+
+void ParticlesStorage::particles_request_process(RID p_particles) {
+}
+
+AABB ParticlesStorage::particles_get_current_aabb(RID p_particles) {
+	return AABB();
+}
+
+AABB ParticlesStorage::particles_get_aabb(RID p_particles) const {
+	return AABB();
+}
+
+void ParticlesStorage::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
+}
+
+bool ParticlesStorage::particles_get_emitting(RID p_particles) {
+	return false;
+}
+
+int ParticlesStorage::particles_get_draw_passes(RID p_particles) const {
+	return 0;
+}
+
+RID ParticlesStorage::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
+	return RID();
+}
+
+void ParticlesStorage::particles_add_collision(RID p_particles, RID p_instance) {
+}
+
+void ParticlesStorage::particles_remove_collision(RID p_particles, RID p_instance) {
+}
+
+void ParticlesStorage::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
+}
+
+void ParticlesStorage::update_particles() {
+}
+
+bool ParticlesStorage::particles_is_inactive(RID p_particles) const {
+	return false;
+}
+
+/* PARTICLES COLLISION */
+
+RID ParticlesStorage::particles_collision_allocate() {
+	return RID();
+}
+
+void ParticlesStorage::particles_collision_initialize(RID p_rid) {
+}
+
+void ParticlesStorage::particles_collision_free(RID p_rid) {
+}
+
+void ParticlesStorage::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
+}
+
+void ParticlesStorage::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
+}
+
+void ParticlesStorage::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {
+}
+
+void ParticlesStorage::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
+}
+
+void ParticlesStorage::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) {
+}
+
+void ParticlesStorage::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) {
+}
+
+void ParticlesStorage::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) {
+}
+
+void ParticlesStorage::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
+}
+
+void ParticlesStorage::particles_collision_height_field_update(RID p_particles_collision) {
+}
+
+void ParticlesStorage::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
+}
+
+AABB ParticlesStorage::particles_collision_get_aabb(RID p_particles_collision) const {
+	return AABB();
+}
+
+bool ParticlesStorage::particles_collision_is_heightfield(RID p_particles_collision) const {
+	return false;
+}
+
+RID ParticlesStorage::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
+	return RID();
+}
+
+RID ParticlesStorage::particles_collision_instance_create(RID p_collision) {
+	return RID();
+}
+
+void ParticlesStorage::particles_collision_instance_free(RID p_rid) {
+}
+
+void ParticlesStorage::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
+}
+
+void ParticlesStorage::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
+}
+
+#endif // GLES3_ENABLED

+ 140 - 0
drivers/gles3/storage/particles_storage.h

@@ -0,0 +1,140 @@
+/*************************************************************************/
+/*  particles_storage.h                                                  */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#ifndef PARTICLES_STORAGE_GLES3_H
+#define PARTICLES_STORAGE_GLES3_H
+
+#ifdef GLES3_ENABLED
+
+#include "core/templates/local_vector.h"
+#include "core/templates/rid_owner.h"
+#include "core/templates/self_list.h"
+#include "servers/rendering/storage/particles_storage.h"
+
+namespace GLES3 {
+
+class ParticlesStorage : public RendererParticlesStorage {
+private:
+	static ParticlesStorage *singleton;
+
+public:
+	static ParticlesStorage *get_singleton();
+
+	ParticlesStorage();
+	virtual ~ParticlesStorage();
+
+	/* PARTICLES */
+
+	virtual RID particles_allocate() override;
+	virtual void particles_initialize(RID p_rid) override;
+	virtual void particles_free(RID p_rid) override;
+
+	virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override;
+	virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override;
+	virtual void particles_set_emitting(RID p_particles, bool p_emitting) override;
+	virtual void particles_set_amount(RID p_particles, int p_amount) override;
+	virtual void particles_set_lifetime(RID p_particles, double p_lifetime) override;
+	virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) override;
+	virtual void particles_set_pre_process_time(RID p_particles, double p_time) override;
+	virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override;
+	virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override;
+	virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override;
+	virtual void particles_set_speed_scale(RID p_particles, double p_scale) override;
+	virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override;
+	virtual void particles_set_process_material(RID p_particles, RID p_material) override;
+	virtual RID particles_get_process_material(RID p_particles) const override;
+	virtual void particles_set_fixed_fps(RID p_particles, int p_fps) override;
+	virtual void particles_set_interpolate(RID p_particles, bool p_enable) override;
+	virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) override;
+	virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override;
+	virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override;
+	virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) override;
+
+	virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override;
+
+	virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) override;
+	virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override;
+
+	virtual void particles_restart(RID p_particles) override;
+
+	virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override;
+
+	virtual void particles_set_draw_passes(RID p_particles, int p_count) override;
+	virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override;
+
+	virtual void particles_request_process(RID p_particles) override;
+	virtual AABB particles_get_current_aabb(RID p_particles) override;
+	virtual AABB particles_get_aabb(RID p_particles) const override;
+
+	virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override;
+
+	virtual bool particles_get_emitting(RID p_particles) override;
+	virtual int particles_get_draw_passes(RID p_particles) const override;
+	virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override;
+
+	virtual void particles_add_collision(RID p_particles, RID p_instance) override;
+	virtual void particles_remove_collision(RID p_particles, RID p_instance) override;
+
+	virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override;
+
+	virtual void update_particles() override;
+	virtual bool particles_is_inactive(RID p_particles) const override;
+
+	/* PARTICLES COLLISION */
+
+	virtual RID particles_collision_allocate() override;
+	virtual void particles_collision_initialize(RID p_rid) override;
+	virtual void particles_collision_free(RID p_rid) override;
+
+	virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override;
+	virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override;
+	virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override;
+	virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override;
+	virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override;
+	virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override;
+	virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override;
+	virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override;
+	virtual void particles_collision_height_field_update(RID p_particles_collision) override;
+	virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override;
+	virtual AABB particles_collision_get_aabb(RID p_particles_collision) const override;
+	virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override;
+	virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override;
+
+	virtual RID particles_collision_instance_create(RID p_collision) override;
+	virtual void particles_collision_instance_free(RID p_rid) override;
+	virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override;
+	virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override;
+};
+
+} // namespace GLES3
+
+#endif // GLES3_ENABLED
+
+#endif // !PARTICLES_STORAGE_GLES3_H

+ 3 - 0
servers/rendering/dummy/rasterizer_dummy.h

@@ -40,6 +40,7 @@
 #include "servers/rendering/dummy/storage/light_storage.h"
 #include "servers/rendering/dummy/storage/light_storage.h"
 #include "servers/rendering/dummy/storage/material_storage.h"
 #include "servers/rendering/dummy/storage/material_storage.h"
 #include "servers/rendering/dummy/storage/mesh_storage.h"
 #include "servers/rendering/dummy/storage/mesh_storage.h"
+#include "servers/rendering/dummy/storage/particles_storage.h"
 #include "servers/rendering/dummy/storage/texture_storage.h"
 #include "servers/rendering/dummy/storage/texture_storage.h"
 #include "servers/rendering/renderer_compositor.h"
 #include "servers/rendering/renderer_compositor.h"
 #include "servers/rendering_server.h"
 #include "servers/rendering_server.h"
@@ -54,6 +55,7 @@ protected:
 	RendererDummy::LightStorage light_storage;
 	RendererDummy::LightStorage light_storage;
 	RendererDummy::MaterialStorage material_storage;
 	RendererDummy::MaterialStorage material_storage;
 	RendererDummy::MeshStorage mesh_storage;
 	RendererDummy::MeshStorage mesh_storage;
+	RendererDummy::ParticlesStorage particles_storage;
 	RendererDummy::TextureStorage texture_storage;
 	RendererDummy::TextureStorage texture_storage;
 	RasterizerStorageDummy storage;
 	RasterizerStorageDummy storage;
 	RasterizerSceneDummy scene;
 	RasterizerSceneDummy scene;
@@ -62,6 +64,7 @@ public:
 	RendererLightStorage *get_light_storage() override { return &light_storage; };
 	RendererLightStorage *get_light_storage() override { return &light_storage; };
 	RendererMaterialStorage *get_material_storage() override { return &material_storage; };
 	RendererMaterialStorage *get_material_storage() override { return &material_storage; };
 	RendererMeshStorage *get_mesh_storage() override { return &mesh_storage; };
 	RendererMeshStorage *get_mesh_storage() override { return &mesh_storage; };
+	RendererParticlesStorage *get_particles_storage() override { return &particles_storage; };
 	RendererTextureStorage *get_texture_storage() override { return &texture_storage; };
 	RendererTextureStorage *get_texture_storage() override { return &texture_storage; };
 	RendererStorage *get_storage() override { return &storage; }
 	RendererStorage *get_storage() override { return &storage; }
 	RendererCanvasRender *get_canvas() override { return &canvas; }
 	RendererCanvasRender *get_canvas() override { return &canvas; }

+ 0 - 78
servers/rendering/dummy/rasterizer_storage_dummy.h

@@ -83,84 +83,6 @@ public:
 
 
 	void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {}
 	void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {}
 
 
-	/* PARTICLES */
-
-	RID particles_allocate() override { return RID(); }
-	void particles_initialize(RID p_rid) override {}
-	void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override {}
-	void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {}
-	void particles_set_emitting(RID p_particles, bool p_emitting) override {}
-	void particles_set_amount(RID p_particles, int p_amount) override {}
-	void particles_set_lifetime(RID p_particles, double p_lifetime) override {}
-	void particles_set_one_shot(RID p_particles, bool p_one_shot) override {}
-	void particles_set_pre_process_time(RID p_particles, double p_time) override {}
-	void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override {}
-	void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override {}
-	void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override {}
-	void particles_set_speed_scale(RID p_particles, double p_scale) override {}
-	void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override {}
-	void particles_set_process_material(RID p_particles, RID p_material) override {}
-	RID particles_get_process_material(RID p_particles) const override { return RID(); }
-	void particles_set_fixed_fps(RID p_particles, int p_fps) override {}
-	void particles_set_interpolate(RID p_particles, bool p_enable) override {}
-	void particles_set_fractional_delta(RID p_particles, bool p_enable) override {}
-	void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override {}
-	void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override {}
-	void particles_set_collision_base_size(RID p_particles, real_t p_size) override {}
-
-	void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override {}
-
-	void particles_set_trails(RID p_particles, bool p_enable, double p_length) override {}
-	void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override {}
-
-	void particles_restart(RID p_particles) override {}
-
-	void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override {}
-
-	void particles_set_draw_passes(RID p_particles, int p_count) override {}
-	void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override {}
-
-	void particles_request_process(RID p_particles) override {}
-	AABB particles_get_current_aabb(RID p_particles) override { return AABB(); }
-	AABB particles_get_aabb(RID p_particles) const override { return AABB(); }
-
-	void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override {}
-
-	bool particles_get_emitting(RID p_particles) override { return false; }
-	int particles_get_draw_passes(RID p_particles) const override { return 0; }
-	RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override { return RID(); }
-
-	void particles_add_collision(RID p_particles, RID p_instance) override {}
-	void particles_remove_collision(RID p_particles, RID p_instance) override {}
-
-	void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override {}
-
-	void update_particles() override {}
-
-	/* PARTICLES COLLISION */
-
-	RID particles_collision_allocate() override { return RID(); }
-	void particles_collision_initialize(RID p_rid) override {}
-	void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override {}
-	void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override {}
-	void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override {}
-	void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override {}
-	void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override {}
-	void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override {}
-	void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override {}
-	void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override {}
-	void particles_collision_height_field_update(RID p_particles_collision) override {}
-	void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override {}
-	AABB particles_collision_get_aabb(RID p_particles_collision) const override { return AABB(); }
-	bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; }
-	RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override { return RID(); }
-
-	RID particles_collision_instance_create(RID p_collision) override { return RID(); }
-	void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override {}
-	void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override {}
-
-	bool particles_is_inactive(RID p_particles) const override { return false; }
-
 	/* FOG VOLUMES */
 	/* FOG VOLUMES */
 
 
 	RID fog_volume_allocate() override { return RID(); }
 	RID fog_volume_allocate() override { return RID(); }

+ 126 - 0
servers/rendering/dummy/storage/particles_storage.h

@@ -0,0 +1,126 @@
+/*************************************************************************/
+/*  particles_storage.h                                                  */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#ifndef PARTICLES_STORAGE_DUMMY_H
+#define PARTICLES_STORAGE_DUMMY_H
+
+#include "servers/rendering/storage/particles_storage.h"
+
+namespace RendererDummy {
+
+class ParticlesStorage : public RendererParticlesStorage {
+public:
+	/* PARTICLES */
+
+	virtual RID particles_allocate() override { return RID(); }
+	virtual void particles_initialize(RID p_rid) override {}
+	virtual void particles_free(RID p_rid) override {}
+
+	virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override {}
+	virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {}
+	virtual void particles_set_emitting(RID p_particles, bool p_emitting) override {}
+	virtual void particles_set_amount(RID p_particles, int p_amount) override {}
+	virtual void particles_set_lifetime(RID p_particles, double p_lifetime) override {}
+	virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) override {}
+	virtual void particles_set_pre_process_time(RID p_particles, double p_time) override {}
+	virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override {}
+	virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override {}
+	virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override {}
+	virtual void particles_set_speed_scale(RID p_particles, double p_scale) override {}
+	virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override {}
+	virtual void particles_set_process_material(RID p_particles, RID p_material) override {}
+	virtual RID particles_get_process_material(RID p_particles) const override { return RID(); }
+	virtual void particles_set_fixed_fps(RID p_particles, int p_fps) override {}
+	virtual void particles_set_interpolate(RID p_particles, bool p_enable) override {}
+	virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) override {}
+	virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override {}
+	virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override {}
+	virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) override {}
+
+	virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override {}
+
+	virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) override {}
+	virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override {}
+
+	virtual void particles_restart(RID p_particles) override {}
+
+	virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override {}
+
+	virtual void particles_set_draw_passes(RID p_particles, int p_count) override {}
+	virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override {}
+
+	virtual void particles_request_process(RID p_particles) override {}
+	virtual AABB particles_get_current_aabb(RID p_particles) override { return AABB(); }
+	virtual AABB particles_get_aabb(RID p_particles) const override { return AABB(); }
+
+	virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override {}
+
+	virtual bool particles_get_emitting(RID p_particles) override { return false; }
+	virtual int particles_get_draw_passes(RID p_particles) const override { return 0; }
+	virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override { return RID(); }
+
+	virtual void particles_add_collision(RID p_particles, RID p_instance) override {}
+	virtual void particles_remove_collision(RID p_particles, RID p_instance) override {}
+
+	virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override {}
+
+	virtual void update_particles() override {}
+
+	/* PARTICLES COLLISION */
+
+	virtual RID particles_collision_allocate() override { return RID(); }
+	virtual void particles_collision_initialize(RID p_rid) override {}
+	virtual void particles_collision_free(RID p_rid) override {}
+
+	virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override {}
+	virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override {}
+	virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override {}
+	virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override {}
+	virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override {}
+	virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override {}
+	virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override {}
+	virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override {}
+	virtual void particles_collision_height_field_update(RID p_particles_collision) override {}
+	virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override {}
+	virtual AABB particles_collision_get_aabb(RID p_particles_collision) const override { return AABB(); }
+	virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; }
+	virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override { return RID(); }
+
+	virtual RID particles_collision_instance_create(RID p_collision) override { return RID(); }
+	virtual void particles_collision_instance_free(RID p_rid) override {}
+	virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override {}
+	virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override {}
+
+	virtual bool particles_is_inactive(RID p_particles) const override { return false; }
+};
+
+} // namespace RendererDummy
+
+#endif // !PARTICLES_STORAGE_DUMMY_H

+ 1 - 1
servers/rendering/renderer_canvas_cull.cpp

@@ -1338,7 +1338,7 @@ void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles,
 	part->texture = p_texture;
 	part->texture = p_texture;
 
 
 	//take the chance and request processing for them, at least once until they become visible again
 	//take the chance and request processing for them, at least once until they become visible again
-	RSG::storage->particles_request_process(p_particles);
+	RSG::particles_storage->particles_request_process(p_particles);
 }
 }
 
 
 void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
 void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {

+ 2 - 1
servers/rendering/renderer_canvas_render.h

@@ -32,6 +32,7 @@
 #define RENDERINGSERVERCANVASRENDER_H
 #define RENDERINGSERVERCANVASRENDER_H
 
 
 #include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
 #include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
 #include "servers/rendering/renderer_storage.h"
 #include "servers/rendering/renderer_storage.h"
 
 
 class RendererCanvasRender {
 class RendererCanvasRender {
@@ -419,7 +420,7 @@ public:
 					case Item::Command::TYPE_PARTICLES: {
 					case Item::Command::TYPE_PARTICLES: {
 						const Item::CommandParticles *particles_cmd = static_cast<const Item::CommandParticles *>(c);
 						const Item::CommandParticles *particles_cmd = static_cast<const Item::CommandParticles *>(c);
 						if (particles_cmd->particles.is_valid()) {
 						if (particles_cmd->particles.is_valid()) {
-							AABB aabb = RendererStorage::base_singleton->particles_get_aabb(particles_cmd->particles);
+							AABB aabb = RendererRD::ParticlesStorage::get_singleton()->particles_get_aabb(particles_cmd->particles);
 							r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
 							r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
 						}
 						}
 
 

+ 2 - 0
servers/rendering/renderer_compositor.h

@@ -37,6 +37,7 @@
 #include "servers/rendering/storage/light_storage.h"
 #include "servers/rendering/storage/light_storage.h"
 #include "servers/rendering/storage/material_storage.h"
 #include "servers/rendering/storage/material_storage.h"
 #include "servers/rendering/storage/mesh_storage.h"
 #include "servers/rendering/storage/mesh_storage.h"
+#include "servers/rendering/storage/particles_storage.h"
 #include "servers/rendering/storage/texture_storage.h"
 #include "servers/rendering/storage/texture_storage.h"
 #include "servers/rendering_server.h"
 #include "servers/rendering_server.h"
 
 
@@ -77,6 +78,7 @@ public:
 	virtual RendererLightStorage *get_light_storage() = 0;
 	virtual RendererLightStorage *get_light_storage() = 0;
 	virtual RendererMaterialStorage *get_material_storage() = 0;
 	virtual RendererMaterialStorage *get_material_storage() = 0;
 	virtual RendererMeshStorage *get_mesh_storage() = 0;
 	virtual RendererMeshStorage *get_mesh_storage() = 0;
+	virtual RendererParticlesStorage *get_particles_storage() = 0;
 	virtual RendererTextureStorage *get_texture_storage() = 0;
 	virtual RendererTextureStorage *get_texture_storage() = 0;
 	virtual RendererStorage *get_storage() = 0;
 	virtual RendererStorage *get_storage() = 0;
 	virtual RendererCanvasRender *get_canvas() = 0;
 	virtual RendererCanvasRender *get_canvas() = 0;

+ 30 - 27
servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp

@@ -32,6 +32,7 @@
 #include "core/config/project_settings.h"
 #include "core/config/project_settings.h"
 #include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
 #include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
 #include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
 #include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
 #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
 #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
 #include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
 #include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
 #include "servers/rendering/rendering_device.h"
 #include "servers/rendering/rendering_device.h"
@@ -2027,6 +2028,7 @@ void RenderForwardClustered::_base_uniforms_changed() {
 
 
 void RenderForwardClustered::_update_render_base_uniform_set() {
 void RenderForwardClustered::_update_render_base_uniform_set() {
 	RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
 	RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
+	RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
 
 
 	if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != light_storage->lightmap_array_get_version()) || base_uniform_set_updated) {
 	if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != light_storage->lightmap_array_get_version()) || base_uniform_set_updated) {
 		base_uniform_set_updated = false;
 		base_uniform_set_updated = false;
@@ -2043,18 +2045,18 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
 			Vector<RID> ids;
 			Vector<RID> ids;
 			ids.resize(12);
 			ids.resize(12);
 			RID *ids_ptr = ids.ptrw();
 			RID *ids_ptr = ids.ptrw();
-			ids_ptr[0] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-			ids_ptr[1] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-			ids_ptr[2] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-			ids_ptr[3] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-			ids_ptr[4] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-			ids_ptr[5] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-			ids_ptr[6] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
-			ids_ptr[7] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
-			ids_ptr[8] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
-			ids_ptr[9] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
-			ids_ptr[10] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
-			ids_ptr[11] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+			ids_ptr[0] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+			ids_ptr[1] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+			ids_ptr[2] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+			ids_ptr[3] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+			ids_ptr[4] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+			ids_ptr[5] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+			ids_ptr[6] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+			ids_ptr[7] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+			ids_ptr[8] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+			ids_ptr[9] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+			ids_ptr[10] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+			ids_ptr[11] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
 
 
 			RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids);
 			RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids);
 
