|
@@ -3502,13 +3502,12 @@ void GLTFDocument::_parse_image_save_image(Ref<GLTFState> p_state, const Vector<
|
|
|
#ifdef TOOLS_ENABLED
|
|
|
if (Engine::get_singleton()->is_editor_hint() && handling == GLTFState::GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES) {
|
|
|
if (p_state->base_path.is_empty()) {
|
|
|
- p_state->images.push_back(Ref<Texture2D>());
|
|
|
- p_state->source_images.push_back(Ref<Image>());
|
|
|
- } else if (p_image->get_name().is_empty()) {
|
|
|
- WARN_PRINT(vformat("glTF: Image index '%d' couldn't be named. Skipping it.", p_index));
|
|
|
- p_state->images.push_back(Ref<Texture2D>());
|
|
|
- p_state->source_images.push_back(Ref<Image>());
|
|
|
+ WARN_PRINT("glTF: Couldn't extract image because the base path is empty. It will be loaded directly instead, uncompressed.");
|
|
|
} else {
|
|
|
+ if (p_image->get_name().is_empty()) {
|
|
|
+ WARN_PRINT(vformat("glTF: Image index '%d' did not have a name. It will be automatically given a name based on its index.", p_index));
|
|
|
+ p_image->set_name(itos(p_index));
|
|
|
+ }
|
|
|
bool must_import = true;
|
|
|
Vector<uint8_t> img_data = p_image->get_data();
|
|
|
Dictionary generator_parameters;
|
|
@@ -3559,14 +3558,11 @@ void GLTFDocument::_parse_image_save_image(Ref<GLTFState> p_state, const Vector<
|
|
|
if (saved_image.is_valid()) {
|
|
|
p_state->images.push_back(saved_image);
|
|
|
p_state->source_images.push_back(saved_image->get_image());
|
|
|
+ return;
|
|
|
} else {
|
|
|
- WARN_PRINT(vformat("glTF: Image index '%d' couldn't be loaded with the name: %s. Skipping it.", p_index, p_image->get_name()));
|
|
|
- // Placeholder to keep count.
|
|
|
- p_state->images.push_back(Ref<Texture2D>());
|
|
|
- p_state->source_images.push_back(Ref<Image>());
|
|
|
+ WARN_PRINT(vformat("glTF: Image index '%d' with the name '%s' couldn't be imported. It will be loaded directly instead, uncompressed.", p_index, p_image->get_name()));
|
|
|
}
|
|
|
}
|
|
|
- return;
|
|
|
}
|
|
|
#endif // TOOLS_ENABLED
|
|
|
if (handling == GLTFState::GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_BASISU) {
|
|
@@ -3649,16 +3645,19 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
|
|
|
ERR_FAIL_COND_V(p_base_path.is_empty(), ERR_INVALID_PARAMETER);
|
|
|
uri = uri.uri_decode();
|
|
|
uri = p_base_path.path_join(uri).replace("\\", "/"); // Fix for Windows.
|
|
|
- // ResourceLoader will rely on the file extension to use the relevant loader.
|
|
|
- // The spec says that if mimeType is defined, it should take precedence (e.g.
|
|
|
- // there could be a `.png` image which is actually JPEG), but there's no easy
|
|
|
- // API for that in Godot, so we'd have to load as a buffer (i.e. embedded in
|
|
|
- // the material), so we only do that only as fallback.
|
|
|
- Ref<Texture2D> texture = ResourceLoader::load(uri);
|
|
|
- if (texture.is_valid()) {
|
|
|
- p_state->images.push_back(texture);
|
|
|
- p_state->source_images.push_back(texture->get_image());
|
|
|
- continue;
|
|
|
+ // If the image is in the .godot/imported directory, we can't use ResourceLoader.
|
|
|
+ if (!p_base_path.begins_with("res://.godot/imported")) {
|
|
|
+ // ResourceLoader will rely on the file extension to use the relevant loader.
|
|
|
+ // The spec says that if mimeType is defined, it should take precedence (e.g.
|
|
|
+ // there could be a `.png` image which is actually JPEG), but there's no easy
|
|
|
+ // API for that in Godot, so we'd have to load as a buffer (i.e. embedded in
|
|
|
+ // the material), so we only do that only as fallback.
|
|
|
+ Ref<Texture2D> texture = ResourceLoader::load(uri, "Texture2D");
|
|
|
+ if (texture.is_valid()) {
|
|
|
+ p_state->images.push_back(texture);
|
|
|
+ p_state->source_images.push_back(texture->get_image());
|
|
|
+ continue;
|
|
|
+ }
|
|
|
}
|
|
|
// mimeType is optional, but if we have it in the file extension, let's use it.
|
|
|
// If the mimeType does not match with the file extension, either it should be
|