2
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Эх сурвалжийг харах

Added ray / shape / point / motion / rest cast exclusion of area and or body

Andrea Catania 7 жил өмнө
parent
commit
0b98834b77

+ 50 - 1
modules/bullet/godot_result_callbacks.cpp

@@ -30,6 +30,7 @@
 
 #include "godot_result_callbacks.h"
 
+#include "area_bullet.h"
 #include "bullet_types_converter.h"
 #include "collision_object_bullet.h"
 #include "rigid_body_bullet.h"
@@ -51,11 +52,23 @@ bool GodotClosestRayResultCallback::needsCollision(btBroadphaseProxy *proxy0) co
 	if (needs) {
 		btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
 		CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
+
+		if (CollisionObjectBullet::TYPE_AREA == gObj->getType()) {
+			if (!collide_with_areas)
+				return false;
+		} else {
+			if (!collide_with_bodies)
+				return false;
+		}
+
 		if (m_pickRay && !gObj->is_ray_pickable()) {
 			return false;
-		} else if (m_exclude->has(gObj->get_self())) {
+		}
+
+		if (m_exclude->has(gObj->get_self())) {
 			return false;
 		}
+
 		return true;
 	} else {
 		return false;
@@ -124,6 +137,15 @@ bool GodotClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0)
 	if (needs) {
 		btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
 		CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
+
+		if (CollisionObjectBullet::TYPE_AREA == gObj->getType()) {
+			if (!collide_with_areas)
+				return false;
+		} else {
+			if (!collide_with_bodies)
+				return false;
+		}
+
 		if (m_exclude->has(gObj->get_self())) {
 			return false;
 		}
@@ -144,6 +166,15 @@ bool GodotAllContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) co
 	if (needs) {
 		btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
 		CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
+
+		if (CollisionObjectBullet::TYPE_AREA == gObj->getType()) {
+			if (!collide_with_areas)
+				return false;
+		} else {
+			if (!collide_with_bodies)
+				return false;
+		}
+
 		if (m_exclude->has(gObj->get_self())) {
 			return false;
 		}
@@ -189,6 +220,15 @@ bool GodotContactPairContactResultCallback::needsCollision(btBroadphaseProxy *pr
 	if (needs) {
 		btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
 		CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
+
+		if (CollisionObjectBullet::TYPE_AREA == gObj->getType()) {
+			if (!collide_with_areas)
+				return false;
+		} else {
+			if (!collide_with_bodies)
+				return false;
+		}
+
 		if (m_exclude->has(gObj->get_self())) {
 			return false;
 		}
@@ -218,6 +258,15 @@ bool GodotRestInfoContactResultCallback::needsCollision(btBroadphaseProxy *proxy
 	if (needs) {
 		btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
 		CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
+
+		if (CollisionObjectBullet::TYPE_AREA == gObj->getType()) {
+			if (!collide_with_areas)
+				return false;
+		} else {
+			if (!collide_with_bodies)
+				return false;
+		}
+
 		if (m_exclude->has(gObj->get_self())) {
 			return false;
 		}

+ 34 - 10
modules/bullet/godot_result_callbacks.h

@@ -56,12 +56,17 @@ struct GodotClosestRayResultCallback : public btCollisionWorld::ClosestRayResult
 	bool m_pickRay;
 	int m_shapeId;
 
+	bool collide_with_bodies;
+	bool collide_with_areas;
+
 public:
-	GodotClosestRayResultCallback(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, const Set<RID> *p_exclude) :
+	GodotClosestRayResultCallback(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
 			btCollisionWorld::ClosestRayResultCallback(rayFromWorld, rayToWorld),
 			m_exclude(p_exclude),
 			m_pickRay(false),
-			m_shapeId(0) {}
+			m_shapeId(0),
+			collide_with_bodies(p_collide_with_bodies),
+			collide_with_areas(p_collide_with_areas) {}
 
 	virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
 
@@ -108,9 +113,14 @@ public:
 	const Set<RID> *m_exclude;
 	int m_shapeId;
 