 
@@ -2076,19 +2078,19 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
 			RID sampler;
 			RID sampler;
 			switch (decals_get_filter()) {
 			switch (decals_get_filter()) {
 				case RS::DECAL_FILTER_NEAREST: {
 				case RS::DECAL_FILTER_NEAREST: {
-					sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				} break;
 				case RS::DECAL_FILTER_NEAREST_MIPMAPS: {
 				case RS::DECAL_FILTER_NEAREST_MIPMAPS: {
-					sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				} break;
 				case RS::DECAL_FILTER_LINEAR: {
 				case RS::DECAL_FILTER_LINEAR: {
-					sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				} break;
 				case RS::DECAL_FILTER_LINEAR_MIPMAPS: {
 				case RS::DECAL_FILTER_LINEAR_MIPMAPS: {
-					sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				} break;
 				case RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
 				case RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
-					sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				} break;
 			}
 			}
 
 
@@ -2103,19 +2105,19 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
 			RID sampler;
 			RID sampler;
 			switch (light_projectors_get_filter()) {
 			switch (light_projectors_get_filter()) {
 				case RS::LIGHT_PROJECTOR_FILTER_NEAREST: {
 				case RS::LIGHT_PROJECTOR_FILTER_NEAREST: {
-					sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				} break;
 				case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS: {
 				case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS: {
-					sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				} break;
 				case RS::LIGHT_PROJECTOR_FILTER_LINEAR: {
 				case RS::LIGHT_PROJECTOR_FILTER_LINEAR: {
-					sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				} break;
 				case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS: {
 				case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS: {
-					sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				} break;
 				case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
 				case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
-					sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				} break;
 			}
 			}
 
 
@@ -2784,6 +2786,7 @@ void RenderForwardClustered::_geometry_instance_add_surface(GeometryInstanceForw
 
 
 void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geometry_instance) {
 void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geometry_instance) {
 	RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
 	RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
+	RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton();
 	GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
 	GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
 
 
 	if (ginstance->data->dirty_dependencies) {
 	if (ginstance->data->dirty_dependencies) {
@@ -2840,10 +2843,10 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
 		} break;
 		} break;
 #endif
 #endif
 		case RS::INSTANCE_PARTICLES: {
 		case RS::INSTANCE_PARTICLES: {
-			int draw_passes = storage->particles_get_draw_passes(ginstance->data->base);
+			int draw_passes = particles_storage->particles_get_draw_passes(ginstance->data->base);
 
 
 			for (int j = 0; j < draw_passes; j++) {
 			for (int j = 0; j < draw_passes; j++) {
-				RID mesh = storage->particles_get_draw_pass_mesh(ginstance->data->base, j);
+				RID mesh = particles_storage->particles_get_draw_pass_mesh(ginstance->data->base, j);
 				if (!mesh.is_valid()) {
 				if (!mesh.is_valid()) {
 					continue;
 					continue;
 				}
 				}
@@ -2859,7 +2862,7 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
 				}
 				}
 			}
 			}
 
 
-			ginstance->instance_count = storage->particles_get_amount(ginstance->data->base, ginstance->trail_steps);
+			ginstance->instance_count = particles_storage->particles_get_amount(ginstance->data->base, ginstance->trail_steps);
 
 
 		} break;
 		} break;
 
 
@@ -2896,10 +2899,10 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
 		//for particles, stride is the trail size
 		//for particles, stride is the trail size
 		ginstance->base_flags |= (ginstance->trail_steps << INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT);
 		ginstance->base_flags |= (ginstance->trail_steps << INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT);
 
 
-		if (!storage->particles_is_using_local_coords(ginstance->data->base)) {
+		if (!particles_storage->particles_is_using_local_coords(ginstance->data->base)) {
 			store_transform = false;
 			store_transform = false;
 		}
 		}
-		ginstance->transforms_uniform_set = storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
+		ginstance->transforms_uniform_set = particles_storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
 
 
 	} else if (ginstance->data->base_type == RS::INSTANCE_MESH) {
 	} else if (ginstance->data->base_type == RS::INSTANCE_MESH) {
 		if (mesh_storage->skeleton_is_valid(ginstance->data->skeleton)) {
 		if (mesh_storage->skeleton_is_valid(ginstance->data->skeleton)) {

+ 30 - 27
servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp

@@ -32,6 +32,7 @@
 #include "core/config/project_settings.h"
 #include "core/config/project_settings.h"
 #include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
 #include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
 #include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
 #include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
 #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
 #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
 #include "servers/rendering/rendering_device.h"
 #include "servers/rendering/rendering_device.h"
 #include "servers/rendering/rendering_server_default.h"
 #include "servers/rendering/rendering_server_default.h"
@@ -1139,6 +1140,7 @@ void RenderForwardMobile::_base_uniforms_changed() {
 
 
 void RenderForwardMobile::_update_render_base_uniform_set() {
 void RenderForwardMobile::_update_render_base_uniform_set() {
 	RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
 	RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
+	RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
 
 
 	if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != light_storage->lightmap_array_get_version())) {
 	if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != light_storage->lightmap_array_get_version())) {
 		if (render_base_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) {
 		if (render_base_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) {
@@ -1155,18 +1157,18 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
 			Vector<RID> ids;
 			Vector<RID> ids;
 			ids.resize(12);
 			ids.resize(12);
 			RID *ids_ptr = ids.ptrw();
 			RID *ids_ptr = ids.ptrw();
-			ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-			ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-			ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-			ids_ptr[3] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-			ids_ptr[4] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-			ids_ptr[5] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-			ids_ptr[6] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
-			ids_ptr[7] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
-			ids_ptr[8] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
-			ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
-			ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
-			ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+			ids_ptr[0] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+			ids_ptr[1] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+			ids_ptr[2] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+			ids_ptr[3] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+			ids_ptr[4] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+			ids_ptr[5] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+			ids_ptr[6] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+			ids_ptr[7] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+			ids_ptr[8] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+			ids_ptr[9] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+			ids_ptr[10] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+			ids_ptr[11] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
 
 
 			RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids);
 			RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids);
 
 
@@ -1188,19 +1190,19 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
 			RID sampler;
 			RID sampler;
 			switch (decals_get_filter()) {
 			switch (decals_get_filter()) {
 				case RS::DECAL_FILTER_NEAREST: {
 				case RS::DECAL_FILTER_NEAREST: {
-					sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				} break;
 				case RS::DECAL_FILTER_NEAREST_MIPMAPS: {
 				case RS::DECAL_FILTER_NEAREST_MIPMAPS: {
-					sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				} break;
 				case RS::DECAL_FILTER_LINEAR: {
 				case RS::DECAL_FILTER_LINEAR: {
-					sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				} break;
 				case RS::DECAL_FILTER_LINEAR_MIPMAPS: {
 				case RS::DECAL_FILTER_LINEAR_MIPMAPS: {
-					sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				} break;
 				case RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
 				case RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
-					sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				} break;
 			}
 			}
 
 
@@ -1215,19 +1217,19 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
 			RID sampler;
 			RID sampler;
 			switch (light_projectors_get_filter()) {
 			switch (light_projectors_get_filter()) {
 				case RS::LIGHT_PROJECTOR_FILTER_NEAREST: {
 				case RS::LIGHT_PROJECTOR_FILTER_NEAREST: {
-					sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				} break;
 				case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS: {
 				case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS: {
-					sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				} break;
 				case RS::LIGHT_PROJECTOR_FILTER_LINEAR: {
 				case RS::LIGHT_PROJECTOR_FILTER_LINEAR: {
-					sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				} break;
 				case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS: {
 				case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS: {
-					sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				} break;
 				case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
 				case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
-					sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+					sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
 				} break;
 				} break;
 			}
 			}
 
 
@@ -2452,6 +2454,7 @@ void RenderForwardMobile::_geometry_instance_add_surface(GeometryInstanceForward
 
 
 void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry_instance) {
 void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry_instance) {
 	RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
 	RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
+	RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton();
 	GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
 	GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
 
 
 	if (ginstance->data->dirty_dependencies) {
 	if (ginstance->data->dirty_dependencies) {
@@ -2508,10 +2511,10 @@ void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry
 		} break;
 		} break;
 #endif
 #endif
 		case RS::INSTANCE_PARTICLES: {
 		case RS::INSTANCE_PARTICLES: {
-			int draw_passes = storage->particles_get_draw_passes(ginstance->data->base);
+			int draw_passes = particles_storage->particles_get_draw_passes(ginstance->data->base);
 
 
 			for (int j = 0; j < draw_passes; j++) {
 			for (int j = 0; j < draw_passes; j++) {
-				RID mesh = storage->particles_get_draw_pass_mesh(ginstance->data->base, j);
+				RID mesh = particles_storage->particles_get_draw_pass_mesh(ginstance->data->base, j);
 				if (!mesh.is_valid()) {
 				if (!mesh.is_valid()) {
 					continue;
 					continue;
 				}
 				}
@@ -2527,7 +2530,7 @@ void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry
 				}
 				}
 			}
 			}
 
 
-			ginstance->instance_count = storage->particles_get_amount(ginstance->data->base, ginstance->trail_steps);
+			ginstance->instance_count = particles_storage->particles_get_amount(ginstance->data->base, ginstance->trail_steps);
 
 
 		} break;
 		} break;
 
 
@@ -2566,10 +2569,10 @@ void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry
 		//for particles, stride is the trail size
 		//for particles, stride is the trail size
 		ginstance->base_flags |= (ginstance->trail_steps << INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT);
 		ginstance->base_flags |= (ginstance->trail_steps << INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT);
 
 
-		if (!storage->particles_is_using_local_coords(ginstance->data->base)) {
+		if (!particles_storage->particles_is_using_local_coords(ginstance->data->base)) {
 			store_transform = false;
 			store_transform = false;
 		}
 		}
-		ginstance->transforms_uniform_set = storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
+		ginstance->transforms_uniform_set = particles_storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
 
 
 	} else if (ginstance->data->base_type == RS::INSTANCE_MESH) {
 	} else if (ginstance->data->base_type == RS::INSTANCE_MESH) {
 		if (mesh_storage->skeleton_is_valid(ginstance->data->skeleton)) {
 		if (mesh_storage->skeleton_is_valid(ginstance->data->skeleton)) {

+ 25 - 22
servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp

@@ -36,6 +36,7 @@
 #include "core/math/math_funcs.h"
 #include "core/math/math_funcs.h"
 #include "renderer_compositor_rd.h"
 #include "renderer_compositor_rd.h"
 #include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
 #include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
 #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
 #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
 #include "servers/rendering/rendering_server_default.h"
 #include "servers/rendering/rendering_server_default.h"
 
 
@@ -401,6 +402,7 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
 	//create an empty push constant
 	//create an empty push constant
 	RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
 	RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
 	RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
 	RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
+	RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton();
 
 
 	RS::CanvasItemTextureFilter current_filter = default_filter;
 	RS::CanvasItemTextureFilter current_filter = default_filter;
 	RS::CanvasItemTextureRepeat current_repeat = default_repeat;
 	RS::CanvasItemTextureRepeat current_repeat = default_repeat;
@@ -779,24 +781,24 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
 					}
 					}
 				} else if (c->type == Item::Command::TYPE_PARTICLES) {
 				} else if (c->type == Item::Command::TYPE_PARTICLES) {
 					const Item::CommandParticles *pt = static_cast<const Item::CommandParticles *>(c);
 					const Item::CommandParticles *pt = static_cast<const Item::CommandParticles *>(c);
-					ERR_BREAK(storage->particles_get_mode(pt->particles) != RS::PARTICLES_MODE_2D);
-					storage->particles_request_process(pt->particles);
+					ERR_BREAK(particles_storage->particles_get_mode(pt->particles) != RS::PARTICLES_MODE_2D);
+					particles_storage->particles_request_process(pt->particles);
 
 
-					if (storage->particles_is_inactive(pt->particles)) {
+					if (particles_storage->particles_is_inactive(pt->particles)) {
 						break;
 						break;
 					}
 					}
 
 
 					RenderingServerDefault::redraw_request(); // active particles means redraw request
 					RenderingServerDefault::redraw_request(); // active particles means redraw request
 
 
 					bool local_coords = true;
 					bool local_coords = true;
-					int dpc = storage->particles_get_draw_passes(pt->particles);
+					int dpc = particles_storage->particles_get_draw_passes(pt->particles);
 					if (dpc == 0) {
 					if (dpc == 0) {
 						break; //nothing to draw
 						break; //nothing to draw
 					}
 					}
 					uint32_t divisor = 1;
 					uint32_t divisor = 1;
-					instance_count = storage->particles_get_amount(pt->particles, divisor);
+					instance_count = particles_storage->particles_get_amount(pt->particles, divisor);
 
 
-					RID uniform_set = storage->particles_get_instance_buffer_uniform_set(pt->particles, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
+					RID uniform_set = particles_storage->particles_get_instance_buffer_uniform_set(pt->particles, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
 					RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, uniform_set, TRANSFORMS_UNIFORM_SET);
 					RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, uniform_set, TRANSFORMS_UNIFORM_SET);
 
 
 					push_constant.flags |= divisor;
 					push_constant.flags |= divisor;
@@ -805,10 +807,10 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
 					push_constant.flags |= FLAGS_INSTANCING_HAS_COLORS;
 					push_constant.flags |= FLAGS_INSTANCING_HAS_COLORS;
 					push_constant.flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;
 					push_constant.flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;
 
 
-					mesh = storage->particles_get_draw_pass_mesh(pt->particles, 0); //higher ones are ignored
+					mesh = particles_storage->particles_get_draw_pass_mesh(pt->particles, 0); //higher ones are ignored
 					texture = pt->texture;
 					texture = pt->texture;
 
 
-					if (storage->particles_has_collision(pt->particles) && texture_storage->render_target_is_sdf_enabled(p_render_target)) {
+					if (particles_storage->particles_has_collision(pt->particles) && texture_storage->render_target_is_sdf_enabled(p_render_target)) {
 						//pass collision information
 						//pass collision information
 						Transform2D xform;
 						Transform2D xform;
 						if (local_coords) {
 						if (local_coords) {
@@ -827,9 +829,9 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
 							to_screen.position = -sdf_rect.position * to_screen.size;
 							to_screen.position = -sdf_rect.position * to_screen.size;
 						}
 						}
 
 
-						storage->particles_set_canvas_sdf_collision(pt->particles, true, xform, to_screen, sdf_texture);
+						particles_storage->particles_set_canvas_sdf_collision(pt->particles, true, xform, to_screen, sdf_texture);
 					} else {
 					} else {
-						storage->particles_set_canvas_sdf_collision(pt->particles, false, Transform2D(), Rect2(), RID());
+						particles_storage->particles_set_canvas_sdf_collision(pt->particles, false, Transform2D(), Rect2(), RID());
 					}
 					}
 				}
 				}
 
 
@@ -931,6 +933,7 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
 
 
 RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, bool p_backbuffer) {
 RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, bool p_backbuffer) {
 	RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
 	RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+	RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
 
 
 	//re create canvas state
 	//re create canvas state
 	Vector<RD::Uniform> uniforms;
 	Vector<RD::Uniform> uniforms;
@@ -1006,18 +1009,18 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
 		Vector<RID> ids;
 		Vector<RID> ids;
 		ids.resize(12);
 		ids.resize(12);
 		RID *ids_ptr = ids.ptrw();
 		RID *ids_ptr = ids.ptrw();
-		ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-		ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-		ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-		ids_ptr[3] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-		ids_ptr[4] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-		ids_ptr[5] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-		ids_ptr[6] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
-		ids_ptr[7] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
-		ids_ptr[8] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
-		ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
-		ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
-		ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+		ids_ptr[0] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+		ids_ptr[1] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+		ids_ptr[2] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+		ids_ptr[3] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+		ids_ptr[4] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+		ids_ptr[5] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+		ids_ptr[6] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+		ids_ptr[7] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+		ids_ptr[8] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+		ids_ptr[9] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+		ids_ptr[10] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+		ids_ptr[11] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
 
 
 		RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 8, ids);
 		RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 8, ids);
 
 

+ 2 - 0
servers/rendering/renderer_rd/renderer_compositor_rd.cpp

@@ -155,6 +155,7 @@ void RendererCompositorRD::finalize() {
 	memdelete(scene);
 	memdelete(scene);
 	memdelete(canvas);
 	memdelete(canvas);
 	memdelete(storage);
 	memdelete(storage);
+	memdelete(particles_storage);
 	memdelete(light_storage);
 	memdelete(light_storage);
 	memdelete(mesh_storage);
 	memdelete(mesh_storage);
 	memdelete(material_storage);
 	memdelete(material_storage);
@@ -291,6 +292,7 @@ RendererCompositorRD::RendererCompositorRD() {
 	material_storage = memnew(RendererRD::MaterialStorage);
 	material_storage = memnew(RendererRD::MaterialStorage);
 	mesh_storage = memnew(RendererRD::MeshStorage);
 	mesh_storage = memnew(RendererRD::MeshStorage);
 	light_storage = memnew(RendererRD::LightStorage);
 	light_storage = memnew(RendererRD::LightStorage);
+	particles_storage = memnew(RendererRD::ParticlesStorage);
 	storage = memnew(RendererStorageRD);
 	storage = memnew(RendererStorageRD);
 	canvas = memnew(RendererCanvasRenderRD(storage));
 	canvas = memnew(RendererCanvasRenderRD(storage));
 
 

+ 3 - 0
servers/rendering/renderer_rd/renderer_compositor_rd.h

@@ -42,6 +42,7 @@
 #include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
 #include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
 #include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
 #include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
 #include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
 #include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
 #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
 #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
 #include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
 #include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
 
 
@@ -52,6 +53,7 @@ protected:
 	RendererRD::LightStorage *light_storage;
 	RendererRD::LightStorage *light_storage;
 	RendererRD::MaterialStorage *material_storage;
 	RendererRD::MaterialStorage *material_storage;
 	RendererRD::MeshStorage *mesh_storage;
 	RendererRD::MeshStorage *mesh_storage;
+	RendererRD::ParticlesStorage *particles_storage;
 	RendererRD::TextureStorage *texture_storage;
 	RendererRD::TextureStorage *texture_storage;
 	RendererStorageRD *storage = nullptr;
 	RendererStorageRD *storage = nullptr;
 	RendererSceneRenderRD *scene = nullptr;
 	RendererSceneRenderRD *scene = nullptr;
@@ -99,6 +101,7 @@ public:
 	RendererLightStorage *get_light_storage() { return light_storage; };
 	RendererLightStorage *get_light_storage() { return light_storage; };
 	RendererMaterialStorage *get_material_storage() { return material_storage; };
 	RendererMaterialStorage *get_material_storage() { return material_storage; };
 	RendererMeshStorage *get_mesh_storage() { return mesh_storage; };
 	RendererMeshStorage *get_mesh_storage() { return mesh_storage; };
+	RendererParticlesStorage *get_particles_storage() { return particles_storage; };
 	RendererTextureStorage *get_texture_storage() { return texture_storage; };
 	RendererTextureStorage *get_texture_storage() { return texture_storage; };
 	RendererStorage *get_storage() { return storage; }
 	RendererStorage *get_storage() { return storage; }
 	RendererCanvasRender *get_canvas() { return canvas; }
 	RendererCanvasRender *get_canvas() { return canvas; }

+ 24 - 12
servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp

@@ -32,6 +32,7 @@
 
 
 #include "core/config/project_settings.h"
 #include "core/config/project_settings.h"
 #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
 #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
 #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
 #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
 #include "servers/rendering/rendering_server_default.h"
 #include "servers/rendering/rendering_server_default.h"
 
 
@@ -42,6 +43,8 @@ const Vector3i RendererSceneGIRD::SDFGI::Cascade::DIRTY_ALL = Vector3i(0x7FFFFFF
 
 
 void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size, RendererSceneGIRD *p_gi) {
 void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size, RendererSceneGIRD *p_gi) {
 	RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
 	RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+	RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
 	storage = p_gi->storage;
 	storage = p_gi->storage;
 	gi = p_gi;
 	gi = p_gi;
 	num_cascades = p_env->sdfgi_cascades;
 	num_cascades = p_env->sdfgi_cascades;
@@ -388,7 +391,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
 			RD::Uniform u;
 			RD::Uniform u;
 			u.binding = 2;
 			u.binding = 2;
 			u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
 			u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
-			u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+			u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
 			uniforms.push_back(u);
 			uniforms.push_back(u);
 		}
 		}
 		{
 		{
@@ -670,7 +673,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
 			RD::Uniform u;
 			RD::Uniform u;
 			u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
 			u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
 			u.binding = 6;
 			u.binding = 6;
-			u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+			u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
 			uniforms.push_back(u);
 			uniforms.push_back(u);
 		}
 		}
 
 
@@ -950,7 +953,7 @@ void RendererSceneGIRD::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env,
 						RD::Uniform u;
 						RD::Uniform u;
 						u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
 						u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
 						u.binding = 1;
 						u.binding = 1;
-						u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+						u.append_id(RendererRD::MaterialStorage::get_singleton()->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
 						uniforms.push_back(u);
 						uniforms.push_back(u);
 					}
 					}
 
