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Эх сурвалжийг харах

doc: Sync classref with current source

Rémi Verschelde 5 жил өмнө
parent
commit
0b8cb945cf

+ 4 - 0
doc/classes/DisplayServer.xml

@@ -592,6 +592,10 @@
 			</argument>
 			<argument index="2" name="max_length" type="int" default="-1">
 			</argument>
+			<argument index="3" name="cursor_start" type="int" default="-1">
+			</argument>
+			<argument index="4" name="cursor_end" type="int" default="-1">
+			</argument>
 			<description>
 			</description>
 		</method>

+ 8 - 8
doc/classes/KinematicBody3D.xml

@@ -18,7 +18,7 @@
 			<argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
 			</argument>
 			<description>
-				Returns [code]true[/code] if the specified [code]axis[/code] is locked. See also [member move_lock_x], [member move_lock_y] and [member move_lock_z].
+				Returns [code]true[/code] if the specified [code]axis[/code] is locked. See also [member axis_lock_motion_x], [member axis_lock_motion_y] and [member axis_lock_motion_z].
 			</description>
 		</method>
 		<method name="get_floor_normal" qualifiers="const">
@@ -145,7 +145,7 @@
 			<argument index="1" name="lock" type="bool">
 			</argument>
 			<description>
-				Locks or unlocks the specified [code]axis[/code] depending on the value of [code]lock[/code]. See also [member move_lock_x], [member move_lock_y] and [member move_lock_z].
+				Locks or unlocks the specified [code]axis[/code] depending on the value of [code]lock[/code]. See also [member axis_lock_motion_x], [member axis_lock_motion_y] and [member axis_lock_motion_z].
 			</description>
 		</method>
 		<method name="test_move">
@@ -163,18 +163,18 @@
 		</method>
 	</methods>
 	<members>
-		<member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.001">
-			If the body is at least this close to another body, this body will consider them to be colliding.
-		</member>
-		<member name="move_lock_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
+		<member name="axis_lock_motion_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
 			Lock the body's X axis movement.
 		</member>
-		<member name="move_lock_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
+		<member name="axis_lock_motion_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
 			Lock the body's Y axis movement.
 		</member>
-		<member name="move_lock_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
+		<member name="axis_lock_motion_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
 			Lock the body's Z axis movement.
 		</member>
+		<member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.001">
+			If the body is at least this close to another body, this body will consider them to be colliding.
+		</member>
 	</members>
 	<constants>
 	</constants>

+ 1 - 1
doc/classes/OS.xml

@@ -518,7 +518,7 @@
 		<member name="low_processor_usage_mode_sleep_usec" type="int" setter="set_low_processor_usage_mode_sleep_usec" getter="get_low_processor_usage_mode_sleep_usec" default="6900">
 			The amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.
 		</member>
-		<member name="tablet_driver" type="String" setter="set_current_tablet_driver" getter="get_current_tablet_driver" default="&quot;wintab&quot;">
+		<member name="tablet_driver" type="String" setter="set_current_tablet_driver" getter="get_current_tablet_driver" default="&quot;&quot;">
 			The current tablet drvier in use.
 		</member>
 	</members>

+ 1 - 1
doc/classes/PopupMenu.xml

@@ -591,7 +591,7 @@
 		</method>
 	</methods>
 	<members>
-		<member name="allow_search" type="bool" setter="set_allow_search" getter="get_allow_search" default="false">
+		<member name="allow_search" type="bool" setter="set_allow_search" getter="get_allow_search" default="true">
 			If [code]true[/code], allows to navigate [PopupMenu] with letter keys.
 		</member>
 		<member name="hide_on_checkable_item_selection" type="bool" setter="set_hide_on_checkable_item_selection" getter="is_hide_on_checkable_item_selection" default="true">

+ 1 - 1
doc/classes/ProjectSettings.xml

@@ -450,7 +450,7 @@
 		<member name="display/window/size/width" type="int" setter="" getter="" default="1024">
 			Sets the game's main viewport width. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled.
 		</member>
-		<member name="display/window/tablet_driver" type="String" setter="" getter="" default="&quot;wintab&quot;">
+		<member name="display/window/tablet_driver" type="String" setter="" getter="" default="&quot;&quot;">
 			Specifies the tablet driver to use. If left empty, the default driver will be used.
 		</member>
 		<member name="display/window/vsync/use_vsync" type="bool" setter="" getter="" default="true">

+ 2 - 2
servers/display_server.cpp

@@ -213,7 +213,7 @@ bool DisplayServer::is_console_visible() const {
 	return false;
 }
 
-void DisplayServer::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, int p_max_legth, int p_cursor_start, int p_cursor_end) {
+void DisplayServer::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, int p_max_length, int p_cursor_start, int p_cursor_end) {
 	WARN_PRINT("Virtual keyboard not supported by this display server.");
 }
 
@@ -439,7 +439,7 @@ void DisplayServer::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("console_set_visible", "console_visible"), &DisplayServer::console_set_visible);
 	ClassDB::bind_method(D_METHOD("is_console_visible"), &DisplayServer::is_console_visible);
 
-	ClassDB::bind_method(D_METHOD("virtual_keyboard_show", "existing_text", "position", "max_length"), &DisplayServer::virtual_keyboard_show, DEFVAL(Rect2i()), DEFVAL(-1));
+	ClassDB::bind_method(D_METHOD("virtual_keyboard_show", "existing_text", "position", "max_length", "cursor_start", "cursor_end"), &DisplayServer::virtual_keyboard_show, DEFVAL(Rect2i()), DEFVAL(-1), DEFVAL(-1), DEFVAL(-1));
 	ClassDB::bind_method(D_METHOD("virtual_keyboard_hide"), &DisplayServer::virtual_keyboard_hide);
 
 	ClassDB::bind_method(D_METHOD("virtual_keyboard_get_height"), &DisplayServer::virtual_keyboard_get_height);

+ 1 - 1
servers/display_server.h

@@ -280,7 +280,7 @@ public:
 	virtual void console_set_visible(bool p_enabled);
 	virtual bool is_console_visible() const;
 
-	virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), int p_max_legth = -1, int p_cursor_start = -1, int p_cursor_end = -1);
+	virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), int p_max_length = -1, int p_cursor_start = -1, int p_cursor_end = -1);
 	virtual void virtual_keyboard_hide();
 
 	// returns height of the currently shown virtual keyboard (0 if keyboard is hidden)