-	GodotClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const Set<RID> *p_exclude) :
+	bool collide_with_bodies;
+	bool collide_with_areas;
+
+	GodotClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
 			btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld),
-			m_exclude(p_exclude) {}
+			m_exclude(p_exclude),
+			collide_with_bodies(p_collide_with_bodies),
+			collide_with_areas(p_collide_with_areas) {}
 
 	virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
 
@@ -125,12 +135,17 @@ public:
 	int m_count;
 	const Set<RID> *m_exclude;
 
-	GodotAllContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude) :
+	bool collide_with_bodies;
+	bool collide_with_areas;
+
+	GodotAllContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
 			m_self_object(p_self_object),
 			m_results(p_results),
 			m_exclude(p_exclude),
 			m_resultMax(p_resultMax),
-			m_count(0) {}
+			m_count(0),
+			collide_with_bodies(p_collide_with_bodies),
+			collide_with_areas(p_collide_with_areas) {}
 
 	virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
 
@@ -146,12 +161,17 @@ public:
 	int m_count;
 	const Set<RID> *m_exclude;
 
-	GodotContactPairContactResultCallback(btCollisionObject *p_self_object, Vector3 *p_results, int p_resultMax, const Set<RID> *p_exclude) :
+	bool collide_with_bodies;
+	bool collide_with_areas;
+
+	GodotContactPairContactResultCallback(btCollisionObject *p_self_object, Vector3 *p_results, int p_resultMax, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
 			m_self_object(p_self_object),
 			m_results(p_results),
 			m_exclude(p_exclude),
 			m_resultMax(p_resultMax),
-			m_count(0) {}
+			m_count(0),
+			collide_with_bodies(p_collide_with_bodies),
+			collide_with_areas(p_collide_with_areas) {}
 
 	virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
 
@@ -167,13 +187,17 @@ public:
 	const btCollisionObject *m_rest_info_collision_object;
 	btVector3 m_rest_info_bt_point;
 	const Set<RID> *m_exclude;
+	bool collide_with_bodies;
+	bool collide_with_areas;
 
-	GodotRestInfoContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState::ShapeRestInfo *p_result, const Set<RID> *p_exclude) :
+	GodotRestInfoContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState::ShapeRestInfo *p_result, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
 			m_self_object(p_self_object),
 			m_result(p_result),
 			m_exclude(p_exclude),
 			m_collided(false),
-			m_min_distance(0) {}
+			m_min_distance(0),
+			collide_with_bodies(p_collide_with_bodies),
+			collide_with_areas(p_collide_with_areas) {}
 
 	virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
 

+ 13 - 13
modules/bullet/space_bullet.cpp

@@ -61,7 +61,7 @@ BulletPhysicsDirectSpaceState::BulletPhysicsDirectSpaceState(SpaceBullet *p_spac
 		PhysicsDirectSpaceState(),
 		space(p_space) {}
 
-int BulletPhysicsDirectSpaceState::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
+int BulletPhysicsDirectSpaceState::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
 
 	if (p_result_max <= 0)
 		return 0;
@@ -69,13 +69,13 @@ int BulletPhysicsDirectSpaceState::intersect_point(const Vector3 &p_point, Shape
 	btVector3 bt_point;
 	G_TO_B(p_point, bt_point);
 
-	btSphereShape sphere_point(0.f);
+	btSphereShape sphere_point(0.001f);
 	btCollisionObject collision_object_point;
 	collision_object_point.setCollisionShape(&sphere_point);
 	collision_object_point.setWorldTransform(btTransform(btQuaternion::getIdentity(), bt_point));
 
 	// Setup query
-	GodotAllContactResultCallback btResult(&collision_object_point, r_results, p_result_max, &p_exclude);
+	GodotAllContactResultCallback btResult(&collision_object_point, r_results, p_result_max, &p_exclude, p_collide_with_bodies, p_collide_with_areas);
 	btResult.m_collisionFilterGroup = 0;
 	btResult.m_collisionFilterMask = p_collision_mask;
 	space->dynamicsWorld->contactTest(&collision_object_point, btResult);
@@ -84,7 +84,7 @@ int BulletPhysicsDirectSpaceState::intersect_point(const Vector3 &p_point, Shape
 	return btResult.m_count;
 }
 