 
@@ -1111,6 +1114,7 @@ void RendererSceneGIRD::SDFGI::update_cascades() {
 
 
 void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, const Transform3D &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture) {
 void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, const Transform3D &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture) {
 	RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
 	RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+	RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
 
 
 	if (!debug_uniform_set.is_valid() || !RD::get_singleton()->uniform_set_is_valid(debug_uniform_set)) {
 	if (!debug_uniform_set.is_valid() || !RD::get_singleton()->uniform_set_is_valid(debug_uniform_set)) {
 		Vector<RD::Uniform> uniforms;
 		Vector<RD::Uniform> uniforms;
@@ -1177,7 +1181,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
 			RD::Uniform u;
 			RD::Uniform u;
 			u.binding = 8;
 			u.binding = 8;
 			u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
 			u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
-			u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+			u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
 			uniforms.push_back(u);
 			uniforms.push_back(u);
 		}
 		}
 		{
 		{
@@ -1251,6 +1255,8 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
 }
 }
 
 
 void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform) {
 void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform) {
+	RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
 	SDFGIShader::DebugProbesPushConstant push_constant;
 	SDFGIShader::DebugProbesPushConstant push_constant;
 
 
 	for (int i = 0; i < 4; i++) {
 	for (int i = 0; i < 4; i++) {
@@ -1297,7 +1303,7 @@ void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_fr
 			RD::Uniform u;
 			RD::Uniform u;
 			u.binding = 3;
 			u.binding = 3;
 			u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
 			u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
-			u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+			u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
 			uniforms.push_back(u);
 			uniforms.push_back(u);
 		}
 		}
 		{
 		{
@@ -2020,6 +2026,8 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32
 // VoxelGIInstance
 // VoxelGIInstance
 
 
 void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) {
 void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) {
+	RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
 	uint32_t data_version = storage->voxel_gi_get_data_version(probe);
 	uint32_t data_version = storage->voxel_gi_get_data_version(probe);
 
 
 	// (RE)CREATE IF NEEDED
 	// (RE)CREATE IF NEEDED
@@ -2112,7 +2120,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
 					RD::Uniform u;
 					RD::Uniform u;
 					u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
 					u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
 					u.binding = 10;
 					u.binding = 10;
-					u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+					u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
 					uniforms.push_back(u);
 					uniforms.push_back(u);
 				}
 				}
 
 
@@ -2266,7 +2274,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
 								RD::Uniform u;
 								RD::Uniform u;
 								u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
 								u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
 								u.binding = 10;
 								u.binding = 10;
-								u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+								u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
 								uniforms.push_back(u);
 								uniforms.push_back(u);
 							}
 							}
 							{
 							{
@@ -2335,7 +2343,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
 							RD::Uniform u;
 							RD::Uniform u;
 							u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
 							u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
 							u.binding = 10;
 							u.binding = 10;
-							u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+							u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
 							uniforms.push_back(u);
 							uniforms.push_back(u);
 						}
 						}
 
 
@@ -2723,6 +2731,8 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
 }
 }
 
 
 void RendererSceneGIRD::VoxelGIInstance::debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
 void RendererSceneGIRD::VoxelGIInstance::debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
+	RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
 	if (mipmaps.size() == 0) {
 	if (mipmaps.size() == 0) {
 		return;
 		return;
 	}
 	}
@@ -2771,7 +2781,7 @@ void RendererSceneGIRD::VoxelGIInstance::debug(RD::DrawListID p_draw_list, RID p
 		RD::Uniform u;
 		RD::Uniform u;
 		u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
 		u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
 		u.binding = 3;
 		u.binding = 3;
-		u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+		u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
 		uniforms.push_back(u);
 		uniforms.push_back(u);
 	}
 	}
 
 
@@ -2812,6 +2822,7 @@ RendererSceneGIRD::~RendererSceneGIRD() {
 
 
 void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p_sky) {
 void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p_sky) {
 	RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
 	RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+	RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
 
 
 	storage = p_storage;
 	storage = p_storage;
 
 
@@ -2937,7 +2948,7 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p
 				RD::Uniform u;
 				RD::Uniform u;
 				u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
 				u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
 				u.binding = 1;
 				u.binding = 1;
-				u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+				u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
 				uniforms.push_back(u);
 				uniforms.push_back(u);
 			}
 			}
 
 
@@ -3130,6 +3141,7 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra
 
 
 void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render) {
 void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render) {
 	RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
 	RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+	RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
 
 
 	RD::get_singleton()->draw_command_begin_label("GI Render");
 	RD::get_singleton()->draw_command_begin_label("GI Render");
 
 
@@ -3255,14 +3267,14 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
 			RD::Uniform u;
 			RD::Uniform u;
 			u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
 			u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
 			u.binding = 6;
 			u.binding = 6;
-			u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+			u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
 			uniforms.push_back(u);
 			uniforms.push_back(u);
 		}
 		}
 		{
 		{
 			RD::Uniform u;
 			RD::Uniform u;
 			u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
 			u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
 			u.binding = 7;
 			u.binding = 7;
-			u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+			u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
 			uniforms.push_back(u);
 			uniforms.push_back(u);
 		}
 		}
 
 

+ 22 - 19
servers/rendering/renderer_rd/renderer_scene_render_rd.cpp

@@ -2944,6 +2944,7 @@ bool RendererSceneRenderRD::_render_buffers_can_be_storage() {
 
 
 void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) {
 void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) {
 	RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
 	RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+	RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
 
 
 	ERR_FAIL_COND_MSG(p_view_count == 0, "Must have at least 1 view");
 	ERR_FAIL_COND_MSG(p_view_count == 0, "Must have at least 1 view");
 
 
@@ -2954,7 +2955,7 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
 
 
 	if (p_width != p_internal_width) {
 	if (p_width != p_internal_width) {
 		float fsr_mipmap_bias = -log2f(p_width / p_internal_width) + p_fsr_mipmap_bias;
 		float fsr_mipmap_bias = -log2f(p_width / p_internal_width) + p_fsr_mipmap_bias;
-		storage->sampler_rd_configure_custom(fsr_mipmap_bias);
+		material_storage->sampler_rd_configure_custom(fsr_mipmap_bias);
 		update_uniform_sets();
 		update_uniform_sets();
 	}
 	}
 
 
@@ -3046,7 +3047,7 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
 	rb->data->configure(rb->internal_texture, rb->depth_texture, target_texture, p_internal_width, p_internal_height, p_msaa, p_view_count);
 	rb->data->configure(rb->internal_texture, rb->depth_texture, target_texture, p_internal_width, p_internal_height, p_msaa, p_view_count);
 
 
 	if (is_clustered_enabled()) {
 	if (is_clustered_enabled()) {
-		rb->cluster_builder->setup(Size2i(p_internal_width, p_internal_height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->internal_texture);
+		rb->cluster_builder->setup(Size2i(p_internal_width, p_internal_height), max_cluster_elements, rb->depth_texture, RendererRD::MaterialStorage::get_singleton()->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->internal_texture);
 	}
 	}
 }
 }
 
 
@@ -4442,7 +4443,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
 			RD::Uniform u;
 			RD::Uniform u;
 			u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
 			u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
 			u.binding = 7;
 			u.binding = 7;
-			u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+			u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
 			uniforms.push_back(u);
 			uniforms.push_back(u);
 			copy_uniforms.push_back(u);
 			copy_uniforms.push_back(u);
 		}
 		}
@@ -4504,7 +4505,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
 			RD::Uniform u;
 			RD::Uniform u;
 			u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
 			u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
 			u.binding = 13;
 			u.binding = 13;
-			u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+			u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
 			uniforms.push_back(u);
 			uniforms.push_back(u);
 			copy_uniforms.push_back(u);
 			copy_uniforms.push_back(u);
 		}
 		}
@@ -5331,8 +5332,10 @@ void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform,
 }
 }
 
 
 void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) {
 void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) {
-	ERR_FAIL_COND(!storage->particles_collision_is_heightfield(p_collider));
-	Vector3 extents = storage->particles_collision_get_extents(p_collider) * p_transform.basis.get_scale();
+	RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton();
+
+	ERR_FAIL_COND(!particles_storage->particles_collision_is_heightfield(p_collider));
+	Vector3 extents = particles_storage->particles_collision_get_extents(p_collider) * p_transform.basis.get_scale();
 	CameraMatrix cm;
 	CameraMatrix cm;
 	cm.set_orthogonal(-extents.x, extents.x, -extents.z, extents.z, 0, extents.y * 2.0);
 	cm.set_orthogonal(-extents.x, extents.x, -extents.z, extents.z, 0, extents.y * 2.0);
 
 
@@ -5342,7 +5345,7 @@ void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider,
 	Transform3D cam_xform;
 	Transform3D cam_xform;
 	cam_xform.set_look_at(cam_pos, cam_pos - p_transform.basis.get_axis(Vector3::AXIS_Y), -p_transform.basis.get_axis(Vector3::AXIS_Z).normalized());
 	cam_xform.set_look_at(cam_pos, cam_pos - p_transform.basis.get_axis(Vector3::AXIS_Y), -p_transform.basis.get_axis(Vector3::AXIS_Z).normalized());
 
 
-	RID fb = storage->particles_collision_get_heightfield_framebuffer(p_collider);
+	RID fb = particles_storage->particles_collision_get_heightfield_framebuffer(p_collider);
 
 
 	_render_particle_collider_heightfield(fb, cam_xform, cm, p_instances);
 	_render_particle_collider_heightfield(fb, cam_xform, cm, p_instances);
 }
 }
@@ -5748,18 +5751,18 @@ void fog() {
 				Vector<RID> ids;
 				Vector<RID> ids;
 				ids.resize(12);
 				ids.resize(12);
 				RID *ids_ptr = ids.ptrw();
 				RID *ids_ptr = ids.ptrw();
-				ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-				ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-				ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-				ids_ptr[3] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-				ids_ptr[4] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-				ids_ptr[5] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-				ids_ptr[6] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
-				ids_ptr[7] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
-				ids_ptr[8] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
-				ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
-				ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
-				ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+				ids_ptr[0] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+				ids_ptr[1] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+				ids_ptr[2] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+				ids_ptr[3] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+				ids_ptr[4] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+				ids_ptr[5] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+				ids_ptr[6] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+				ids_ptr[7] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+				ids_ptr[8] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+				ids_ptr[9] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+				ids_ptr[10] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+				ids_ptr[11] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
 
 
 				RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids);
 				RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids);
 				uniforms.push_back(u);
 				uniforms.push_back(u);

+ 12 - 12
servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp

@@ -927,18 +927,18 @@ void sky() {
 			Vector<RID> ids;
 			Vector<RID> ids;
 			ids.resize(12);
 			ids.resize(12);
 			RID *ids_ptr = ids.ptrw();
 			RID *ids_ptr = ids.ptrw();
-			ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-			ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-			ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-			ids_ptr[3] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-			ids_ptr[4] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-			ids_ptr[5] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
-			ids_ptr[6] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
-			ids_ptr[7] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
-			ids_ptr[8] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
-			ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
-			ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
-			ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+			ids_ptr[0] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+			ids_ptr[1] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+			ids_ptr[2] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+			ids_ptr[3] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+			ids_ptr[4] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+			ids_ptr[5] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+			ids_ptr[6] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+			ids_ptr[7] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+			ids_ptr[8] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+			ids_ptr[9] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+			ids_ptr[10] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+			ids_ptr[11] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
 
 
 			RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 0, ids);
 			RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 0, ids);
 
 

File diff suppressed because it is too large
+ 1 - 1757
servers/rendering/renderer_rd/renderer_storage_rd.cpp


+ 0 - 506
servers/rendering/renderer_rd/renderer_storage_rd.h

@@ -36,8 +36,6 @@
 #include "core/templates/rid_owner.h"
 #include "core/templates/rid_owner.h"
 #include "servers/rendering/renderer_compositor.h"
 #include "servers/rendering/renderer_compositor.h"
 #include "servers/rendering/renderer_rd/effects_rd.h"
 #include "servers/rendering/renderer_rd/effects_rd.h"
-#include "servers/rendering/renderer_rd/shaders/particles.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h"
 #include "servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl.gen.h"
 #include "servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl.gen.h"
 #include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
 #include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
 #include "servers/rendering/renderer_scene_render.h"
 #include "servers/rendering/renderer_scene_render.h"
@@ -125,363 +123,6 @@ public:
 	}
 	}
 
 
 private:
 private:
-	/* TEXTURE API */
-
-	RID default_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
-	RID custom_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
-
-	/* PARTICLES */
-
-	struct ParticleData {
-		float xform[16];
-		float velocity[3];
-		uint32_t active;
-		float color[4];
-		float custom[3];
-		float lifetime;
-	};
-
-	struct ParticlesFrameParams {
-		enum {
-			MAX_ATTRACTORS = 32,
-			MAX_COLLIDERS = 32,
-			MAX_3D_TEXTURES = 7
-		};
-
-		enum AttractorType {
-			ATTRACTOR_TYPE_SPHERE,
-			ATTRACTOR_TYPE_BOX,
-			ATTRACTOR_TYPE_VECTOR_FIELD,
-		};
-
-		struct Attractor {
-			float transform[16];
-			float extents[3]; //exents or radius
-			uint32_t type;
-
-			uint32_t texture_index; //texture index for vector field
-			float strength;
-			float attenuation;
-			float directionality;
-		};
-
-		enum CollisionType {
-			COLLISION_TYPE_SPHERE,
-			COLLISION_TYPE_BOX,
-			COLLISION_TYPE_SDF,
-			COLLISION_TYPE_HEIGHT_FIELD,
-			COLLISION_TYPE_2D_SDF,
-
-		};
-
-		struct Collider {
-			float transform[16];
-			float extents[3]; //exents or radius
-			uint32_t type;
-
-			uint32_t texture_index; //texture index for vector field
-			real_t scale;
-			uint32_t pad[2];
-		};
-
-		uint32_t emitting;
-		float system_phase;
-		float prev_system_phase;
-		uint32_t cycle;
-
-		real_t explosiveness;
-		real_t randomness;
-		float time;
-		float delta;
-
-		uint32_t frame;
-		uint32_t pad0;
-		uint32_t pad1;
-		uint32_t pad2;
-
-		uint32_t random_seed;
-		uint32_t attractor_count;
-		uint32_t collider_count;
-		float particle_size;
-
-		float emission_transform[16];
-
-		Attractor attractors[MAX_ATTRACTORS];
-		Collider colliders[MAX_COLLIDERS];
-	};
-
-	struct ParticleEmissionBufferData {
-	};
-
-	struct ParticleEmissionBuffer {
-		struct Data {
-			float xform[16];
-			float velocity[3];
-			uint32_t flags;
-			float color[4];
-			float custom[4];
-		};
-
-		int32_t particle_count;
-		int32_t particle_max;
-		uint32_t pad1;
-		uint32_t pad2;
-		Data data[1]; //its 2020 and empty arrays are still non standard in C++
-	};
-
-	struct Particles {
-		RS::ParticlesMode mode = RS::PARTICLES_MODE_3D;
-		bool inactive = true;
-		double inactive_time = 0.0;
-		bool emitting = false;
-		bool one_shot = false;
-		int amount = 0;
-		double lifetime = 1.0;
-		double pre_process_time = 0.0;
-		real_t explosiveness = 0.0;
-		real_t randomness = 0.0;
-		bool restart_request = false;
-		AABB custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8));
-		bool use_local_coords = true;
-		bool has_collision_cache = false;
-
-		bool has_sdf_collision = false;
-		Transform2D sdf_collision_transform;
-		Rect2 sdf_collision_to_screen;
-		RID sdf_collision_texture;
-
-		RID process_material;
-		uint32_t frame_counter = 0;
-		RS::ParticlesTransformAlign transform_align = RS::PARTICLES_TRANSFORM_ALIGN_DISABLED;
-
-		RS::ParticlesDrawOrder draw_order = RS::PARTICLES_DRAW_ORDER_INDEX;
-
-		Vector<RID> draw_passes;
-		Vector<Transform3D> trail_bind_poses;
-		bool trail_bind_poses_dirty = false;
-		RID trail_bind_pose_buffer;
-		RID trail_bind_pose_uniform_set;
-
-		RID particle_buffer;
-		RID particle_instance_buffer;
-		RID frame_params_buffer;
-
-		uint32_t userdata_count = 0;
-
-		RID particles_material_uniform_set;
-		RID particles_copy_uniform_set;
-		RID particles_transforms_buffer_uniform_set;
-		RID collision_textures_uniform_set;
-
-		RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
-		uint32_t collision_3d_textures_used = 0;
-		RID collision_heightmap_texture;
-
-		RID particles_sort_buffer;
-		RID particles_sort_uniform_set;
-
-		bool dirty = false;
-		Particles *update_list = nullptr;
-
-		RID sub_emitter;
-
-		double phase = 0.0;
-		double prev_phase = 0.0;
-		uint64_t prev_ticks = 0;
-		uint32_t random_seed = 0;
-
-		uint32_t cycle_number = 0;
-
-		double speed_scale = 1.0;
-
-		int fixed_fps = 30;
-		bool interpolate = true;
-		bool fractional_delta = false;
-		double frame_remainder = 0;
-		real_t collision_base_size = 0.01;
-
-		bool clear = true;
-
-		bool force_sub_emit = false;
-
-		Transform3D emission_transform;
-
-		Vector<uint8_t> emission_buffer_data;
-
-		ParticleEmissionBuffer *emission_buffer = nullptr;
-		RID emission_storage_buffer;
-
-		Set<RID> collisions;
-
-		Dependency dependency;
-
-		double trail_length = 1.0;
-		bool trails_enabled = false;
-		LocalVector<ParticlesFrameParams> frame_history;
-		LocalVector<ParticlesFrameParams> trail_params;
-
-		Particles() {
-		}
-	};
-
-	void _particles_process(Particles *p_particles, double p_delta);
-	void _particles_allocate_emission_buffer(Particles *particles);
-	void _particles_free_data(Particles *particles);
-	void _particles_update_buffers(Particles *particles);
-
-	struct ParticlesShader {
-		struct PushConstant {
-			float lifetime;
-			uint32_t clear;
-			uint32_t total_particles;
-			uint32_t trail_size;
-
-			uint32_t use_fractional_delta;
-			uint32_t sub_emitter_mode;
-			uint32_t can_emit;
-			uint32_t trail_pass;
-		};
-
-		ParticlesShaderRD shader;
-		ShaderCompiler compiler;
-
-		RID default_shader;
-		RID default_material;
-		RID default_shader_rd;
-
-		RID base_uniform_set;
-
-		struct CopyPushConstant {
-			float sort_direction[3];
-			uint32_t total_particles;
-
-			uint32_t trail_size;
-			uint32_t trail_total;
-			float frame_delta;
-			float frame_remainder;
-
-			float align_up[3];
-			uint32_t align_mode;
-
-			uint32_t order_by_lifetime;
-			uint32_t lifetime_split;
-			uint32_t lifetime_reverse;
-			uint32_t copy_mode_2d;
-
-			float inv_emission_transform[16];
-		};
-
-		enum {
-			MAX_USERDATAS = 6
-		};
-		enum {
-			COPY_MODE_FILL_INSTANCES,
-			COPY_MODE_FILL_SORT_BUFFER,
-			COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER,
-			COPY_MODE_MAX,
-		};
-
-		ParticlesCopyShaderRD copy_shader;
-		RID copy_shader_version;
-		RID copy_pipelines[COPY_MODE_MAX * (MAX_USERDATAS + 1)];
-
-		LocalVector<float> pose_update_buffer;
-
-	} particles_shader;
-
-	Particles *particle_update_list = nullptr;
-
-	struct ParticlesShaderData : public RendererRD::ShaderData {
-		bool valid;
-		RID version;
-		bool uses_collision = false;
-
-		//PipelineCacheRD pipelines[SKY_VERSION_MAX];
-		Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
-		Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
-
-		Vector<uint32_t> ubo_offsets;
-		uint32_t ubo_size;
-
-		String path;
-		String code;
-		Map<StringName, Map<int, RID>> default_texture_params;
-
-		RID pipeline;
-
-		bool uses_time = false;
-
-		bool userdatas_used[ParticlesShader::MAX_USERDATAS] = {};
-		uint32_t userdata_count = 0;
-
-		virtual void set_code(const String &p_Code);
-		virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
-		virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
-		virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
-		virtual bool is_param_texture(const StringName &p_param) const;
-		virtual bool is_animated() const;
-		virtual bool casts_shadows() const;
-		virtual Variant get_default_parameter(const StringName &p_parameter) const;
-		virtual RS::ShaderNativeSourceCode get_native_source_code() const;
-
-		ParticlesShaderData();
-		virtual ~ParticlesShaderData();
-	};
-
-	RendererRD::ShaderData *_create_particles_shader_func();
-	static RendererRD::ShaderData *_create_particles_shader_funcs() {
-		return base_singleton->_create_particles_shader_func();
-	}
-
-	struct ParticlesMaterialData : public RendererRD::MaterialData {
-		ParticlesShaderData *shader_data = nullptr;
-		RID uniform_set;
-
-		virtual void set_render_priority(int p_priority) {}
-		virtual void set_next_pass(RID p_pass) {}
-		virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
-		virtual ~ParticlesMaterialData();
-	};
-
-	RendererRD::MaterialData *_create_particles_material_func(ParticlesShaderData *p_shader);
-	static RendererRD::MaterialData *_create_particles_material_funcs(RendererRD::ShaderData *p_shader) {
-		return base_singleton->_create_particles_material_func(static_cast<ParticlesShaderData *>(p_shader));
-	}
-
-	void update_particles();
-
-	mutable RID_Owner<Particles, true> particles_owner;
-
-	/* Particles Collision */
-
-	struct ParticlesCollision {
-		RS::ParticlesCollisionType type = RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT;
-		uint32_t cull_mask = 0xFFFFFFFF;
-		float radius = 1.0;
-		Vector3 extents = Vector3(1, 1, 1);
-		float attractor_strength = 1.0;
-		float attractor_attenuation = 1.0;
-		float attractor_directionality = 0.0;
-		RID field_texture;
-		RID heightfield_texture;
-		RID heightfield_fb;
-		Size2i heightfield_fb_size;
-
-		RS::ParticlesCollisionHeightfieldResolution heightfield_resolution = RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024;
-
-		Dependency dependency;
-	};
-
-	mutable RID_Owner<ParticlesCollision, true> particles_collision_owner;
-
-	struct ParticlesCollisionInstance {
-		RID collision;
-		Transform3D transform;
-		bool active = false;
-	};
-
-	mutable RID_Owner<ParticlesCollisionInstance> particles_collision_instance_owner;
-
 	/* FOG VOLUMES */
 	/* FOG VOLUMES */
 
 
 	struct FogVolume {
 	struct FogVolume {
@@ -549,17 +190,6 @@ private:
 public:
 public:
 	//internal usage
 	//internal usage
 
