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@@ -1,168 +0,0 @@
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-/*************************************************************************/
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-/* button_group.cpp */
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-/*************************************************************************/
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-/* This file is part of: */
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-/* GODOT ENGINE */
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-/* https://godotengine.org */
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-/*************************************************************************/
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-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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-/* */
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-/* Permission is hereby granted, free of charge, to any person obtaining */
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-/* a copy of this software and associated documentation files (the */
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-/* "Software"), to deal in the Software without restriction, including */
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-/* without limitation the rights to use, copy, modify, merge, publish, */
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-/* distribute, sublicense, and/or sell copies of the Software, and to */
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-/* permit persons to whom the Software is furnished to do so, subject to */
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-/* the following conditions: */
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-/* */
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-/* The above copyright notice and this permission notice shall be */
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-/* included in all copies or substantial portions of the Software. */
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-/* */
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-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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-/*************************************************************************/
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-#include "button_group.h"
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-
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-#if 0
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-#include "base_button.h"
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-
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-void ButtonGroup::_add_button(BaseButton *p_button) {
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-
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- buttons.insert(p_button);
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- p_button->set_toggle_mode(true);
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- p_button->set_click_on_press(true);
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- p_button->connect("pressed",this,"_pressed",make_binds(p_button));
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-
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-}
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-
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-void ButtonGroup::_remove_button(BaseButton *p_button){
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-
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- buttons.erase(p_button);
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- p_button->disconnect("pressed",this,"_pressed");
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-
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-}
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-
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-void ButtonGroup::set_pressed_button(BaseButton *p_button) {
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-
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- _pressed(p_button);
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-}
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-
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-void ButtonGroup::_pressed(Object *p_button) {
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-
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- ERR_FAIL_NULL(p_button);
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- BaseButton *b=Object::cast_to<BaseButton>(p_button);
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- ERR_FAIL_COND(!b);
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-
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- for(Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
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-
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- BaseButton *bb=E->get();
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- bb->set_pressed( b==bb );
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- if (b==bb){
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- emit_signal("button_selected", b);
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- }
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- }
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-}
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-
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-Array ButtonGroup::_get_button_list() const {
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-
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- List<BaseButton*> b;
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- get_button_list(&b);
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-
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- b.sort_custom<Node::Comparator>();
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-
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- Array arr;
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- arr.resize(b.size());
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-
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- int idx=0;
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-
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- for(List<BaseButton*>::Element *E=b.front();E;E=E->next(),idx++) {
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-
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- arr[idx]=E->get();
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- }
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-
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- return arr;
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-}
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-
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-void ButtonGroup::get_button_list(List<BaseButton*> *p_buttons) const {
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-
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- for(Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
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-
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- p_buttons->push_back(E->get());
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- }
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-}
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-
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-BaseButton *ButtonGroup::get_pressed_button() const {
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-
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- for(Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
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-
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- if (E->get()->is_pressed())
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- return E->get();
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- }
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-
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- return NULL;
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-}
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-
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-BaseButton *ButtonGroup::get_focused_button() const{
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-
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- for(Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
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-
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- if (E->get()->has_focus())
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- return E->get();
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- }
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-
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- return NULL;
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-
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-}
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-
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-int ButtonGroup::get_pressed_button_index() const {
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- //in tree order, this is bizarre
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-
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- ERR_FAIL_COND_V(!is_inside_tree(),0);
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-
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- BaseButton *pressed = get_pressed_button();
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- if (!pressed)
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- return -1;
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-
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- List<BaseButton*> blist;
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- for(Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
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-
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- blist.push_back(E->get());
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-
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- }
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-
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- blist.sort_custom<Node::Comparator>();
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-
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- int idx=0;
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- for(List<BaseButton*>::Element *E=blist.front();E;E=E->next()) {
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-
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- if (E->get()==pressed)
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- return idx;
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-
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- idx++;
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- }
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-
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- return -1;
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-}
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-
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-void ButtonGroup::_bind_methods() {
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-
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- ClassDB::bind_method(D_METHOD("get_pressed_button"),&ButtonGroup::get_pressed_button);
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- ClassDB::bind_method(D_METHOD("get_pressed_button_index"),&ButtonGroup::get_pressed_button_index);
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- ClassDB::bind_method(D_METHOD("get_focused_button"),&ButtonGroup::get_focused_button);
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- ClassDB::bind_method(D_METHOD("get_button_list"),&ButtonGroup::_get_button_list);
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- ClassDB::bind_method(D_METHOD("_pressed"),&ButtonGroup::_pressed);
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- ClassDB::bind_method(D_METHOD("set_pressed_button","button"),&ButtonGroup::_pressed);
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-
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- ADD_SIGNAL( MethodInfo("button_selected",PropertyInfo(Variant::OBJECT,"button",PROPERTY_HINT_RESOURCE_TYPE,"BaseButton")));
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-}
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-
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-ButtonGroup::ButtonGroup() : BoxContainer(true)
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-{
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-}
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-#endif
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