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Fix spamming errors when SoftBody pinned nodes have no attachment

There was a specific case where the node path wasn't checked for
validity before trying to access the attachment node.

It could cause lots of error log noise in both editor and game.
PouleyKetchoupp 4 ani în urmă
părinte
comite
0b51cb7a11
1 a modificat fișierele cu 5 adăugiri și 2 ștergeri
  1. 5 2
      scene/3d/soft_body.cpp

+ 5 - 2
scene/3d/soft_body.cpp

@@ -785,8 +785,11 @@ void SoftBody::_reset_points_offsets() {
 	PoolVector<PinnedPoint>::Write w = pinned_points.write();
 	for (int i = pinned_points.size() - 1; 0 <= i; --i) {
 
-		if (!r[i].spatial_attachment)
-			w[i].spatial_attachment = Object::cast_to<Spatial>(get_node(r[i].spatial_attachment_path));
+		if (!r[i].spatial_attachment) {
+			if (!r[i].spatial_attachment_path.is_empty() && has_node(r[i].spatial_attachment_path)) {
+				w[i].spatial_attachment = Object::cast_to<Spatial>(get_node(r[i].spatial_attachment_path));
+			}
+		}
 
 		if (!r[i].spatial_attachment)
 			continue;