 
-	_FORCE_INLINE_ RID sampler_rd_get_default(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) {
-		return default_rd_samplers[p_filter][p_repeat];
-	}
-	_FORCE_INLINE_ RID sampler_rd_get_custom(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) {
-		return custom_rd_samplers[p_filter][p_repeat];
-	}
-
-	void sampler_rd_configure_custom(float mipmap_bias);
-
-	void sampler_rd_set_default(float p_mipmap_bias);
-
 	void base_update_dependency(RID p_base, DependencyTracker *p_instance);
 	void base_update_dependency(RID p_base, DependencyTracker *p_instance);
 
 
 	/* VOXEL GI API */
 	/* VOXEL GI API */
@@ -610,137 +240,6 @@ public:
 
 
 	RID voxel_gi_get_sdf_texture(RID p_voxel_gi);
 	RID voxel_gi_get_sdf_texture(RID p_voxel_gi);
 
 
-	/* PARTICLES */
-
-	RID particles_allocate();
-	void particles_initialize(RID p_particles_collision);
-
-	void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode);
-	void particles_set_emitting(RID p_particles, bool p_emitting);
-	void particles_set_amount(RID p_particles, int p_amount);
-	void particles_set_lifetime(RID p_particles, double p_lifetime);
-	void particles_set_one_shot(RID p_particles, bool p_one_shot);
-	void particles_set_pre_process_time(RID p_particles, double p_time);
-	void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio);
-	void particles_set_randomness_ratio(RID p_particles, real_t p_ratio);
-	void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb);
-	void particles_set_speed_scale(RID p_particles, double p_scale);
-	void particles_set_use_local_coordinates(RID p_particles, bool p_enable);
-	void particles_set_process_material(RID p_particles, RID p_material);
-	RID particles_get_process_material(RID p_particles) const;
-
-	void particles_set_fixed_fps(RID p_particles, int p_fps);
-	void particles_set_interpolate(RID p_particles, bool p_enable);
-	void particles_set_fractional_delta(RID p_particles, bool p_enable);
-	void particles_set_collision_base_size(RID p_particles, real_t p_size);
-	void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align);
-
-	void particles_set_trails(RID p_particles, bool p_enable, double p_length);
-	void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses);
-
-	void particles_restart(RID p_particles);
-	void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags);
-
-	void particles_set_subemitter(RID p_particles, RID p_subemitter_particles);
-
-	void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order);
-
-	void particles_set_draw_passes(RID p_particles, int p_count);
-	void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh);
-
-	void particles_request_process(RID p_particles);
-	AABB particles_get_current_aabb(RID p_particles);
-	AABB particles_get_aabb(RID p_particles) const;
-
-	void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform);
-
-	bool particles_get_emitting(RID p_particles);
-	int particles_get_draw_passes(RID p_particles) const;
-	RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const;
-
-	void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis);
-
-	virtual bool particles_is_inactive(RID p_particles) const;
-
-	_FORCE_INLINE_ RS::ParticlesMode particles_get_mode(RID p_particles) {
-		Particles *particles = particles_owner.get_or_null(p_particles);
-		ERR_FAIL_COND_V(!particles, RS::PARTICLES_MODE_2D);
-		return particles->mode;
-	}
-
-	_FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles, uint32_t &r_trail_divisor) {
-		Particles *particles = particles_owner.get_or_null(p_particles);
-		ERR_FAIL_COND_V(!particles, 0);
-
-		if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
-			r_trail_divisor = particles->trail_bind_poses.size();
-		} else {
-			r_trail_divisor = 1;
-		}
-
-		return particles->amount * r_trail_divisor;
-	}
-
-	_FORCE_INLINE_ bool particles_has_collision(RID p_particles) {
-		Particles *particles = particles_owner.get_or_null(p_particles);
-		ERR_FAIL_COND_V(!particles, 0);
-
-		return particles->has_collision_cache;
-	}
-
-	_FORCE_INLINE_ uint32_t particles_is_using_local_coords(RID p_particles) {
-		Particles *particles = particles_owner.get_or_null(p_particles);
-		ERR_FAIL_COND_V(!particles, false);
-
-		return particles->use_local_coords;
-	}
-
-	_FORCE_INLINE_ RID particles_get_instance_buffer_uniform_set(RID p_particles, RID p_shader, uint32_t p_set) {
-		Particles *particles = particles_owner.get_or_null(p_particles);
-		ERR_FAIL_COND_V(!particles, RID());
-		if (particles->particles_transforms_buffer_uniform_set.is_null()) {
-			_particles_update_buffers(particles);
-
-			Vector<RD::Uniform> uniforms;
-
-			{
-				RD::Uniform u;
-				u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
-				u.binding = 0;
-				u.append_id(particles->particle_instance_buffer);
-				uniforms.push_back(u);
-			}
-
-			particles->particles_transforms_buffer_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
-		}
-
-		return particles->particles_transforms_buffer_uniform_set;
-	}
-
-	virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance);
-	virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance);
-	virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture);
-
-	/* PARTICLES COLLISION */
-
-	RID particles_collision_allocate();
-	void particles_collision_initialize(RID p_particles_collision);
-
-	virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type);
-	virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask);
-	virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius); //for spheres
-	virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents); //for non-spheres
-	virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength);
-	virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality);
-	virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve);
-	virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture); //for SDF and vector field, heightfield is dynamic
-	virtual void particles_collision_height_field_update(RID p_particles_collision); //for SDF and vector field
-	virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution); //for SDF and vector field
-	virtual AABB particles_collision_get_aabb(RID p_particles_collision) const;
-	virtual Vector3 particles_collision_get_extents(RID p_particles_collision) const;
-	virtual bool particles_collision_is_heightfield(RID p_particles_collision) const;
-	RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const;
-
 	/* FOG VOLUMES */
 	/* FOG VOLUMES */
 
 
 	virtual RID fog_volume_allocate();
 	virtual RID fog_volume_allocate();
@@ -764,11 +263,6 @@ public:
 	virtual AABB visibility_notifier_get_aabb(RID p_notifier) const;
 	virtual AABB visibility_notifier_get_aabb(RID p_notifier) const;
 	virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred);
 	virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred);
 
 
-	//used from 2D and 3D
-	virtual RID particles_collision_instance_create(RID p_collision);
-	virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform);
-	virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active);
-
 	RS::InstanceType get_base_type(RID p_rid) const;
 	RS::InstanceType get_base_type(RID p_rid) const;
 
 
 	bool free(RID p_rid);
 	bool free(RID p_rid);

+ 200 - 0
servers/rendering/renderer_rd/storage_rd/material_storage.cpp

@@ -1298,6 +1298,94 @@ MaterialStorage *MaterialStorage::get_singleton() {
 MaterialStorage::MaterialStorage() {
 MaterialStorage::MaterialStorage() {
 	singleton = this;
 	singleton = this;
 
 
+	//default samplers
+	for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
+		for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
+			RD::SamplerState sampler_state;
+			switch (i) {
+				case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
+					sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+					sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+					sampler_state.max_lod = 0;
+				} break;
+				case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
+					sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+					sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+					sampler_state.max_lod = 0;
+				} break;
+				case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
+					sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+					sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+					if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+						sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+					} else {
+						sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+					}
+				} break;
+				case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
+					sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+					sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+					if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+						sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+					} else {
+						sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+					}
+
+				} break;
+				case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
+					sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+					sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+					if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+						sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+					} else {
+						sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+					}
+					sampler_state.use_anisotropy = true;
+					sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
+				} break;
+				case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
+					sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+					sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+					if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+						sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+					} else {
+						sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+					}
+					sampler_state.use_anisotropy = true;
+					sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
+
+				} break;
+				default: {
+				}
+			}
+			switch (j) {
+				case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
+					sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+					sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+					sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+
+				} break;
+				case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
+					sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
+					sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
+					sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
+				} break;
+				case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
+					sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+					sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+					sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+				} break;
+				default: {
+				}
+			}
+
+			default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
+		}
+	}
+
+	//custom sampler
+	sampler_rd_configure_custom(0.0f);
+
 	for (int i = 0; i < SHADER_TYPE_MAX; i++) {
 	for (int i = 0; i < SHADER_TYPE_MAX; i++) {
 		shader_data_request_func[i] = nullptr;
 		shader_data_request_func[i] = nullptr;
 	}
 	}
@@ -1319,9 +1407,121 @@ MaterialStorage::~MaterialStorage() {
 	memdelete_arr(global_variables.buffer_dirty_regions);
 	memdelete_arr(global_variables.buffer_dirty_regions);
 	RD::get_singleton()->free(global_variables.buffer);
 	RD::get_singleton()->free(global_variables.buffer);
 
 
+	//def samplers
+	for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
+		for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
+			RD::get_singleton()->free(default_rd_samplers[i][j]);
+		}
+	}
+
+	//custom samplers
+	for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
+		for (int j = 0; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
+			if (custom_rd_samplers[i][j].is_valid()) {
+				RD::get_singleton()->free(custom_rd_samplers[i][j]);
+			}
+		}
+	}
+
 	singleton = nullptr;
 	singleton = nullptr;
 }
 }
 
 
+/* Samplers */
+
+void MaterialStorage::sampler_rd_configure_custom(float p_mipmap_bias) {
+	for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
+		for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
+			RD::SamplerState sampler_state;
+			switch (i) {
+				case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
+					sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+					sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+					sampler_state.max_lod = 0;
+				} break;
+				case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
+					sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+					sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+					sampler_state.max_lod = 0;
+				} break;
+				case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
+					sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+					sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+					if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+						sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+					} else {
+						sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+					}
+					sampler_state.lod_bias = p_mipmap_bias;
+				} break;
+				case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
+					sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+					sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+					if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+						sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+					} else {
+						sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+					}
+					sampler_state.lod_bias = p_mipmap_bias;
+
+				} break;
+				case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
+					sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+					sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+					if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+						sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+					} else {
+						sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+					}
+					sampler_state.lod_bias = p_mipmap_bias;
+					sampler_state.use_anisotropy = true;
+					sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
+				} break;
+				case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
+					sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+					sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+					if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+						sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+					} else {
+						sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+					}
+					sampler_state.lod_bias = p_mipmap_bias;
+					sampler_state.use_anisotropy = true;
+					sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
+
+				} break;
+				default: {
+				}
+			}
+			switch (j) {
+				case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
+					sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+					sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+					sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+
+				} break;
+				case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
+					sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
+					sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
+					sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
+				} break;
+				case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
+					sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+					sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+					sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+				} break;
+				default: {
+				}
+			}
+
+			if (custom_rd_samplers[i][j].is_valid()) {
+				RD::get_singleton()->free(custom_rd_samplers[i][j]);
+			}
+
+			custom_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
+		}
+	}
+}
+
 /* GLOBAL VARIABLE API */
 /* GLOBAL VARIABLE API */
 
 
 int32_t MaterialStorage::_global_variable_allocate(uint32_t p_elements) {
 int32_t MaterialStorage::_global_variable_allocate(uint32_t p_elements) {

+ 18 - 0
servers/rendering/renderer_rd/storage_rd/material_storage.h

@@ -195,6 +195,11 @@ private:
 	friend struct MaterialData;
 	friend struct MaterialData;
 	static MaterialStorage *singleton;
 	static MaterialStorage *singleton;
 
 
+	/* Samplers */
+
+	RID default_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
+	RID custom_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
+
 	/* GLOBAL VARIABLE API */
 	/* GLOBAL VARIABLE API */
 
 
 	GlobalVariables global_variables;
 	GlobalVariables global_variables;
@@ -222,6 +227,19 @@ public:
 	MaterialStorage();
 	MaterialStorage();
 	virtual ~MaterialStorage();
 	virtual ~MaterialStorage();
 
 
+	/* Samplers */
+
+	_FORCE_INLINE_ RID sampler_rd_get_default(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) {
+		return default_rd_samplers[p_filter][p_repeat];
+	}
+	_FORCE_INLINE_ RID sampler_rd_get_custom(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) {
+		return custom_rd_samplers[p_filter][p_repeat];
+	}
+
+	void sampler_rd_configure_custom(float mipmap_bias);
+
+	// void sampler_rd_set_default(float p_mipmap_bias);
+
 	/* GLOBAL VARIABLE API */
 	/* GLOBAL VARIABLE API */
 
 
 	void _update_global_variables();
 	void _update_global_variables();