-bool BulletPhysicsDirectSpaceState::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_pick_ray) {
+bool BulletPhysicsDirectSpaceState::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_ray) {
 
 	btVector3 btVec_from;
 	btVector3 btVec_to;
@@ -93,7 +93,7 @@ bool BulletPhysicsDirectSpaceState::intersect_ray(const Vector3 &p_from, const V
 	G_TO_B(p_to, btVec_to);
 
 	// setup query
-	GodotClosestRayResultCallback btResult(btVec_from, btVec_to, &p_exclude);
+	GodotClosestRayResultCallback btResult(btVec_from, btVec_to, &p_exclude, p_collide_with_bodies, p_collide_with_areas);
 	btResult.m_collisionFilterGroup = 0;
 	btResult.m_collisionFilterMask = p_collision_mask;
 	btResult.m_pickRay = p_pick_ray;
@@ -117,7 +117,7 @@ bool BulletPhysicsDirectSpaceState::intersect_ray(const Vector3 &p_from, const V
 	}
 }
 
-int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
+int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
 	if (p_result_max <= 0)
 		return 0;
 
@@ -139,7 +139,7 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra
 	collision_object.setCollisionShape(btConvex);
 	collision_object.setWorldTransform(bt_xform);
 
-	GodotAllContactResultCallback btQuery(&collision_object, r_results, p_result_max, &p_exclude);
+	GodotAllContactResultCallback btQuery(&collision_object, r_results, p_result_max, &p_exclude, p_collide_with_bodies, p_collide_with_areas);
 	btQuery.m_collisionFilterGroup = 0;
 	btQuery.m_collisionFilterMask = p_collision_mask;
 	btQuery.m_closestDistanceThreshold = 0;
@@ -150,7 +150,7 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra
 	return btQuery.m_count;
 }
 
-bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, ShapeRestInfo *r_info) {
+bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) {
 	ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
 
 	btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale(), p_margin);
@@ -171,7 +171,7 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf
 	btTransform bt_xform_to(bt_xform_from);
 	bt_xform_to.getOrigin() += bt_motion;
 
-	GodotClosestConvexResultCallback btResult(bt_xform_from.getOrigin(), bt_xform_to.getOrigin(), &p_exclude);
+	GodotClosestConvexResultCallback btResult(bt_xform_from.getOrigin(), bt_xform_to.getOrigin(), &p_exclude, p_collide_with_bodies, p_collide_with_areas);
 	btResult.m_collisionFilterGroup = 0;
 	btResult.m_collisionFilterMask = p_collision_mask;
 
@@ -197,7 +197,7 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf
 }
 
 /// Returns the list of contacts pairs in this order: Local contact, other body contact
-bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
+bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
 	if (p_result_max <= 0)
 		return 0;
 
@@ -219,7 +219,7 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &
 	collision_object.setCollisionShape(btConvex);
 	collision_object.setWorldTransform(bt_xform);
 
-	GodotContactPairContactResultCallback btQuery(&collision_object, r_results, p_result_max, &p_exclude);
+	GodotContactPairContactResultCallback btQuery(&collision_object, r_results, p_result_max, &p_exclude, p_collide_with_bodies, p_collide_with_areas);
 	btQuery.m_collisionFilterGroup = 0;
 	btQuery.m_collisionFilterMask = p_collision_mask;
 	btQuery.m_closestDistanceThreshold = 0;
@@ -231,7 +231,7 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &
 	return btQuery.m_count;
 }
 
-bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
+bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
 
 	ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
 
@@ -251,7 +251,7 @@ bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_sh
 	collision_object.setCollisionShape(btConvex);
 	collision_object.setWorldTransform(bt_xform);
 
-	GodotRestInfoContactResultCallback btQuery(&collision_object, r_info, &p_exclude);
+	GodotRestInfoContactResultCallback btQuery(&collision_object, r_info, &p_exclude, p_collide_with_bodies, p_collide_with_areas);
 	btQuery.m_collisionFilterGroup = 0;
 	btQuery.m_collisionFilterMask = p_collision_mask;
 	btQuery.m_closestDistanceThreshold = 0;

+ 6 - 6
modules/bullet/space_bullet.h

@@ -73,13 +73,13 @@ private:
 public:
 	BulletPhysicsDirectSpaceState(SpaceBullet *p_space);
 
