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@@ -18,7 +18,7 @@
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<argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
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</argument>
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<description>
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- Returns [code]true[/code] if the specified [code]axis[/code] is locked. See also [member move_lock_x], [member move_lock_y] and [member move_lock_z].
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+ Returns [code]true[/code] if the specified [code]axis[/code] is locked. See also [member axis_lock_motion_x], [member axis_lock_motion_y] and [member axis_lock_motion_z].
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</description>
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</method>
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<method name="get_floor_normal" qualifiers="const">
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@@ -145,7 +145,7 @@
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<argument index="1" name="lock" type="bool">
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</argument>
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<description>
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- Locks or unlocks the specified [code]axis[/code] depending on the value of [code]lock[/code]. See also [member move_lock_x], [member move_lock_y] and [member move_lock_z].
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+ Locks or unlocks the specified [code]axis[/code] depending on the value of [code]lock[/code]. See also [member axis_lock_motion_x], [member axis_lock_motion_y] and [member axis_lock_motion_z].
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</description>
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</method>
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<method name="test_move">
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@@ -163,18 +163,18 @@
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</method>
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</methods>
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<members>
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- <member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.001">
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- If the body is at least this close to another body, this body will consider them to be colliding.
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- </member>
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- <member name="move_lock_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
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+ <member name="axis_lock_motion_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
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Lock the body's X axis movement.
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</member>
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- <member name="move_lock_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
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+ <member name="axis_lock_motion_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
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Lock the body's Y axis movement.
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</member>
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- <member name="move_lock_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
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+ <member name="axis_lock_motion_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
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Lock the body's Z axis movement.
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</member>
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+ <member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.001">
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+ If the body is at least this close to another body, this body will consider them to be colliding.
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+ </member>
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</members>
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<constants>
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</constants>
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