+ 1897 - 0
servers/rendering/renderer_rd/storage_rd/particles_storage.cpp

@@ -0,0 +1,1897 @@
+/*************************************************************************/
+/*  particles_storage.cpp                                                */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#include "particles_storage.h"
+#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
+#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
+#include "servers/rendering/rendering_server_globals.h"
+#include "texture_storage.h"
+
+using namespace RendererRD;
+
+ParticlesStorage *ParticlesStorage::singleton = nullptr;
+
+ParticlesStorage *ParticlesStorage::get_singleton() {
+	return singleton;
+}
+
+ParticlesStorage::ParticlesStorage() {
+	singleton = this;
+
+	MaterialStorage *material_storage = MaterialStorage::get_singleton();
+
+	/* Particles */
+
+	{
+		// Initialize particles
+		Vector<String> particles_modes;
+		particles_modes.push_back("");
+		particles_shader.shader.initialize(particles_modes, String());
+	}
+	MaterialStorage::get_singleton()->shader_set_data_request_function(SHADER_TYPE_PARTICLES, _create_particles_shader_funcs);
+	MaterialStorage::get_singleton()->material_set_data_request_function(SHADER_TYPE_PARTICLES, _create_particles_material_funcs);
+
+	{
+		ShaderCompiler::DefaultIdentifierActions actions;
+
+		actions.renames["COLOR"] = "PARTICLE.color";
+		actions.renames["VELOCITY"] = "PARTICLE.velocity";
+		//actions.renames["MASS"] = "mass"; ?
+		actions.renames["ACTIVE"] = "particle_active";
+		actions.renames["RESTART"] = "restart";
+		actions.renames["CUSTOM"] = "PARTICLE.custom";
+		for (int i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
+			String udname = "USERDATA" + itos(i + 1);
+			actions.renames[udname] = "PARTICLE.userdata" + itos(i + 1);
+			actions.usage_defines[udname] = "#define USERDATA" + itos(i + 1) + "_USED\n";
+		}
+		actions.renames["TRANSFORM"] = "PARTICLE.xform";
+		actions.renames["TIME"] = "frame_history.data[0].time";
+		actions.renames["PI"] = _MKSTR(Math_PI);
+		actions.renames["TAU"] = _MKSTR(Math_TAU);
+		actions.renames["E"] = _MKSTR(Math_E);
+		actions.renames["LIFETIME"] = "params.lifetime";
+		actions.renames["DELTA"] = "local_delta";
+		actions.renames["NUMBER"] = "particle_number";
+		actions.renames["INDEX"] = "index";
+		//actions.renames["GRAVITY"] = "current_gravity";
+		actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform";
+		actions.renames["RANDOM_SEED"] = "FRAME.random_seed";
+		actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION";
+		actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE";
+		actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY";
+		actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR";
+		actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM";
+		actions.renames["RESTART_POSITION"] = "restart_position";
+		actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale";
+		actions.renames["RESTART_VELOCITY"] = "restart_velocity";
+		actions.renames["RESTART_COLOR"] = "restart_color";
+		actions.renames["RESTART_CUSTOM"] = "restart_custom";
+		actions.renames["emit_subparticle"] = "emit_subparticle";
+		actions.renames["COLLIDED"] = "collided";
+		actions.renames["COLLISION_NORMAL"] = "collision_normal";
+		actions.renames["COLLISION_DEPTH"] = "collision_depth";
+		actions.renames["ATTRACTOR_FORCE"] = "attractor_force";
+
+		actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
+		actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
+		actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
+		actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISON_SCALE\n";
+
+		actions.sampler_array_name = "material_samplers";
+		actions.base_texture_binding_index = 1;
+		actions.texture_layout_set = 3;
+		actions.base_uniform_string = "material.";
+		actions.base_varying_index = 10;
+
+		actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
+		actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
+		actions.global_buffer_array_variable = "global_variables.data";
+
+		particles_shader.compiler.initialize(actions);
+	}
+
+	{
+		// default material and shader for particles shader
+		particles_shader.default_shader = material_storage->shader_allocate();
+		material_storage->shader_initialize(particles_shader.default_shader);
+		material_storage->shader_set_code(particles_shader.default_shader, R"(
+// Default particles shader.
+
+shader_type particles;
+
+void process() {
+	COLOR = vec4(1.0);
+}
+)");
+		particles_shader.default_material = material_storage->material_allocate();
+		material_storage->material_initialize(particles_shader.default_material);
+		material_storage->material_set_shader(particles_shader.default_material, particles_shader.default_shader);
+
+		ParticlesMaterialData *md = static_cast<ParticlesMaterialData *>(material_storage->material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES));
+		particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0);
+
+		Vector<RD::Uniform> uniforms;
+
+		{
+			Vector<RID> ids;
+			ids.resize(12);
+			RID *ids_ptr = ids.ptrw();
+			ids_ptr[0] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+			ids_ptr[1] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+			ids_ptr[2] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+			ids_ptr[3] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+			ids_ptr[4] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+			ids_ptr[5] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+			ids_ptr[6] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+			ids_ptr[7] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+			ids_ptr[8] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+			ids_ptr[9] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+			ids_ptr[10] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+			ids_ptr[11] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+
+			RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids);
+			uniforms.push_back(u);
+		}
+
+		{
+			RD::Uniform u;
+			u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+			u.binding = 2;
+			u.append_id(material_storage->global_variables_get_storage_buffer());
+			uniforms.push_back(u);
+		}
+
+		particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 0);
+	}
+
+	{
+		Vector<String> copy_modes;
+		for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) {
+			if (i == 0) {
+				copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n");
+				copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n");
+				copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n");
+			} else {
+				copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USERDATA_COUNT " + itos(i) + "\n");
+				copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n");
+				copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n");
+			}
+		}
+
+		particles_shader.copy_shader.initialize(copy_modes);
+
+		particles_shader.copy_shader_version = particles_shader.copy_shader.version_create();
+
+		for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) {
+			for (int j = 0; j < ParticlesShader::COPY_MODE_MAX; j++) {
+				particles_shader.copy_pipelines[i * ParticlesShader::COPY_MODE_MAX + j] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i * ParticlesShader::COPY_MODE_MAX + j));
+			}
+		}
+	}
+}
+
+ParticlesStorage::~ParticlesStorage() {
+	MaterialStorage *material_storage = MaterialStorage::get_singleton();
+
+	particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
+
+	material_storage->material_free(particles_shader.default_material);
+	material_storage->shader_free(particles_shader.default_shader);
+
+	singleton = nullptr;
+}
+
+/* PARTICLES */
+
+RID ParticlesStorage::particles_allocate() {
+	return particles_owner.allocate_rid();
+}
+
+void ParticlesStorage::particles_initialize(RID p_rid) {
+	particles_owner.initialize_rid(p_rid, Particles());
+}
+
+void ParticlesStorage::particles_free(RID p_rid) {
+	update_particles();
+	Particles *particles = particles_owner.get_or_null(p_rid);
+	particles->dependency.deleted_notify(p_rid);
+	_particles_free_data(particles);
+	particles_owner.free(p_rid);
+}
+
+void ParticlesStorage::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+	if (particles->mode == p_mode) {
+		return;
+	}
+
+	_particles_free_data(particles);
+
+	particles->mode = p_mode;
+}
+
+void ParticlesStorage::particles_set_emitting(RID p_particles, bool p_emitting) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+
+	particles->emitting = p_emitting;
+}
+
+bool ParticlesStorage::particles_get_emitting(RID p_particles) {
+	ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND_V(!particles, false);
+
+	return particles->emitting;
+}
+
+void ParticlesStorage::_particles_free_data(Particles *particles) {
+	if (particles->particle_buffer.is_valid()) {
+		RD::get_singleton()->free(particles->particle_buffer);
+		particles->particle_buffer = RID();
+		RD::get_singleton()->free(particles->particle_instance_buffer);
+		particles->particle_instance_buffer = RID();
+	}
+
+	particles->userdata_count = 0;
+
+	if (particles->frame_params_buffer.is_valid()) {
+		RD::get_singleton()->free(particles->frame_params_buffer);
+		particles->frame_params_buffer = RID();
+	}
+	particles->particles_transforms_buffer_uniform_set = RID();
+
+	if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) {
+		RD::get_singleton()->free(particles->trail_bind_pose_uniform_set);
+	}
+	particles->trail_bind_pose_uniform_set = RID();
+
+	if (particles->trail_bind_pose_buffer.is_valid()) {
+		RD::get_singleton()->free(particles->trail_bind_pose_buffer);
+		particles->trail_bind_pose_buffer = RID();
+	}
+	if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) {
+		RD::get_singleton()->free(particles->collision_textures_uniform_set);
+	}
+	particles->collision_textures_uniform_set = RID();
+
+	if (particles->particles_sort_buffer.is_valid()) {
+		RD::get_singleton()->free(particles->particles_sort_buffer);
+		particles->particles_sort_buffer = RID();
+		particles->particles_sort_uniform_set = RID();
+	}
+
+	if (particles->emission_buffer != nullptr) {
+		particles->emission_buffer = nullptr;
+		particles->emission_buffer_data.clear();
+		RD::get_singleton()->free(particles->emission_storage_buffer);
+		particles->emission_storage_buffer = RID();
+	}
+
+	if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
+		//will need to be re-created
+		RD::get_singleton()->free(particles->particles_material_uniform_set);
+	}
+	particles->particles_material_uniform_set = RID();
+}
+
+void ParticlesStorage::particles_set_amount(RID p_particles, int p_amount) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+
+	if (particles->amount == p_amount) {
+		return;
+	}
+
+	_particles_free_data(particles);
+
+	particles->amount = p_amount;
+
+	particles->prev_ticks = 0;
+	particles->phase = 0;
+	particles->prev_phase = 0;
+	particles->clear = true;
+
+	particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES);
+}
+
+void ParticlesStorage::particles_set_lifetime(RID p_particles, double p_lifetime) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+	particles->lifetime = p_lifetime;
+}
+
+void ParticlesStorage::particles_set_one_shot(RID p_particles, bool p_one_shot) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+	particles->one_shot = p_one_shot;
+}
+
+void ParticlesStorage::particles_set_pre_process_time(RID p_particles, double p_time) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+	particles->pre_process_time = p_time;
+}
+void ParticlesStorage::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+	particles->explosiveness = p_ratio;
+}
+void ParticlesStorage::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+	particles->randomness = p_ratio;
+}
+
+void ParticlesStorage::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+	particles->custom_aabb = p_aabb;
+	particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+}
+
+void ParticlesStorage::particles_set_speed_scale(RID p_particles, double p_scale) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+
+	particles->speed_scale = p_scale;
+}
+void ParticlesStorage::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+
+	particles->use_local_coords = p_enable;
+	particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES);
+}
+
+void ParticlesStorage::particles_set_fixed_fps(RID p_particles, int p_fps) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+
+	particles->fixed_fps = p_fps;
+
+	_particles_free_data(particles);
+
+	particles->prev_ticks = 0;
+	particles->phase = 0;
+	particles->prev_phase = 0;
+	particles->clear = true;
+
+	particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES);
+}
+
+void ParticlesStorage::particles_set_interpolate(RID p_particles, bool p_enable) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+
+	particles->interpolate = p_enable;
+}
+
+void ParticlesStorage::particles_set_fractional_delta(RID p_particles, bool p_enable) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+
+	particles->fractional_delta = p_enable;
+}
+
+void ParticlesStorage::particles_set_trails(RID p_particles, bool p_enable, double p_length) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+	ERR_FAIL_COND(p_length < 0.1);
+	p_length = MIN(10.0, p_length);
+
+	particles->trails_enabled = p_enable;
+	particles->trail_length = p_length;
+
+	_particles_free_data(particles);
+
+	particles->prev_ticks = 0;
+	particles->phase = 0;
+	particles->prev_phase = 0;
+	particles->clear = true;
+
+	particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES);
+}
+
+void ParticlesStorage::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+	if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
+		_particles_free_data(particles);
+
+		particles->prev_ticks = 0;
+		particles->phase = 0;
+		particles->prev_phase = 0;
+		particles->clear = true;
+	}
+	particles->trail_bind_poses = p_bind_poses;
+	particles->trail_bind_poses_dirty = true;
+
+	particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES);
+}
+
+void ParticlesStorage::particles_set_collision_base_size(RID p_particles, real_t p_size) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+
+	particles->collision_base_size = p_size;
+}
+
+void ParticlesStorage::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+
+	particles->transform_align = p_transform_align;
+}
+
+void ParticlesStorage::particles_set_process_material(RID p_particles, RID p_material) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+
+	particles->process_material = p_material;
+	particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES); //the instance buffer may have changed
+}
+
+RID ParticlesStorage::particles_get_process_material(RID p_particles) const {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND_V(!particles, RID());
+
+	return particles->process_material;
+}
+
+void ParticlesStorage::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+
+	particles->draw_order = p_order;
+}
+
+void ParticlesStorage::particles_set_draw_passes(RID p_particles, int p_passes) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+
+	particles->draw_passes.resize(p_passes);
+}
+
+void ParticlesStorage::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+	ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
+	particles->draw_passes.write[p_pass] = p_mesh;
+}
+
+void ParticlesStorage::particles_restart(RID p_particles) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+
+	particles->restart_request = true;
+}
+
+void ParticlesStorage::_particles_allocate_emission_buffer(Particles *particles) {
+	ERR_FAIL_COND(particles->emission_buffer != nullptr);
+
+	particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4);
+	memset(particles->emission_buffer_data.ptrw(), 0, particles->emission_buffer_data.size());
+	particles->emission_buffer = reinterpret_cast<ParticleEmissionBuffer *>(particles->emission_buffer_data.ptrw());
+	particles->emission_buffer->particle_max = particles->amount;
+
+	particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data);
+
+	if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
+		//will need to be re-created
+		RD::get_singleton()->free(particles->particles_material_uniform_set);
+		particles->particles_material_uniform_set = RID();
+	}
+}
+
+void ParticlesStorage::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+	ERR_FAIL_COND(p_particles == p_subemitter_particles);
+
+	particles->sub_emitter = p_subemitter_particles;
+
+	if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
+		RD::get_singleton()->free(particles->particles_material_uniform_set);
+		particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting
+	}
+}
+
+void ParticlesStorage::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+	ERR_FAIL_COND(particles->amount == 0);
+
+	if (particles->emitting) {
+		particles->clear = true;
+		particles->emitting = false;
+	}
+
+	if (particles->emission_buffer == nullptr) {
+		_particles_allocate_emission_buffer(particles);
+	}
+
+	if (particles->inactive) {
+		//in case it was inactive, make active again
+		particles->inactive = false;
+		particles->inactive_time = 0;
+	}
+
+	int32_t idx = particles->emission_buffer->particle_count;
+	if (idx < particles->emission_buffer->particle_max) {
+		RendererStorageRD::store_transform(p_transform, particles->emission_buffer->data[idx].xform);
+
+		particles->emission_buffer->data[idx].velocity[0] = p_velocity.x;
+		particles->emission_buffer->data[idx].velocity[1] = p_velocity.y;
+		particles->emission_buffer->data[idx].velocity[2] = p_velocity.z;
+
+		particles->emission_buffer->data[idx].custom[0] = p_custom.r;
+		particles->emission_buffer->data[idx].custom[1] = p_custom.g;
+		particles->emission_buffer->data[idx].custom[2] = p_custom.b;
+		particles->emission_buffer->data[idx].custom[3] = p_custom.a;
+
+		particles->emission_buffer->data[idx].color[0] = p_color.r;
+		particles->emission_buffer->data[idx].color[1] = p_color.g;
+		particles->emission_buffer->data[idx].color[2] = p_color.b;
+		particles->emission_buffer->data[idx].color[3] = p_color.a;
+
+		particles->emission_buffer->data[idx].flags = p_emit_flags;
+		particles->emission_buffer->particle_count++;
+	}
+}
+
+void ParticlesStorage::particles_request_process(RID p_particles) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+
+	if (!particles->dirty) {
+		particles->dirty = true;
+		particles->update_list = particle_update_list;
+		particle_update_list = particles;
+	}
+}
+
+AABB ParticlesStorage::particles_get_current_aabb(RID p_particles) {
+	if (RSG::threaded) {
+		WARN_PRINT_ONCE("Calling this function with threaded rendering enabled stalls the renderer, use with care.");
+	}
+
+	const Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND_V(!particles, AABB());
+
+	int total_amount = particles->amount;
+	if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+		total_amount *= particles->trail_bind_poses.size();
+	}
+
+	Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
+	ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleData)), AABB());
+
+	Transform3D inv = particles->emission_transform.affine_inverse();
+
+	AABB aabb;
+	if (buffer.size()) {
+		bool first = true;
+
+		const uint8_t *data_ptr = (const uint8_t *)buffer.ptr();
+		uint32_t particle_data_size = sizeof(ParticleData) + sizeof(float) * particles->userdata_count;
+
+		for (int i = 0; i < total_amount; i++) {
+			const ParticleData &particle_data = *(const ParticleData *)&data_ptr[particle_data_size * i];
+			if (particle_data.active) {
+				Vector3 pos = Vector3(particle_data.xform[12], particle_data.xform[13], particle_data.xform[14]);
+				if (!particles->use_local_coords) {
+					pos = inv.xform(pos);
+				}
+				if (first) {
+					aabb.position = pos;
+					first = false;
+				} else {
+					aabb.expand_to(pos);
+				}
+			}
+		}
+	}
+
+	float longest_axis_size = 0;
+	for (int i = 0; i < particles->draw_passes.size(); i++) {
+		if (particles->draw_passes[i].is_valid()) {
+			AABB maabb = MeshStorage::get_singleton()->mesh_get_aabb(particles->draw_passes[i], RID());
+			longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size);
+		}
+	}
+
+	aabb.grow_by(longest_axis_size);
+
+	return aabb;
+}
+
+AABB ParticlesStorage::particles_get_aabb(RID p_particles) const {
+	const Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND_V(!particles, AABB());
+
+	return particles->custom_aabb;
+}
+
+void ParticlesStorage::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+
+	particles->emission_transform = p_transform;
+}
+
+int ParticlesStorage::particles_get_draw_passes(RID p_particles) const {
+	const Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND_V(!particles, 0);
+
+	return particles->draw_passes.size();
+}
+
+RID ParticlesStorage::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
+	const Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND_V(!particles, RID());
+	ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID());
+
+	return particles->draw_passes[p_pass];
+}
+
+void ParticlesStorage::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+	particles->collisions.insert(p_particles_collision_instance);
+}
+
+void ParticlesStorage::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+	particles->collisions.erase(p_particles_collision_instance);
+}
+
+void ParticlesStorage::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+	particles->has_sdf_collision = p_enable;
+	particles->sdf_collision_transform = p_xform;
+	particles->sdf_collision_to_screen = p_to_screen;
+	particles->sdf_collision_texture = p_texture;
+}
+
+void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta) {
+	TextureStorage *texture_storage = TextureStorage::get_singleton();
+	MaterialStorage *material_storage = MaterialStorage::get_singleton();
+
+	if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) {
+		Vector<RD::Uniform> uniforms;
+
+		{
+			RD::Uniform u;
+			u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+			u.binding = 0;
+			u.append_id(p_particles->frame_params_buffer);
+			uniforms.push_back(u);
+		}
+		{
+			RD::Uniform u;
+			u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+			u.binding = 1;
+			u.append_id(p_particles->particle_buffer);
+			uniforms.push_back(u);
+		}
+
+		{
+			RD::Uniform u;
+			u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+			u.binding = 2;
+			if (p_particles->emission_storage_buffer.is_valid()) {
+				u.append_id(p_particles->emission_storage_buffer);
+			} else {
+				u.append_id(MeshStorage::get_singleton()->get_default_rd_storage_buffer());
+			}
+			uniforms.push_back(u);
+		}
+		{
+			RD::Uniform u;
+			u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+			u.binding = 3;
+			Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
+			if (sub_emitter) {
+				if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer
+					_particles_allocate_emission_buffer(sub_emitter);
+				}
+				u.append_id(sub_emitter->emission_storage_buffer);
+			} else {
+				u.append_id(MeshStorage::get_singleton()->get_default_rd_storage_buffer());
+			}
+			uniforms.push_back(u);
+		}
+
+		p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1);
+	}
+
+	double new_phase = Math::fmod((double)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, 1.0);
+
+	//move back history (if there is any)
+	for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) {
+		p_particles->frame_history[i] = p_particles->frame_history[i - 1];
+	}
+	//update current frame
+	ParticlesFrameParams &frame_params = p_particles->frame_history[0];
+
+	if (p_particles->clear) {
+		p_particles->cycle_number = 0;
+		p_particles->random_seed = Math::rand();
+	} else if (new_phase < p_particles->phase) {
+		if (p_particles->one_shot) {
+			p_particles->emitting = false;
+		}
+		p_particles->cycle_number++;
+	}
+
+	frame_params.emitting = p_particles->emitting;
+	frame_params.system_phase = new_phase;
+	frame_params.prev_system_phase = p_particles->phase;
+
+	p_particles->phase = new_phase;
+
+	frame_params.time = RendererCompositorRD::singleton->get_total_time();
+	frame_params.delta = p_delta * p_particles->speed_scale;
+	frame_params.random_seed = p_particles->random_seed;
+	frame_params.explosiveness = p_particles->explosiveness;
+	frame_params.randomness = p_particles->randomness;
+
+	if (p_particles->use_local_coords) {
+		RendererStorageRD::store_transform(Transform3D(), frame_params.emission_transform);
+	} else {
+		RendererStorageRD::store_transform(p_particles->emission_transform, frame_params.emission_transform);
+	}
+
+	frame_params.cycle = p_particles->cycle_number;
+	frame_params.frame = p_particles->frame_counter++;
+	frame_params.pad0 = 0;
+	frame_params.pad1 = 0;
+	frame_params.pad2 = 0;
+
+	{ //collision and attractors
+
+		frame_params.collider_count = 0;
+		frame_params.attractor_count = 0;
+		frame_params.particle_size = p_particles->collision_base_size;
+
+		RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
+		RID collision_heightmap_texture;
+
+		Transform3D to_particles;
+		if (p_particles->use_local_coords) {
+			to_particles = p_particles->emission_transform.affine_inverse();
+		}
+
+		if (p_particles->has_sdf_collision && RD::get_singleton()->texture_is_valid(p_particles->sdf_collision_texture)) {
+			//2D collision
+
+			Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
+			Transform2D revert = xform.affine_inverse();
+			frame_params.collider_count = 1;
+			frame_params.colliders[0].transform[0] = xform.elements[0][0];
+			frame_params.colliders[0].transform[1] = xform.elements[0][1];
+			frame_params.colliders[0].transform[2] = 0;
+			frame_params.colliders[0].transform[3] = xform.elements[2][0];
+
+			frame_params.colliders[0].transform[4] = xform.elements[1][0];
+			frame_params.colliders[0].transform[5] = xform.elements[1][1];
+			frame_params.colliders[0].transform[6] = 0;
+			frame_params.colliders[0].transform[7] = xform.elements[2][1];
+
+			frame_params.colliders[0].transform[8] = revert.elements[0][0];
+			frame_params.colliders[0].transform[9] = revert.elements[0][1];
+			frame_params.colliders[0].transform[10] = 0;
+			frame_params.colliders[0].transform[11] = revert.elements[2][0];
+
+			frame_params.colliders[0].transform[12] = revert.elements[1][0];
+			frame_params.colliders[0].transform[13] = revert.elements[1][1];
+			frame_params.colliders[0].transform[14] = 0;
+			frame_params.colliders[0].transform[15] = revert.elements[2][1];
+
+			frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x;
+			frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y;
+			frame_params.colliders[0].extents[2] = p_particles->sdf_collision_to_screen.position.x;
+			frame_params.colliders[0].scale = p_particles->sdf_collision_to_screen.position.y;
+			frame_params.colliders[0].texture_index = 0;
+			frame_params.colliders[0].type = ParticlesFrameParams::COLLISION_TYPE_2D_SDF;
+
+			collision_heightmap_texture = p_particles->sdf_collision_texture;
+
+			//replace in all other history frames where used because parameters are no longer valid if screen moves
+			for (uint32_t i = 1; i < p_particles->frame_history.size(); i++) {
+				if (p_particles->frame_history[i].collider_count > 0 && p_particles->frame_history[i].colliders[0].type == ParticlesFrameParams::COLLISION_TYPE_2D_SDF) {
+					p_particles->frame_history[i].colliders[0] = frame_params.colliders[0];
+				}
+			}
+		}
+
+		uint32_t collision_3d_textures_used = 0;
+		for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
+			ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(E->get());
+			if (!pci || !pci->active) {
+				continue;
+			}
+			ParticlesCollision *pc = particles_collision_owner.get_or_null(pci->collision);
+			ERR_CONTINUE(!pc);
+
+			Transform3D to_collider = pci->transform;
+			if (p_particles->use_local_coords) {
+				to_collider = to_particles * to_collider;
+			}
+			Vector3 scale = to_collider.basis.get_scale();
+			to_collider.basis.orthonormalize();
+
+			if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
+				//attractor
+				if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) {
+					continue;
+				}
+
+				ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count];
+
+				RendererStorageRD::store_transform(to_collider, attr.transform);
+				attr.strength = pc->attractor_strength;
+				attr.attenuation = pc->attractor_attenuation;
+				attr.directionality = pc->attractor_directionality;
+
+				switch (pc->type) {
+					case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: {
+						attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE;
+						float radius = pc->radius;
+						radius *= (scale.x + scale.y + scale.z) / 3.0;
+						attr.extents[0] = radius;
+						attr.extents[1] = radius;
+						attr.extents[2] = radius;
+					} break;
+					case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: {
+						attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX;
+						Vector3 extents = pc->extents * scale;
+						attr.extents[0] = extents.x;
+						attr.extents[1] = extents.y;
+						attr.extents[2] = extents.z;
+					} break;
+					case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: {
+						if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
+							continue;
+						}
+						attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD;
+						Vector3 extents = pc->extents * scale;
+						attr.extents[0] = extents.x;
+						attr.extents[1] = extents.y;
+						attr.extents[2] = extents.z;
+						attr.texture_index = collision_3d_textures_used;
+
+						collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
+						collision_3d_textures_used++;
+					} break;
+					default: {
+					}
+				}
+
+				frame_params.attractor_count++;
+			} else {
+				//collider
+				if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) {
+					continue;
+				}
+
+				ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count];
+
+				RendererStorageRD::store_transform(to_collider, col.transform);
+				switch (pc->type) {
+					case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
+						col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE;
+						float radius = pc->radius;
+						radius *= (scale.x + scale.y + scale.z) / 3.0;
+						col.extents[0] = radius;
+						col.extents[1] = radius;
+						col.extents[2] = radius;
+					} break;
+					case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: {
+						col.type = ParticlesFrameParams::COLLISION_TYPE_BOX;
+						Vector3 extents = pc->extents * scale;
+						col.extents[0] = extents.x;
+						col.extents[1] = extents.y;
+						col.extents[2] = extents.z;
+					} break;
+					case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: {
+						if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
+							continue;
+						}
+						col.type = ParticlesFrameParams::COLLISION_TYPE_SDF;
+						Vector3 extents = pc->extents * scale;
+						col.extents[0] = extents.x;
+						col.extents[1] = extents.y;
+						col.extents[2] = extents.z;
+						col.texture_index = collision_3d_textures_used;
+						col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; //non uniform scale non supported
+
+						collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
+						collision_3d_textures_used++;
+					} break;
+					case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: {
+						if (collision_heightmap_texture != RID()) { //already taken
