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Rename the editor action "Revert Scene" to "Reload Saved Scene"

This option can be used to workaround various issues with stuff
not reloading properly when changes are made.
The option was renamed to clarify the fact that it actually
reloads the scene saved on the filesystem.

(cherry picked from commit 2962819d1c4e3a3835647015904e07c93ecfc370)
Hugo Locurcio 5 年之前
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當前提交
0b6bcf90f5
共有 2 個文件被更改,包括 6 次插入5 次删除
  1. 5 4
      editor/editor_node.cpp
  2. 1 1
      editor/editor_node.h

+ 5 - 4
editor/editor_node.cpp

@@ -2352,7 +2352,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
 			}
 		} break;
 
-		case EDIT_REVERT: {
+		case EDIT_RELOAD_SAVED_SCENE: {
 
 			Node *scene = get_edited_scene();
 
@@ -2367,8 +2367,9 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
 			}
 
 			if (unsaved_cache && !p_confirmed) {
-				confirmation->get_ok()->set_text(TTR("Revert"));
-				confirmation->set_text(TTR("This action cannot be undone. Revert anyway?"));
+				confirmation->get_ok()->set_text(TTR("Reload Saved Scene"));
+				confirmation->set_text(
+						TTR("The current scene has unsaved changes.\nReload the saved scene anyway? This action cannot be undone."));
 				confirmation->popup_centered_minsize();
 				break;
 			}
@@ -6147,7 +6148,7 @@ EditorNode::EditorNode() {
 	p->add_shortcut(ED_SHORTCUT("editor/redo", TTR("Redo"), KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_Z), EDIT_REDO, true);
 
 	p->add_separator();
-	p->add_shortcut(ED_SHORTCUT("editor/revert_scene", TTR("Revert Scene")), EDIT_REVERT);
+	p->add_shortcut(ED_SHORTCUT("editor/reload_saved_scene", TTR("Reload Saved Scene")), EDIT_RELOAD_SAVED_SCENE);
 	p->add_shortcut(ED_SHORTCUT("editor/close_scene", TTR("Close Scene"), KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_W), FILE_CLOSE);
 
 	recent_scenes = memnew(PopupMenu);

+ 1 - 1
editor/editor_node.h

@@ -150,7 +150,7 @@ private:
 		FILE_EXTERNAL_OPEN_SCENE,
 		EDIT_UNDO,
 		EDIT_REDO,
-		EDIT_REVERT,
+		EDIT_RELOAD_SAVED_SCENE,
 		TOOLS_ORPHAN_RESOURCES,
 		TOOLS_CUSTOM,
 		RESOURCE_SAVE,