+							continue;
+						}
+
+						col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD;
+						Vector3 extents = pc->extents * scale;
+						col.extents[0] = extents.x;
+						col.extents[1] = extents.y;
+						col.extents[2] = extents.z;
+						collision_heightmap_texture = pc->heightfield_texture;
+					} break;
+					default: {
+					}
+				}
+
+				frame_params.collider_count++;
+			}
+		}
+
+		bool different = false;
+		if (collision_3d_textures_used == p_particles->collision_3d_textures_used) {
+			for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
+				if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) {
+					different = true;
+					break;
+				}
+			}
+		}
+
+		if (collision_heightmap_texture != p_particles->collision_heightmap_texture) {
+			different = true;
+		}
+
+		bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set);
+
+		if (different || !uniform_set_valid) {
+			if (uniform_set_valid) {
+				RD::get_singleton()->free(p_particles->collision_textures_uniform_set);
+			}
+
+			Vector<RD::Uniform> uniforms;
+
+			{
+				RD::Uniform u;
+				u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+				u.binding = 0;
+				for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
+					RID rd_tex;
+					if (i < collision_3d_textures_used) {
+						Texture *t = TextureStorage::get_singleton()->get_texture(collision_3d_textures[i]);
+						if (t && t->type == Texture::TYPE_3D) {
+							rd_tex = t->rd_texture;
+						}
+					}
+
+					if (rd_tex == RID()) {
+						rd_tex = texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_3D_WHITE);
+					}
+					u.append_id(rd_tex);
+				}
+				uniforms.push_back(u);
+			}
+			{
+				RD::Uniform u;
+				u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+				u.binding = 1;
+				if (collision_heightmap_texture.is_valid()) {
+					u.append_id(collision_heightmap_texture);
+				} else {
+					u.append_id(texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK));
+				}
+				uniforms.push_back(u);
+			}
+			p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2);
+		}
+	}
+
+	ParticlesShader::PushConstant push_constant;
+
+	int process_amount = p_particles->amount;
+
+	if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
+		process_amount *= p_particles->trail_bind_poses.size();
+	}
+	push_constant.clear = p_particles->clear;
+	push_constant.total_particles = p_particles->amount;
+	push_constant.lifetime = p_particles->lifetime;
+	push_constant.trail_size = p_particles->trail_params.size();
+	push_constant.use_fractional_delta = p_particles->fractional_delta;
+	push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit);
+	push_constant.trail_pass = false;
+
+	p_particles->force_sub_emit = false; //reset
+
+	Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
+
+	if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) {
+		//	print_line("updating subemitter buffer");
+		int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 };
+		RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero);
+		push_constant.can_emit = true;
+
+		if (sub_emitter->emitting) {
+			sub_emitter->emitting = false;
+			sub_emitter->clear = true; //will need to clear if it was emitting, sorry
+		}
+		//make sure the sub emitter processes particles too
+		sub_emitter->inactive = false;
+		sub_emitter->inactive_time = 0;
+
+		sub_emitter->force_sub_emit = true;
+
+	} else {
+		push_constant.can_emit = false;
+	}
+
+	if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) {
+		RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer);
+		p_particles->emission_buffer->particle_count = 0;
+	}
+
+	p_particles->clear = false;
+
+	if (p_particles->trail_params.size() > 1) {
+		//fill the trail params
+		for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) {
+			uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size();
+			p_particles->trail_params[i] = p_particles->frame_history[src_idx];
+		}
+	} else {
+		p_particles->trail_params[0] = p_particles->frame_history[0];
+	}
+
+	RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr());
+
+	ParticlesMaterialData *m = static_cast<ParticlesMaterialData *>(material_storage->material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES));
+	if (!m) {
+		m = static_cast<ParticlesMaterialData *>(material_storage->material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES));
+	}
+
+	ERR_FAIL_COND(!m);
+
+	p_particles->has_collision_cache = m->shader_data->uses_collision;
+
+	//todo should maybe compute all particle systems together?
+	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline);
+	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, 0);
+	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, 1);
+	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->collision_textures_uniform_set, 2);
+
+	if (m->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(m->uniform_set)) {
+		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3);
+	}
+
+	RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
+
+	if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
+		//trails requires two passes in order to catch particle starts
+		RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1);
+
+		RD::get_singleton()->compute_list_add_barrier(compute_list);
+
+		push_constant.trail_pass = true;
+		RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
+		RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1);
+	} else {
+		RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1);
+	}
+
+	RD::get_singleton()->compute_list_end();
+}
+
+void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
+	Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND(!particles);
+
+	if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
+		return;
+	}
+
+	if (particles->particle_buffer.is_null()) {
+		return; //particles have not processed yet
+	}
+
+	bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH;
+
+	//copy to sort buffer
+	if (do_sort && particles->particles_sort_buffer == RID()) {
+		uint32_t size = particles->amount;
+		if (size & 1) {
+			size++; //make multiple of 16
+		}
+		size *= sizeof(float) * 2;
+		particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size);
+
+		{
+			Vector<RD::Uniform> uniforms;
+
+			{
+				RD::Uniform u;
+				u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+				u.binding = 0;
+				u.append_id(particles->particles_sort_buffer);
+				uniforms.push_back(u);
+			}
+
+			particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1);
+		}
+	}
+
+	ParticlesShader::CopyPushConstant copy_push_constant;
+
+	if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+		int fixed_fps = 60.0;
+		if (particles->fixed_fps > 0) {
+			fixed_fps = particles->fixed_fps;
+		}
+
+		copy_push_constant.trail_size = particles->trail_bind_poses.size();
+		copy_push_constant.trail_total = particles->frame_history.size();
+		copy_push_constant.frame_delta = 1.0 / fixed_fps;
+	} else {
+		copy_push_constant.trail_size = 1;
+		copy_push_constant.trail_total = 1;
+		copy_push_constant.frame_delta = 0.0;
+	}
+
+	copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
+	copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
+	copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
+
+	copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
+	copy_push_constant.total_particles = particles->amount;
+	copy_push_constant.copy_mode_2d = false;
+
+	Vector3 axis = -p_axis; // cameras look to z negative
+
+	if (particles->use_local_coords) {
+		axis = particles->emission_transform.basis.xform_inv(axis).normalized();
+	}
+
+	copy_push_constant.sort_direction[0] = axis.x;
+	copy_push_constant.sort_direction[1] = axis.y;
+	copy_push_constant.sort_direction[2] = axis.z;
+
+	copy_push_constant.align_up[0] = p_up_axis.x;
+	copy_push_constant.align_up[1] = p_up_axis.y;
+	copy_push_constant.align_up[2] = p_up_axis.z;
+
+	copy_push_constant.align_mode = particles->transform_align;
+
+	if (do_sort) {
+		RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+
+		RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]);
+		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
+		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
+		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
+		RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
+
+		RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
+
+		RD::get_singleton()->compute_list_end();
+		RendererStorageRD::base_singleton->get_effects()->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
+	}
+
+	copy_push_constant.total_particles *= copy_push_constant.total_particles;
+
+	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+	uint32_t copy_pipeline = do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : ParticlesShader::COPY_MODE_FILL_INSTANCES;
+	copy_pipeline += particles->userdata_count * ParticlesShader::COPY_MODE_MAX;
+	copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0;
+	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[copy_pipeline]);
+	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
+	if (do_sort) {
+		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
+	}
+	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
+
+	RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
+
+	RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1);
+
+	RD::get_singleton()->compute_list_end();
+}
+
+void ParticlesStorage::_particles_update_buffers(Particles *particles) {
+	uint32_t userdata_count = 0;
+
+	const Material *material = MaterialStorage::get_singleton()->get_material(particles->process_material);
+	if (material && material->shader && material->shader->data) {
+		const ParticlesShaderData *shader_data = static_cast<const ParticlesShaderData *>(material->shader->data);
+		userdata_count = shader_data->userdata_count;
+	}
+
+	if (userdata_count != particles->userdata_count) {
+		// Mismatch userdata, re-create buffers.
+		_particles_free_data(particles);
+	}
+
+	if (particles->amount > 0 && particles->particle_buffer.is_null()) {
+		int total_amount = particles->amount;
+		if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+			total_amount *= particles->trail_bind_poses.size();
+		}
+
+		uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3;
+
+		particles->particle_buffer = RD::get_singleton()->storage_buffer_create((sizeof(ParticleData) + userdata_count * sizeof(float) * 4) * total_amount);
+
+		particles->userdata_count = userdata_count;
+
+		particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (xform_size + 1 + 1) * total_amount);
+		//needs to clear it
+
+		{
+			Vector<RD::Uniform> uniforms;
+
+			{
+				RD::Uniform u;
+				u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+				u.binding = 1;
+				u.append_id(particles->particle_buffer);
+				uniforms.push_back(u);
+			}
+			{
+				RD::Uniform u;
+				u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+				u.binding = 2;
+				u.append_id(particles->particle_instance_buffer);
+				uniforms.push_back(u);
+			}
+
+			particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
+		}
+	}
+}
+void ParticlesStorage::update_particles() {
+	while (particle_update_list) {
+		//use transform feedback to process particles
+
+		Particles *particles = particle_update_list;
+
+		//take and remove
+		particle_update_list = particles->update_list;
+		particles->update_list = nullptr;
+		particles->dirty = false;
+
+		_particles_update_buffers(particles);
+
+		if (particles->restart_request) {
+			particles->prev_ticks = 0;
+			particles->phase = 0;
+			particles->prev_phase = 0;
+			particles->clear = true;
+			particles->restart_request = false;
+		}
+
+		if (particles->inactive && !particles->emitting) {
+			//go next
+			continue;
+		}
+
+		if (particles->emitting) {
+			if (particles->inactive) {
+				//restart system from scratch
+				particles->prev_ticks = 0;
+				particles->phase = 0;
+				particles->prev_phase = 0;
+				particles->clear = true;
+			}
+			particles->inactive = false;
+			particles->inactive_time = 0;
+		} else {
+			particles->inactive_time += particles->speed_scale * RendererCompositorRD::singleton->get_frame_delta_time();
+			if (particles->inactive_time > particles->lifetime * 1.2) {
+				particles->inactive = true;
+				continue;
+			}
+		}
+
+#ifndef _MSC_VER
+#warning Should use display refresh rate for all this
+#endif
+
+		float screen_hz = 60;
+
+		int fixed_fps = 0;
+		if (particles->fixed_fps > 0) {
+			fixed_fps = particles->fixed_fps;
+		} else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+			fixed_fps = screen_hz;
+		}
+		{
+			//update trails
+			int history_size = 1;
+			int trail_steps = 1;
+			if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+				history_size = MAX(1, int(particles->trail_length * fixed_fps));
+				trail_steps = particles->trail_bind_poses.size();
+			}
+
+			if (uint32_t(history_size) != particles->frame_history.size()) {
+				particles->frame_history.resize(history_size);
+				memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size);
+			}
+
+			if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) {
+				particles->trail_params.resize(trail_steps);
+				if (particles->frame_params_buffer.is_valid()) {
+					RD::get_singleton()->free(particles->frame_params_buffer);
+				}
+				particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps);
+			}
+
+			if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) {
+				particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size());
+				particles->trail_bind_poses_dirty = true;
+			}
+
+			if (particles->trail_bind_pose_uniform_set.is_null()) {
+				Vector<RD::Uniform> uniforms;
+				{
+					RD::Uniform u;
+					u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+					u.binding = 0;
+					if (particles->trail_bind_pose_buffer.is_valid()) {
+						u.append_id(particles->trail_bind_pose_buffer);
+					} else {
+						u.append_id(MeshStorage::get_singleton()->get_default_rd_storage_buffer());
+					}
+					uniforms.push_back(u);
+				}
+
+				particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2);
+			}
+
+			if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) {
+				if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) {
+					particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16);
+				}
+
+				for (int i = 0; i < particles->trail_bind_poses.size(); i++) {
+					RendererStorageRD::store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]);
+				}
+
+				RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr());
+			}
+		}
+
+		bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
+
+		if (particles->clear && particles->pre_process_time > 0.0) {
+			double frame_time;
+			if (fixed_fps > 0) {
+				frame_time = 1.0 / fixed_fps;
+			} else {
+				frame_time = 1.0 / 30.0;
+			}
+
+			double todo = particles->pre_process_time;
+
+			while (todo >= 0) {
+				_particles_process(particles, frame_time);
+				todo -= frame_time;
+			}
+		}
+
+		if (fixed_fps > 0) {
+			double frame_time;
+			double decr;
+			if (zero_time_scale) {
+				frame_time = 0.0;
+				decr = 1.0 / fixed_fps;
+			} else {
+				frame_time = 1.0 / fixed_fps;
+				decr = frame_time;
+			}
+			double delta = RendererCompositorRD::singleton->get_frame_delta_time();
+			if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
+				delta = 0.1;
+			} else if (delta <= 0.0) { //unlikely but..
+				delta = 0.001;
+			}
+			double todo = particles->frame_remainder + delta;
+
+			while (todo >= frame_time) {
+				_particles_process(particles, frame_time);
+				todo -= decr;
+			}
+
+			particles->frame_remainder = todo;
+
+		} else {
+			if (zero_time_scale) {
+				_particles_process(particles, 0.0);
+			} else {
+				_particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time());
+			}
+		}
+
+		//copy particles to instance buffer
+
+		if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
+			//does not need view dependent operation, do copy here
+			ParticlesShader::CopyPushConstant copy_push_constant;
+
+			int total_amount = particles->amount;
+			if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+				total_amount *= particles->trail_bind_poses.size();
+			}
+
+			// Affect 2D only.
+			if (particles->use_local_coords) {
+				// In local mode, particle positions are calculated locally (relative to the node position)
+				// and they're also drawn locally.
+				// It works as expected, so we just pass an identity transform.
+				RendererStorageRD::store_transform(Transform3D(), copy_push_constant.inv_emission_transform);
+			} else {
+				// In global mode, particle positions are calculated globally (relative to the canvas origin)
+				// but they're drawn locally.
+				// So, we need to pass the inverse of the emission transform to bring the
+				// particles to local coordinates before drawing.
+				Transform3D inv = particles->emission_transform.affine_inverse();
+				RendererStorageRD::store_transform(inv, copy_push_constant.inv_emission_transform);
+			}
+
+			copy_push_constant.total_particles = total_amount;
+			copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
+			copy_push_constant.align_mode = particles->transform_align;
+			copy_push_constant.align_up[0] = 0;
+			copy_push_constant.align_up[1] = 0;
+			copy_push_constant.align_up[2] = 0;
+
+			if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+				copy_push_constant.trail_size = particles->trail_bind_poses.size();
+				copy_push_constant.trail_total = particles->frame_history.size();
+				copy_push_constant.frame_delta = 1.0 / fixed_fps;
+			} else {
+				copy_push_constant.trail_size = 1;
+				copy_push_constant.trail_total = 1;
+				copy_push_constant.frame_delta = 0.0;
+			}
+
+			copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
+			copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
+			copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
+
+			RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+			copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0;
+			RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]);
+			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
+			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
+			RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
+
+			RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1);
+
+			RD::get_singleton()->compute_list_end();
+		}
+
+		particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+	}
+}
+
+bool ParticlesStorage::particles_is_inactive(RID p_particles) const {
+	ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
+	const Particles *particles = particles_owner.get_or_null(p_particles);
+	ERR_FAIL_COND_V(!particles, false);
+	return !particles->emitting && particles->inactive;
+}
+
+/* Particles SHADER */
+
+void ParticlesStorage::ParticlesShaderData::set_code(const String &p_code) {
+	ParticlesStorage *particles_storage = ParticlesStorage::get_singleton();
+	//compile
+
+	code = p_code;
+	valid = false;
+	ubo_size = 0;
+	uniforms.clear();
+	uses_collision = false;
+
+	if (code.is_empty()) {
+		return; //just invalid, but no error
+	}
+
+	ShaderCompiler::GeneratedCode gen_code;
+	ShaderCompiler::IdentifierActions actions;
+	actions.entry_point_stages["start"] = ShaderCompiler::STAGE_COMPUTE;
+	actions.entry_point_stages["process"] = ShaderCompiler::STAGE_COMPUTE;
+
+	/*
+	uses_time = false;
+
+	actions.render_mode_flags["use_half_res_pass"] = &uses_half_res;
+	actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res;
+
+	actions.usage_flag_pointers["TIME"] = &uses_time;
+*/
+
+	actions.usage_flag_pointers["COLLIDED"] = &uses_collision;
+
+	userdata_count = 0;
+	for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
+		userdatas_used[i] = false;
+		actions.usage_flag_pointers["USERDATA" + itos(i + 1)] = &userdatas_used[i];
+	}
+
+	actions.uniforms = &uniforms;
+
+	Error err = particles_storage->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code);
+	ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
+
+	if (version.is_null()) {
+		version = particles_storage->particles_shader.shader.version_create();
+	}
+
+	for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
+		if (userdatas_used[i]) {
+			userdata_count++;
+		}
+	}
+
+	particles_storage->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_COMPUTE], gen_code.defines);
+	ERR_FAIL_COND(!particles_storage->particles_shader.shader.version_is_valid(version));
+
+	ubo_size = gen_code.uniform_total_size;
+	ubo_offsets = gen_code.uniform_offsets;
+	texture_uniforms = gen_code.texture_uniforms;
+
+	//update pipelines
+
+	pipeline = RD::get_singleton()->compute_pipeline_create(particles_storage->particles_shader.shader.version_get_shader(version, 0));
+
+	valid = true;
+}
+
+void ParticlesStorage::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
+	if (!p_texture.is_valid()) {
+		if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+			default_texture_params[p_name].erase(p_index);
+
+			if (default_texture_params[p_name].is_empty()) {
+				default_texture_params.erase(p_name);
+			}
+		}
+	} else {
+		if (!default_texture_params.has(p_name)) {
+			default_texture_params[p_name] = Map<int, RID>();
+		}
+		default_texture_params[p_name][p_index] = p_texture;
+	}
+}
+
+void ParticlesStorage::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
+	Map<int, StringName> order;
+
+	for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+		if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+			continue;
+		}
+
+		if (E.value.texture_order >= 0) {
+			order[E.value.texture_order + 100000] = E.key;
+		} else {
+			order[E.value.order] = E.key;
+		}
+	}
+
+	for (const KeyValue<int, StringName> &E : order) {
+		PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
+		pi.name = E.value;
+		p_param_list->push_back(pi);
+	}
+}
+
+void ParticlesStorage::ParticlesShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
+	for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+		if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+			continue;
+		}
+
+		RendererMaterialStorage::InstanceShaderParam p;
+		p.info = ShaderLanguage::uniform_to_property_info(E.value);
+		p.info.name = E.key; //supply name
+		p.index = E.value.instance_index;
+		p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
+		p_param_list->push_back(p);
+	}
+}
+
+bool ParticlesStorage::ParticlesShaderData::is_param_texture(const StringName &p_param) const {
+	if (!uniforms.has(p_param)) {
+		return false;
+	}
+
+	return uniforms[p_param].texture_order >= 0;
+}
+
+bool ParticlesStorage::ParticlesShaderData::is_animated() const {
+	return false;
+}
+
+bool ParticlesStorage::ParticlesShaderData::casts_shadows() const {
+	return false;
+}
+
+Variant ParticlesStorage::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const {
+	if (uniforms.has(p_parameter)) {
+		ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
+		Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
+		return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
+	}
+	return Variant();
+}
+
+RS::ShaderNativeSourceCode ParticlesStorage::ParticlesShaderData::get_native_source_code() const {
+	return ParticlesStorage::get_singleton()->particles_shader.shader.version_get_native_source_code(version);
+}
+
+ParticlesStorage::ParticlesShaderData::ParticlesShaderData() {
+	valid = false;
+}
+
+ParticlesStorage::ParticlesShaderData::~ParticlesShaderData() {
+	//pipeline variants will clear themselves if shader is gone
+	if (version.is_valid()) {
+		ParticlesStorage::get_singleton()->particles_shader.shader.version_free(version);
+	}
+}
+
+ShaderData *ParticlesStorage::_create_particles_shader_func() {
+	ParticlesShaderData *shader_data = memnew(ParticlesShaderData);
+	return shader_data;
+}
+
+bool ParticlesStorage::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+	return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, ParticlesStorage::get_singleton()->particles_shader.shader.version_get_shader(shader_data->version, 0), 3);
+}
+
+ParticlesStorage::ParticlesMaterialData::~ParticlesMaterialData() {
+	free_parameters_uniform_set(uniform_set);
+}
+
+MaterialData *ParticlesStorage::_create_particles_material_func(ParticlesShaderData *p_shader) {
+	ParticlesMaterialData *material_data = memnew(ParticlesMaterialData);
+	material_data->shader_data = p_shader;
+	//update will happen later anyway so do nothing.
+	return material_data;
+}
+////////
+
+/* PARTICLES COLLISION API */
+
+RID ParticlesStorage::particles_collision_allocate() {
+	return particles_collision_owner.allocate_rid();
+}
+void ParticlesStorage::particles_collision_initialize(RID p_rid) {
+	particles_collision_owner.initialize_rid(p_rid, ParticlesCollision());
+}
+
+void ParticlesStorage::particles_collision_free(RID p_rid) {
+	ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_rid);
+
+	if (particles_collision->heightfield_texture.is_valid()) {
+		RD::get_singleton()->free(particles_collision->heightfield_texture);
+	}
+	particles_collision->dependency.deleted_notify(p_rid);
+	particles_collision_owner.free(p_rid);
+}
+
+RID ParticlesStorage::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
+	ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+	ERR_FAIL_COND_V(!particles_collision, RID());
+	ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID());
+
+	if (particles_collision->heightfield_texture == RID()) {
+		//create
+		int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 };
+		Size2i size;
+		if (particles_collision->extents.x > particles_collision->extents.z) {
+			size.x = resolutions[particles_collision->heightfield_resolution];
+			size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x);
+		} else {
+			size.y = resolutions[particles_collision->heightfield_resolution];
+			size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y);
+		}
+
+		RD::TextureFormat tf;
+		tf.format = RD::DATA_FORMAT_D32_SFLOAT;
+		tf.width = size.x;
+		tf.height = size.y;
+		tf.texture_type = RD::TEXTURE_TYPE_2D;
+		tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+
+		particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+		Vector<RID> fb_tex;
+		fb_tex.push_back(particles_collision->heightfield_texture);
+		particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex);
+		particles_collision->heightfield_fb_size = size;
+	}
+
+	return particles_collision->heightfield_fb;
+}
+
+void ParticlesStorage::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
+	ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+	ERR_FAIL_COND(!particles_collision);
+
+	if (p_type == particles_collision->type) {
+		return;
+	}
+
+	if (particles_collision->heightfield_texture.is_valid()) {
+		RD::get_singleton()->free(particles_collision->heightfield_texture);
+		particles_collision->heightfield_texture = RID();
+	}
+	particles_collision->type = p_type;
+	particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+}
+
+void ParticlesStorage::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
+	ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+	ERR_FAIL_COND(!particles_collision);
+	particles_collision->cull_mask = p_cull_mask;
+}
+
+void ParticlesStorage::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {
+	ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+	ERR_FAIL_COND(!particles_collision);
+
+	particles_collision->radius = p_radius;
+	particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+}
+
+void ParticlesStorage::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
+	ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+	ERR_FAIL_COND(!particles_collision);
+
+	particles_collision->extents = p_extents;
+	particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+}
+
+void ParticlesStorage::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) {
+	ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+	ERR_FAIL_COND(!particles_collision);
+
+	particles_collision->attractor_strength = p_strength;
+}
+
+void ParticlesStorage::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) {
+	ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+	ERR_FAIL_COND(!particles_collision);
+
+	particles_collision->attractor_directionality = p_directionality;
+}
+
+void ParticlesStorage::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) {
+	ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+	ERR_FAIL_COND(!particles_collision);
+
+	particles_collision->attractor_attenuation = p_curve;
+}
+
+void ParticlesStorage::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
+	ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+	ERR_FAIL_COND(!particles_collision);
+
+	particles_collision->field_texture = p_texture;
+}
+
+void ParticlesStorage::particles_collision_height_field_update(RID p_particles_collision) {
+	ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+	ERR_FAIL_COND(!particles_collision);
+	particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+}
+
+void ParticlesStorage::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
+	ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+	ERR_FAIL_COND(!particles_collision);
+	ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
+
+	if (particles_collision->heightfield_resolution == p_resolution) {
+		return;
+	}
+
+	particles_collision->heightfield_resolution = p_resolution;
+
+	if (particles_collision->heightfield_texture.is_valid()) {
+		RD::get_singleton()->free(particles_collision->heightfield_texture);
+		particles_collision->heightfield_texture = RID();
+	}
+}
+
+AABB ParticlesStorage::particles_collision_get_aabb(RID p_particles_collision) const {
+	ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+	ERR_FAIL_COND_V(!particles_collision, AABB());
+
+	switch (particles_collision->type) {
+		case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
+		case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
+			AABB aabb;
+			aabb.position = -Vector3(1, 1, 1) * particles_collision->radius;
+			aabb.size = Vector3(2, 2, 2) * particles_collision->radius;
+			return aabb;
+		}
+		default: {
+			AABB aabb;
+			aabb.position = -particles_collision->extents;
+			aabb.size = particles_collision->extents * 2;
+			return aabb;
+		}
+	}
+
+	return AABB();
+}
+
+Vector3 ParticlesStorage::particles_collision_get_extents(RID p_particles_collision) const {
+	const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+	ERR_FAIL_COND_V(!particles_collision, Vector3());
+	return particles_collision->extents;
+}
+
+bool ParticlesStorage::particles_collision_is_heightfield(RID p_particles_collision) const {
+	const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+	ERR_FAIL_COND_V(!particles_collision, false);
+	return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
+}
+
+RID ParticlesStorage::particles_collision_instance_create(RID p_collision) {
+	ParticlesCollisionInstance pci;
+	pci.collision = p_collision;
+	return particles_collision_instance_owner.make_rid(pci);
+}
+
+void ParticlesStorage::particles_collision_instance_free(RID p_rid) {
+	particles_collision_instance_owner.free(p_rid);
+}
+
+void ParticlesStorage::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
+	ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
+	ERR_FAIL_COND(!pci);
+	pci->transform = p_transform;
+}
+
+void ParticlesStorage::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
+	ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
+	ERR_FAIL_COND(!pci);
+	pci->active = p_active;
+}

+ 565 - 0
servers/rendering/renderer_rd/storage_rd/particles_storage.h

@@ -0,0 +1,565 @@
+/*************************************************************************/
+/*  particles_storage.h                                                  */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#ifndef PARTICLES_STORAGE_RD_H
+#define PARTICLES_STORAGE_RD_H
+
+#include "core/templates/local_vector.h"
+#include "core/templates/rid_owner.h"
+#include "core/templates/self_list.h"
+#include "servers/rendering/renderer_rd/shaders/particles.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h"
+#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
+#include "servers/rendering/renderer_storage.h"
+#include "servers/rendering/shader_compiler.h"
+#include "servers/rendering/storage/particles_storage.h"
+
+namespace RendererRD {
+
+/* PARTICLES */
+
+struct ParticleData {
+	float xform[16];
+	float velocity[3];
+	uint32_t active;
+	float color[4];
+	float custom[3];
+	float lifetime;
+};
+
+struct ParticlesFrameParams {
+	enum {
+		MAX_ATTRACTORS = 32,
+		MAX_COLLIDERS = 32,
+		MAX_3D_TEXTURES = 7
+	};
+
+	enum AttractorType {
+		ATTRACTOR_TYPE_SPHERE,
+		ATTRACTOR_TYPE_BOX,
+		ATTRACTOR_TYPE_VECTOR_FIELD,
+	};
+
+	struct Attractor {
+		float transform[16];
+		float extents[3]; //exents or radius
+		uint32_t type;
+
+		uint32_t texture_index; //texture index for vector field
+		float strength;
+		float attenuation;
+		float directionality;
+	};
+
+	enum CollisionType {
+		COLLISION_TYPE_SPHERE,
+		COLLISION_TYPE_BOX,
+		COLLISION_TYPE_SDF,
+		COLLISION_TYPE_HEIGHT_FIELD,
+		COLLISION_TYPE_2D_SDF,
+
+	};
+
+	struct Collider {
+		float transform[16];
+		float extents[3]; //exents or radius
+		uint32_t type;
+
+		uint32_t texture_index; //texture index for vector field
+		real_t scale;
+		uint32_t pad[2];
+	};
+
+	uint32_t emitting;
+	float system_phase;
+	float prev_system_phase;
+	uint32_t cycle;
+
+	real_t explosiveness;
+	real_t randomness;
+	float time;
+	float delta;
+
+	uint32_t frame;
+	uint32_t pad0;
+	uint32_t pad1;
+	uint32_t pad2;
+
+	uint32_t random_seed;
+	uint32_t attractor_count;
+	uint32_t collider_count;
+	float particle_size;
+
+	float emission_transform[16];
+
+	Attractor attractors[MAX_ATTRACTORS];
+	Collider colliders[MAX_COLLIDERS];
+};
+
+struct ParticleEmissionBufferData {
+};
+
+struct ParticleEmissionBuffer {
+	struct Data {
+		float xform[16];
+		float velocity[3];
+		uint32_t flags;
+		float color[4];
+		float custom[4];
+	};
+
+	int32_t particle_count;
+	int32_t particle_max;
+	uint32_t pad1;
+	uint32_t pad2;
+	Data data[1]; //its 2020 and empty arrays are still non standard in C++
+};
+
+struct Particles {
+	RS::ParticlesMode mode = RS::PARTICLES_MODE_3D;
+	bool inactive = true;
+	double inactive_time = 0.0;
+	bool emitting = false;
+	bool one_shot = false;
+	int amount = 0;
+	double lifetime = 1.0;
+	double pre_process_time = 0.0;
+	real_t explosiveness = 0.0;
+	real_t randomness = 0.0;
+	bool restart_request = false;
+	AABB custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8));
+	bool use_local_coords = true;
+	bool has_collision_cache = false;
+
+	bool has_sdf_collision = false;
+	Transform2D sdf_collision_transform;
+	Rect2 sdf_collision_to_screen;
+	RID sdf_collision_texture;
+
+	RID process_material;
+	uint32_t frame_counter = 0;
+	RS::ParticlesTransformAlign transform_align = RS::PARTICLES_TRANSFORM_ALIGN_DISABLED;
+
+	RS::ParticlesDrawOrder draw_order = RS::PARTICLES_DRAW_ORDER_INDEX;
+
+	Vector<RID> draw_passes;
+	Vector<Transform3D> trail_bind_poses;
+	bool trail_bind_poses_dirty = false;
+	RID trail_bind_pose_buffer;
+	RID trail_bind_pose_uniform_set;
+
+	RID particle_buffer;
+	RID particle_instance_buffer;
+	RID frame_params_buffer;
+
+	uint32_t userdata_count = 0;
+
+	RID particles_material_uniform_set;
+	RID particles_copy_uniform_set;
+	RID particles_transforms_buffer_uniform_set;
+	RID collision_textures_uniform_set;
+
+	RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
+	uint32_t collision_3d_textures_used = 0;
+	RID collision_heightmap_texture;
+
+	RID particles_sort_buffer;
+	RID particles_sort_uniform_set;
+
+	bool dirty = false;
+	Particles *update_list = nullptr;
+
+	RID sub_emitter;
+
+	double phase = 0.0;
+	double prev_phase = 0.0;
+	uint64_t prev_ticks = 0;
+	uint32_t random_seed = 0;
+
+	uint32_t cycle_number = 0;
+
+	double speed_scale = 1.0;
+
+	int fixed_fps = 30;
+	bool interpolate = true;
+	bool fractional_delta = false;
+	double frame_remainder = 0;
+	real_t collision_base_size = 0.01;
+
+	bool clear = true;
+
+	bool force_sub_emit = false;
+
+	Transform3D emission_transform;
+
+	Vector<uint8_t> emission_buffer_data;
+
+	ParticleEmissionBuffer *emission_buffer = nullptr;
+	RID emission_storage_buffer;
+
+	Set<RID> collisions;
+
+	RendererStorage::Dependency dependency;
+
+	double trail_length = 1.0;
+	bool trails_enabled = false;
+	LocalVector<ParticlesFrameParams> frame_history;
+	LocalVector<ParticlesFrameParams> trail_params;
+
+	Particles() {
+	}
+};
+
+/* Particles Collision */
+
+struct ParticlesCollision {
+	RS::ParticlesCollisionType type = RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT;
+	uint32_t cull_mask = 0xFFFFFFFF;
+	float radius = 1.0;
+	Vector3 extents = Vector3(1, 1, 1);
+	float attractor_strength = 1.0;
+	float attractor_attenuation = 1.0;
+	float attractor_directionality = 0.0;
+	RID field_texture;
+	RID heightfield_texture;
+	RID heightfield_fb;
+	Size2i heightfield_fb_size;
+
+	RS::ParticlesCollisionHeightfieldResolution heightfield_resolution = RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024;
+
+	RendererStorage::Dependency dependency;
+};
+
+struct ParticlesCollisionInstance {
+	RID collision;
+	Transform3D transform;
+	bool active = false;
+};
+
+class ParticlesStorage : public RendererParticlesStorage {
+private:
+	static ParticlesStorage *singleton;
+
+	/* PARTICLES */
+
+	void _particles_process(Particles *p_particles, double p_delta);
+	void _particles_allocate_emission_buffer(Particles *particles);
+	void _particles_free_data(Particles *particles);
+	void _particles_update_buffers(Particles *particles);
+
+	struct ParticlesShader {
+		struct PushConstant {
+			float lifetime;
+			uint32_t clear;
+			uint32_t total_particles;
+			uint32_t trail_size;
+
+			uint32_t use_fractional_delta;
+			uint32_t sub_emitter_mode;
+			uint32_t can_emit;
+			uint32_t trail_pass;
+		};
+
+		ParticlesShaderRD shader;
+		ShaderCompiler compiler;
+
+		RID default_shader;
+		RID default_material;
+		RID default_shader_rd;
+
+		RID base_uniform_set;
+
+		struct CopyPushConstant {
+			float sort_direction[3];
+			uint32_t total_particles;
+
+			uint32_t trail_size;
+			uint32_t trail_total;
+			float frame_delta;
+			float frame_remainder;
+
+			float align_up[3];
+			uint32_t align_mode;
+
+			uint32_t order_by_lifetime;
+			uint32_t lifetime_split;
+			uint32_t lifetime_reverse;
+			uint32_t copy_mode_2d;
+
+			float inv_emission_transform[16];
+		};
+
+		enum {
+			MAX_USERDATAS = 6
+		};
+		enum {
+			COPY_MODE_FILL_INSTANCES,
+			COPY_MODE_FILL_SORT_BUFFER,
+			COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER,
+			COPY_MODE_MAX,
+		};
+
+		ParticlesCopyShaderRD copy_shader;
+		RID copy_shader_version;
+		RID copy_pipelines[COPY_MODE_MAX * (MAX_USERDATAS + 1)];
+
+		LocalVector<float> pose_update_buffer;
+
+	} particles_shader;
+
+	Particles *particle_update_list = nullptr;
+
+	mutable RID_Owner<Particles, true> particles_owner;
+
+	/* Particle Shader */
+
+	struct ParticlesShaderData : public ShaderData {
+		bool valid;
+		RID version;
+		bool uses_collision = false;
+
+		//PipelineCacheRD pipelines[SKY_VERSION_MAX];
+		Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+		Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
+
+		Vector<uint32_t> ubo_offsets;
+		uint32_t ubo_size;
+
+		String path;
+		String code;
+		Map<StringName, Map<int, RID>> default_texture_params;
+
+		RID pipeline;
+
+		bool uses_time = false;
+
+		bool userdatas_used[ParticlesShader::MAX_USERDATAS] = {};
+		uint32_t userdata_count = 0;
+
+		virtual void set_code(const String &p_Code);
+		virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
+		virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
+		virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
+		virtual bool is_param_texture(const StringName &p_param) const;
+		virtual bool is_animated() const;
+		virtual bool casts_shadows() const;
+		virtual Variant get_default_parameter(const StringName &p_parameter) const;
+		virtual RS::ShaderNativeSourceCode get_native_source_code() const;
+
+		ParticlesShaderData();
+		virtual ~ParticlesShaderData();
+	};
+
+	ShaderData *_create_particles_shader_func();
+	static ShaderData *_create_particles_shader_funcs() {
+		return ParticlesStorage::get_singleton()->_create_particles_shader_func();
+	}
+
+	struct ParticlesMaterialData : public MaterialData {
+		ParticlesShaderData *shader_data = nullptr;
+		RID uniform_set;
+
+		virtual void set_render_priority(int p_priority) {}
+		virtual void set_next_pass(RID p_pass) {}
+		virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+		virtual ~ParticlesMaterialData();
+	};
+
+	MaterialData *_create_particles_material_func(ParticlesShaderData *p_shader);
+	static MaterialData *_create_particles_material_funcs(ShaderData *p_shader) {
+		return ParticlesStorage::get_singleton()->_create_particles_material_func(static_cast<ParticlesShaderData *>(p_shader));
+	}
+
+	/* Particles Collision */
+
+	mutable RID_Owner<ParticlesCollision, true> particles_collision_owner;
+
+	mutable RID_Owner<ParticlesCollisionInstance> particles_collision_instance_owner;
+
+public:
+	static ParticlesStorage *get_singleton();
+
+	ParticlesStorage();
+	virtual ~ParticlesStorage();
+
+	/* PARTICLES */
+
+	Particles *get_particles(RID p_rid) { return particles_owner.get_or_null(p_rid); }
+	bool owns_particles(RID p_rid) { return particles_owner.owns(p_rid); }
+
+	virtual RID particles_allocate() override;
+	virtual void particles_initialize(RID p_particles_collision) override;
+	virtual void particles_free(RID p_rid) override;
+
+	virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override;
+	virtual void particles_set_emitting(RID p_particles, bool p_emitting) override;
+	virtual void particles_set_amount(RID p_particles, int p_amount) override;
+	virtual void particles_set_lifetime(RID p_particles, double p_lifetime) override;
+	virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) override;
+	virtual void particles_set_pre_process_time(RID p_particles, double p_time) override;
+	virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override;
+	virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override;
+	virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override;
+	virtual void particles_set_speed_scale(RID p_particles, double p_scale) override;
+	virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override;
+	virtual void particles_set_process_material(RID p_particles, RID p_material) override;
+	virtual RID particles_get_process_material(RID p_particles) const override;
+
+	virtual void particles_set_fixed_fps(RID p_particles, int p_fps) override;
+	virtual void particles_set_interpolate(RID p_particles, bool p_enable) override;
+	virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) override;
+	virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) override;
+	virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override;
+
+	virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) override;
+	virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override;
+
+	virtual void particles_restart(RID p_particles) override;
+	virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override;
+
+	virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override;
+
+	virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override;
+
+	virtual void particles_set_draw_passes(RID p_particles, int p_count) override;
+	virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override;
+
+	virtual void particles_request_process(RID p_particles) override;
+	virtual AABB particles_get_current_aabb(RID p_particles) override;
+	virtual AABB particles_get_aabb(RID p_particles) const override;
+
+	virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override;
+
+	virtual bool particles_get_emitting(RID p_particles) override;
+	virtual int particles_get_draw_passes(RID p_particles) const override;
+	virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override;
+
+	virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override;
+
+	virtual bool particles_is_inactive(RID p_particles) const override;
+
+	_FORCE_INLINE_ RS::ParticlesMode particles_get_mode(RID p_particles) {
+		Particles *particles = particles_owner.get_or_null(p_particles);
+		ERR_FAIL_COND_V(!particles, RS::PARTICLES_MODE_2D);
+		return particles->mode;
+	}
+
+	_FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles, uint32_t &r_trail_divisor) {
+		Particles *particles = particles_owner.get_or_null(p_particles);
+		ERR_FAIL_COND_V(!particles, 0);
+
+		if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+			r_trail_divisor = particles->trail_bind_poses.size();
+		} else {
+			r_trail_divisor = 1;
+		}
+
+		return particles->amount * r_trail_divisor;
+	}
+
+	_FORCE_INLINE_ bool particles_has_collision(RID p_particles) {
+		Particles *particles = particles_owner.get_or_null(p_particles);
+		ERR_FAIL_COND_V(!particles, 0);
+
+		return particles->has_collision_cache;
+	}
+
+	_FORCE_INLINE_ uint32_t particles_is_using_local_coords(RID p_particles) {
+		Particles *particles = particles_owner.get_or_null(p_particles);
+		ERR_FAIL_COND_V(!particles, false);
+
+		return particles->use_local_coords;
+	}
+
+	_FORCE_INLINE_ RID particles_get_instance_buffer_uniform_set(RID p_particles, RID p_shader, uint32_t p_set) {
+		Particles *particles = particles_owner.get_or_null(p_particles);
+		ERR_FAIL_COND_V(!particles, RID());
+		if (particles->particles_transforms_buffer_uniform_set.is_null()) {
+			_particles_update_buffers(particles);
+
+			Vector<RD::Uniform> uniforms;
+
+			{
+				RD::Uniform u;
+				u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+				u.binding = 0;
+				u.append_id(particles->particle_instance_buffer);
+				uniforms.push_back(u);
+			}
+
+			particles->particles_transforms_buffer_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
+		}
+
+		return particles->particles_transforms_buffer_uniform_set;
+	}
+
+	virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance) override;
+	virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) override;
+	virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override;
+
+	virtual void update_particles() override;
+
+	/* Particles Collision */
+
+	ParticlesCollision *get_particles_collision(RID p_rid) { return particles_collision_owner.get_or_null(p_rid); }
+	bool owns_particles_collision(RID p_rid) { return particles_collision_owner.owns(p_rid); }
+
+	virtual RID particles_collision_allocate() override;
+	virtual void particles_collision_initialize(RID p_particles_collision) override;
+	virtual void particles_collision_free(RID p_rid) override;
+
+	virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override;
+	virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override;
+	virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override; //for spheres
+	virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override; //for non-spheres
+	virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override;
+	virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override;
+	virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override;
+	virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override; //for SDF and vector field, heightfield is dynamic
+	virtual void particles_collision_height_field_update(RID p_particles_collision) override; //for SDF and vector field
+	virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override; //for SDF and vector field
+	virtual AABB particles_collision_get_aabb(RID p_particles_collision) const override;
+	Vector3 particles_collision_get_extents(RID p_particles_collision) const;
+	virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override;
+	virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override;
+
+	//used from 2D and 3D
+	ParticlesCollisionInstance *get_particles_collision_instance(RID p_rid) { return particles_collision_instance_owner.get_or_null(p_rid); }
+	bool owns_particles_collision_instance(RID p_rid) { return particles_collision_instance_owner.owns(p_rid); }
+
+	virtual RID particles_collision_instance_create(RID p_collision) override;
+	virtual void particles_collision_instance_free(RID p_rid) override;
+	virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override;
+	virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override;
+};
+
+} // namespace RendererRD
+
+#endif // !PARTICLES_STORAGE_RD_H

+ 2 - 2
servers/rendering/renderer_rd/storage_rd/texture_storage.cpp

@@ -470,7 +470,7 @@ void TextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS:
 }
 }
 
 
 bool TextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
 bool TextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
-	RendererStorageRD *storage = RendererStorageRD::base_singleton;
+	MaterialStorage *material_storage = MaterialStorage::get_singleton();
 
 
 	CanvasTexture *ct = nullptr;
 	CanvasTexture *ct = nullptr;
 	Texture *t = get_texture(p_texture);
 	Texture *t = get_texture(p_texture);
@@ -552,7 +552,7 @@ bool TextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasIte
 			RD::Uniform u;
 			RD::Uniform u;
 			u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
 			u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
 			u.binding = 3;
 			u.binding = 3;
-			u.append_id(storage->sampler_rd_get_default(filter, repeat));
+			u.append_id(material_storage->sampler_rd_get_default(filter, repeat));
 			uniforms.push_back(u);
 			uniforms.push_back(u);
 		}
 		}
 
 

+ 17 - 17
servers/rendering/renderer_scene_cull.cpp

@@ -228,7 +228,7 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) {
 		voxel_gi->lights.insert(A);
 		voxel_gi->lights.insert(A);
 	} else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
 	} else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
 		InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data);
 		InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data);
-		RSG::storage->particles_add_collision(A->base, collision->instance);
+		RSG::particles_storage->particles_add_collision(A->base, collision->instance);
 	}
 	}
 }
 }
 
 
@@ -344,7 +344,7 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) {
 		voxel_gi->lights.erase(A);
 		voxel_gi->lights.erase(A);
 	} else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
 	} else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
 		InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data);
 		InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data);
-		RSG::storage->particles_remove_collision(A->base, collision->instance);
+		RSG::particles_storage->particles_remove_collision(A->base, collision->instance);
 	}
 	}
 }
 }
 
 
@@ -659,8 +659,8 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
 			} break;
 			} break;
 			case RS::INSTANCE_PARTICLES_COLLISION: {
 			case RS::INSTANCE_PARTICLES_COLLISION: {
 				InstanceParticlesCollisionData *collision = memnew(InstanceParticlesCollisionData);
 				InstanceParticlesCollisionData *collision = memnew(InstanceParticlesCollisionData);
-				collision->instance = RSG::storage->particles_collision_instance_create(p_base);
-				RSG::storage->particles_collision_instance_set_active(collision->instance, instance->visible);
+				collision->instance = RSG::particles_storage->particles_collision_instance_create(p_base);
+				RSG::particles_storage->particles_collision_instance_set_active(collision->instance, instance->visible);
 				instance->base_data = collision;
 				instance->base_data = collision;
 			} break;
 			} break;
 			case RS::INSTANCE_FOG_VOLUME: {
 			case RS::INSTANCE_FOG_VOLUME: {
@@ -941,7 +941,7 @@ void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) {
 
 
 	if (instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
 	if (instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
 		InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data);
 		InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data);
-		RSG::storage->particles_collision_instance_set_active(collision->instance, p_visible);
+		RSG::particles_storage->particles_collision_instance_set_active(collision->instance, p_visible);
 	}
 	}
 
 
 	if (instance->base_type == RS::INSTANCE_FOG_VOLUME) {
 	if (instance->base_type == RS::INSTANCE_FOG_VOLUME) {
@@ -1529,15 +1529,15 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
 
 
 		scene_render->voxel_gi_instance_set_transform_to_data(voxel_gi->probe_instance, p_instance->transform);
 		scene_render->voxel_gi_instance_set_transform_to_data(voxel_gi->probe_instance, p_instance->transform);
 	} else if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
 	} else if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
-		RSG::storage->particles_set_emission_transform(p_instance->base, p_instance->transform);
+		RSG::particles_storage->particles_set_emission_transform(p_instance->base, p_instance->transform);
 	} else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
 	} else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
 		InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(p_instance->base_data);
 		InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(p_instance->base_data);
 
 
 		//remove materials no longer used and un-own them
 		//remove materials no longer used and un-own them
-		if (RSG::storage->particles_collision_is_heightfield(p_instance->base)) {
+		if (RSG::particles_storage->particles_collision_is_heightfield(p_instance->base)) {
 			heightfield_particle_colliders_update_list.insert(p_instance);
 			heightfield_particle_colliders_update_list.insert(p_instance);
 		}
 		}
-		RSG::storage->particles_collision_instance_set_transform(collision->instance, p_instance->transform);
+		RSG::particles_storage->particles_collision_instance_set_transform(collision->instance, p_instance->transform);
 	} else if (p_instance->base_type == RS::INSTANCE_FOG_VOLUME) {
 	} else if (p_instance->base_type == RS::INSTANCE_FOG_VOLUME) {
 		InstanceFogVolumeData *volume = static_cast<InstanceFogVolumeData *>(p_instance->base_data);
 		InstanceFogVolumeData *volume = static_cast<InstanceFogVolumeData *>(p_instance->base_data);
 		scene_render->fog_volume_instance_set_transform(volume->instance, p_instance->transform);
 		scene_render->fog_volume_instance_set_transform(volume->instance, p_instance->transform);
@@ -1864,12 +1864,12 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) {
 			if (p_instance->custom_aabb) {
 			if (p_instance->custom_aabb) {
 				new_aabb = *p_instance->custom_aabb;
 				new_aabb = *p_instance->custom_aabb;
 			} else {
 			} else {
-				new_aabb = RSG::storage->particles_get_aabb(p_instance->base);
+				new_aabb = RSG::particles_storage->particles_get_aabb(p_instance->base);
 			}
 			}
 
 
 		} break;
 		} break;
 		case RenderingServer::INSTANCE_PARTICLES_COLLISION: {
 		case RenderingServer::INSTANCE_PARTICLES_COLLISION: {
-			new_aabb = RSG::storage->particles_collision_get_aabb(p_instance->base);
+			new_aabb = RSG::particles_storage->particles_collision_get_aabb(p_instance->base);
 
 
 		} break;
 		} break;
 		case RenderingServer::INSTANCE_FOG_VOLUME: {
 		case RenderingServer::INSTANCE_FOG_VOLUME: {
@@ -2714,14 +2714,14 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
 						mesh_visible = true;
 						mesh_visible = true;
 					} else if (base_type == RS::INSTANCE_PARTICLES) {
 					} else if (base_type == RS::INSTANCE_PARTICLES) {
 						//particles visible? process them
 						//particles visible? process them
-						if (RSG::storage->particles_is_inactive(idata.base_rid)) {
+						if (RSG::particles_storage->particles_is_inactive(idata.base_rid)) {
 							//but if nothing is going on, don't do it.
 							//but if nothing is going on, don't do it.
 							keep = false;
 							keep = false;
 						} else {
 						} else {
 							cull_data.cull->lock.lock();
 							cull_data.cull->lock.lock();
-							RSG::storage->particles_request_process(idata.base_rid);
+							RSG::particles_storage->particles_request_process(idata.base_rid);
 							cull_data.cull->lock.unlock();
 							cull_data.cull->lock.unlock();
-							RSG::storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized(), cull_data.cam_transform.basis.get_axis(1).normalized());
+							RSG::particles_storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized(), cull_data.cam_transform.basis.get_axis(1).normalized());
 							//particles visible? request redraw
 							//particles visible? request redraw
 							RenderingServerDefault::redraw_request();
 							RenderingServerDefault::redraw_request();
 						}
 						}
@@ -3592,7 +3592,7 @@ void RendererSceneCull::render_particle_colliders() {
 	while (heightfield_particle_colliders_update_list.front()) {
 	while (heightfield_particle_colliders_update_list.front()) {
 		Instance *hfpc = heightfield_particle_colliders_update_list.front()->get();
 		Instance *hfpc = heightfield_particle_colliders_update_list.front()->get();
 
 
-		if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::storage->particles_collision_is_heightfield(hfpc->base)) {
+		if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::particles_storage->particles_collision_is_heightfield(hfpc->base)) {
 			//update heightfield
 			//update heightfield
 			instance_cull_result.clear();
 			instance_cull_result.clear();
 			scene_cull_result.geometry_instances.clear();
 			scene_cull_result.geometry_instances.clear();
@@ -3686,7 +3686,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
 		if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
 		if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
 			// update the process material dependency
 			// update the process material dependency
 
 
-			RID particle_material = RSG::storage->particles_get_process_material(p_instance->base);
+			RID particle_material = RSG::particles_storage->particles_get_process_material(p_instance->base);
 			if (particle_material.is_valid()) {
 			if (particle_material.is_valid()) {
 				RSG::material_storage->material_update_dependency(particle_material, &p_instance->dependency_tracker);
 				RSG::material_storage->material_update_dependency(particle_material, &p_instance->dependency_tracker);
 			}
 			}
@@ -3776,10 +3776,10 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
 				} else if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
 				} else if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
 					bool cast_shadows = false;
 					bool cast_shadows = false;
 
 
-					int dp = RSG::storage->particles_get_draw_passes(p_instance->base);
+					int dp = RSG::particles_storage->particles_get_draw_passes(p_instance->base);
 
 
 					for (int i = 0; i < dp; i++) {
 					for (int i = 0; i < dp; i++) {
-						RID mesh = RSG::storage->particles_get_draw_pass_mesh(p_instance->base, i);
+						RID mesh = RSG::particles_storage->particles_get_draw_pass_mesh(p_instance->base, i);
 						if (!mesh.is_valid()) {
 						if (!mesh.is_valid()) {
 							continue;
 							continue;
 						}
 						}

+ 0 - 83
servers/rendering/renderer_storage.h

@@ -163,84 +163,6 @@ public:
 
 
 	virtual uint32_t voxel_gi_get_version(RID p_probe) = 0;
 	virtual uint32_t voxel_gi_get_version(RID p_probe) = 0;
 
 
-	/* PARTICLES */
-
-	virtual RID particles_allocate() = 0;
-	virtual void particles_initialize(RID p_rid) = 0;
-	virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) = 0;
-
-	virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0;
-	virtual bool particles_get_emitting(RID p_particles) = 0;
-
-	virtual void particles_set_amount(RID p_particles, int p_amount) = 0;
-	virtual void particles_set_lifetime(RID p_particles, double p_lifetime) = 0;
-	virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0;
-	virtual void particles_set_pre_process_time(RID p_particles, double p_time) = 0;
-	virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) = 0;
-	virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) = 0;
-	virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0;
-	virtual void particles_set_speed_scale(RID p_particles, double p_scale) = 0;
-	virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
-	virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
-	virtual RID particles_get_process_material(RID p_particles) const = 0;
-	virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0;
-	virtual void particles_set_interpolate(RID p_particles, bool p_enable) = 0;
-	virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0;
-	virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) = 0;
-
-	virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) = 0;
-
-	virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) = 0;
-	virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) = 0;
-
-	virtual void particles_restart(RID p_particles) = 0;
-	virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0;
-	virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) = 0;
-
-	virtual bool particles_is_inactive(RID p_particles) const = 0;
-
-	virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) = 0;
-
-	virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0;
-	virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0;
-
-	virtual void particles_request_process(RID p_particles) = 0;
-	virtual AABB particles_get_current_aabb(RID p_particles) = 0;
-	virtual AABB particles_get_aabb(RID p_particles) const = 0;
-
-	virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) = 0;
-
-	virtual int particles_get_draw_passes(RID p_particles) const = 0;
-	virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0;
-
-	virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) = 0;
-
-	virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance) = 0;
-	virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) = 0;
-
-	virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) = 0;
-
-	virtual void update_particles() = 0;
-
-	/* PARTICLES COLLISION */
-
-	virtual RID particles_collision_allocate() = 0;
-	virtual void particles_collision_initialize(RID p_rid) = 0;
-
-	virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) = 0;
-	virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) = 0;
-	virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) = 0; //for spheres
-	virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) = 0; //for non-spheres
-	virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) = 0;
-	virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) = 0;
-	virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) = 0;
-	virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) = 0; //for SDF and vector field, heightfield is dynamic
-	virtual void particles_collision_height_field_update(RID p_particles_collision) = 0; //for SDF and vector field
-	virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) = 0; //for SDF and vector field
-	virtual AABB particles_collision_get_aabb(RID p_particles_collision) const = 0;
-	virtual bool particles_collision_is_heightfield(RID p_particles_collision) const = 0;
-	virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const = 0;
-
 	/* FOG VOLUMES */
 	/* FOG VOLUMES */
 
 
 	virtual RID fog_volume_allocate() = 0;
 	virtual RID fog_volume_allocate() = 0;
@@ -262,11 +184,6 @@ public:
 	virtual AABB visibility_notifier_get_aabb(RID p_notifier) const = 0;
 	virtual AABB visibility_notifier_get_aabb(RID p_notifier) const = 0;
 	virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) = 0;
 	virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) = 0;
 
 
-	//used from 2D and 3D
-	virtual RID particles_collision_instance_create(RID p_collision) = 0;
-	virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) = 0;
-	virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) = 0;
-
 	virtual RS::InstanceType get_base_type(RID p_rid) const = 0;
 	virtual RS::InstanceType get_base_type(RID p_rid) const = 0;
 	virtual bool free(RID p_rid) = 0;
 	virtual bool free(RID p_rid) = 0;
 
 

+ 2 - 1
servers/rendering/rendering_server_default.cpp

@@ -84,7 +84,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
 
 
 	frame_setup_time = double(OS::get_singleton()->get_ticks_usec() - time_usec) / 1000.0;
 	frame_setup_time = double(OS::get_singleton()->get_ticks_usec() - time_usec) / 1000.0;
 
 
-	RSG::storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
+	RSG::particles_storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
 
 
 	RSG::scene->render_probes();
 	RSG::scene->render_probes();
 
 
@@ -401,6 +401,7 @@ RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
 	RSG::light_storage = RSG::rasterizer->get_light_storage();
 	RSG::light_storage = RSG::rasterizer->get_light_storage();
 	RSG::material_storage = RSG::rasterizer->get_material_storage();
 	RSG::material_storage = RSG::rasterizer->get_material_storage();
 	RSG::mesh_storage = RSG::rasterizer->get_mesh_storage();
 	RSG::mesh_storage = RSG::rasterizer->get_mesh_storage();
+	RSG::particles_storage = RSG::rasterizer->get_particles_storage();
 	RSG::texture_storage = RSG::rasterizer->get_texture_storage();
 	RSG::texture_storage = RSG::rasterizer->get_texture_storage();
 	RSG::storage = RSG::rasterizer->get_storage();
 	RSG::storage = RSG::rasterizer->get_storage();
 	RSG::canvas_render = RSG::rasterizer->get_canvas();
 	RSG::canvas_render = RSG::rasterizer->get_canvas();

+ 12 - 0
servers/rendering/rendering_server_default.h

@@ -459,6 +459,12 @@ public:
 
 
 	/* PARTICLES */
 	/* PARTICLES */
 
 
+#undef ServerName
+#undef server_name
+
+#define ServerName RendererParticlesStorage
+#define server_name RSG::particles_storage
+
 	FUNCRIDSPLIT(particles)
 	FUNCRIDSPLIT(particles)
 
 
 	FUNC2(particles_set_mode, RID, ParticlesMode)
 	FUNC2(particles_set_mode, RID, ParticlesMode)
@@ -514,6 +520,12 @@ public:
 
 
 	/* FOG VOLUME */
 	/* FOG VOLUME */
 
 
+#undef ServerName
+#undef server_name
+
+#define ServerName RendererStorage
+#define server_name RSG::storage
+
 	FUNCRIDSPLIT(fog_volume)
 	FUNCRIDSPLIT(fog_volume)
 
 
 	FUNC2(fog_volume_set_shape, RID, FogVolumeShape)
 	FUNC2(fog_volume_set_shape, RID, FogVolumeShape)

+ 1 - 0
servers/rendering/rendering_server_globals.cpp

@@ -35,6 +35,7 @@ bool RenderingServerGlobals::threaded = false;
 RendererLightStorage *RenderingServerGlobals::light_storage = nullptr;
 RendererLightStorage *RenderingServerGlobals::light_storage = nullptr;
 RendererMaterialStorage *RenderingServerGlobals::material_storage = nullptr;
 RendererMaterialStorage *RenderingServerGlobals::material_storage = nullptr;
 RendererMeshStorage *RenderingServerGlobals::mesh_storage = nullptr;
 RendererMeshStorage *RenderingServerGlobals::mesh_storage = nullptr;
+RendererParticlesStorage *RenderingServerGlobals::particles_storage = nullptr;
 RendererTextureStorage *RenderingServerGlobals::texture_storage = nullptr;
 RendererTextureStorage *RenderingServerGlobals::texture_storage = nullptr;
 RendererStorage *RenderingServerGlobals::storage = nullptr;
 RendererStorage *RenderingServerGlobals::storage = nullptr;
 RendererCanvasRender *RenderingServerGlobals::canvas_render = nullptr;
 RendererCanvasRender *RenderingServerGlobals::canvas_render = nullptr;

+ 2 - 0
servers/rendering/rendering_server_globals.h

@@ -37,6 +37,7 @@
 #include "servers/rendering/storage/light_storage.h"
 #include "servers/rendering/storage/light_storage.h"
 #include "servers/rendering/storage/material_storage.h"
 #include "servers/rendering/storage/material_storage.h"
 #include "servers/rendering/storage/mesh_storage.h"
 #include "servers/rendering/storage/mesh_storage.h"
+#include "servers/rendering/storage/particles_storage.h"
 #include "servers/rendering/storage/texture_storage.h"
 #include "servers/rendering/storage/texture_storage.h"
 
 
 class RendererCanvasCull;
 class RendererCanvasCull;
@@ -50,6 +51,7 @@ public:
 	static RendererLightStorage *light_storage;
 	static RendererLightStorage *light_storage;
 	static RendererMaterialStorage *material_storage;
 	static RendererMaterialStorage *material_storage;
 	static RendererMeshStorage *mesh_storage;
 	static RendererMeshStorage *mesh_storage;
+	static RendererParticlesStorage *particles_storage;
 	static RendererTextureStorage *texture_storage;
 	static RendererTextureStorage *texture_storage;
 	static RendererStorage *storage;
 	static RendererStorage *storage;
 	static RendererCanvasRender *canvas_render;
 	static RendererCanvasRender *canvas_render;

+ 129 - 0
servers/rendering/storage/particles_storage.h

@@ -0,0 +1,129 @@
+/*************************************************************************/
+/*  particles_storage.h                                                  */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#ifndef PARTICLES_STORAGE_H
+#define PARTICLES_STORAGE_H
+
+#include "servers/rendering/renderer_storage.h"
+#include "servers/rendering_server.h"
+
+class RendererParticlesStorage {
+public:
+	virtual ~RendererParticlesStorage() {}
+
+	/* PARTICLES */
+
+	virtual RID particles_allocate() = 0;
+	virtual void particles_initialize(RID p_rid) = 0;
+	virtual void particles_free(RID p_rid) = 0;
+
+	virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) = 0;
+
+	virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0;
+	virtual bool particles_get_emitting(RID p_particles) = 0;
+
+	virtual void particles_set_amount(RID p_particles, int p_amount) = 0;
+	virtual void particles_set_lifetime(RID p_particles, double p_lifetime) = 0;
+	virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0;
+	virtual void particles_set_pre_process_time(RID p_particles, double p_time) = 0;
+	virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) = 0;
+	virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) = 0;
+	virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0;
+	virtual void particles_set_speed_scale(RID p_particles, double p_scale) = 0;
+	virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
+	virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
+	virtual RID particles_get_process_material(RID p_particles) const = 0;
+	virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0;
+	virtual void particles_set_interpolate(RID p_particles, bool p_enable) = 0;
+	virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0;
+	virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) = 0;
+
+	virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) = 0;
+
+	virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) = 0;
+	virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) = 0;
+
+	virtual void particles_restart(RID p_particles) = 0;
+	virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0;
+	virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) = 0;
+
+	virtual bool particles_is_inactive(RID p_particles) const = 0;
+
+	virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) = 0;
+
+	virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0;
+	virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0;
+
+	virtual void particles_request_process(RID p_particles) = 0;
+	virtual AABB particles_get_current_aabb(RID p_particles) = 0;
+	virtual AABB particles_get_aabb(RID p_particles) const = 0;
+
+	virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) = 0;
+
+	virtual int particles_get_draw_passes(RID p_particles) const = 0;
+	virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0;
+
+	virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) = 0;
+
+	virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance) = 0;
+	virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) = 0;
+
+	virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) = 0;
+
+	virtual void update_particles() = 0;
+
+	/* PARTICLES COLLISION */
+
+	virtual RID particles_collision_allocate() = 0;
+	virtual void particles_collision_initialize(RID p_rid) = 0;
+	virtual void particles_collision_free(RID p_rid) = 0;
+
+	virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) = 0;
+	virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) = 0;
+	virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) = 0; //for spheres
+	virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) = 0; //for non-spheres
+	virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) = 0;
+	virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) = 0;
+	virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) = 0;
+	virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) = 0; //for SDF and vector field, heightfield is dynamic
+	virtual void particles_collision_height_field_update(RID p_particles_collision) = 0; //for SDF and vector field
+	virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) = 0; //for SDF and vector field
+	virtual AABB particles_collision_get_aabb(RID p_particles_collision) const = 0;
+	virtual bool particles_collision_is_heightfield(RID p_particles_collision) const = 0;
+	virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const = 0;
+
+	//used from 2D and 3D
+	virtual RID particles_collision_instance_create(RID p_collision) = 0;
+	virtual void particles_collision_instance_free(RID p_rid) = 0;
+	virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) = 0;
+	virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) = 0;
+};
+
+#endif // !PARTICLES_STORAGE_H

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