-	virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
-	virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_pick_ray = false);
-	virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
-	virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, ShapeRestInfo *r_info = NULL);
+	virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
+	virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false);
+	virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
+	virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = NULL);
 	/// Returns the list of contacts pairs in this order: Local contact, other body contact
-	virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
-	virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
+	virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
+	virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
 	virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const;
 };
 

+ 31 - 1
scene/3d/ray_cast.cpp

@@ -49,6 +49,26 @@ Vector3 RayCast::get_cast_to() const {
 	return cast_to;
 }
 
+void RayCast::set_collide_with_bodies(bool p_enable) {
+
+	collide_with_bodies = p_enable;
+}
+
+bool RayCast::get_collide_with_bodies() const {
+
+	return collide_with_bodies;
+}
+
+void RayCast::set_collide_with_areas(bool p_enable) {
+
+	collide_with_areas = p_enable;
+}
+
+bool RayCast::get_collide_with_areas() const {
+
+	return collide_with_areas;
+}
+
 void RayCast::set_collision_mask(uint32_t p_mask) {
 
 	collision_mask = p_mask;
@@ -208,7 +228,7 @@ void RayCast::_update_raycast_state() {
 
 	PhysicsDirectSpaceState::RayResult rr;
 
-	if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask)) {
+	if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) {
 
 		collided = true;
 		against = rr.collider_id;
@@ -267,6 +287,12 @@ void RayCast::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_cast_to", "local_point"), &RayCast::set_cast_to);
 	ClassDB::bind_method(D_METHOD("get_cast_to"), &RayCast::get_cast_to);
 
+	ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast::set_collide_with_bodies);
+	ClassDB::bind_method(D_METHOD("get_collide_with_bodies"), &RayCast::get_collide_with_bodies);
+
+	ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &RayCast::set_collide_with_areas);
+	ClassDB::bind_method(D_METHOD("get_collide_with_areas"), &RayCast::get_collide_with_areas);
+
 	ClassDB::bind_method(D_METHOD("is_colliding"), &RayCast::is_colliding);
 	ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast::force_raycast_update);
 
@@ -295,6 +321,8 @@ void RayCast::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cast_to"), "set_cast_to", "get_cast_to");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "get_collide_with_bodies");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "get_collide_with_areas");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
 }
 
@@ -368,6 +396,8 @@ RayCast::RayCast() {
 	against_shape = 0;
 	collision_mask = 1;
 	cast_to = Vector3(0, -1, 0);
+	collide_with_bodies = true;
+	collide_with_areas = false;
 	debug_shape = NULL;
 	exclude_parent_body = true;
 }

+ 8 - 0
scene/3d/ray_cast.h

@@ -45,6 +45,8 @@ class RayCast : public Spatial {
 	Vector3 collision_normal;
 
 	Vector3 cast_to;
+	bool collide_with_bodies;
+	bool collide_with_areas;
 
 	Set<RID> exclude;
 
@@ -70,6 +72,12 @@ public:
 	void set_cast_to(const Vector3 &p_point);
 	Vector3 get_cast_to() const;
 
+	void set_collide_with_bodies(bool p_enable);
+	bool get_collide_with_bodies() const;
+
+	void set_collide_with_areas(bool p_enable);
+	bool get_collide_with_areas() const;
+
 	void set_collision_mask(uint32_t p_mask);
 	uint32_t get_collision_mask() const;
 

+ 6 - 6
servers/physics/space_sw.cpp

@@ -39,7 +39,7 @@ _FORCE_INLINE_ static bool _can_collide_with(CollisionObjectSW *p_object, uint32
 	return p_object->get_collision_layer() & p_collision_mask;
 }
 
-int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
+int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
 
 	ERR_FAIL_COND_V(space->locked, false);
 	int amount = space->broadphase->cull_point(p_point, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -83,7 +83,7 @@ int PhysicsDirectSpaceStateSW::intersect_point(const Vector3 &p_point, ShapeResu
 	return cc;
 }
 
-bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_pick_ray) {
+bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_ray) {
 
 	ERR_FAIL_COND_V(space->locked, false);
 
@@ -161,7 +161,7 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vecto
 	return true;
 }
 
-int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
+int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
 
 	if (p_result_max <= 0)
 		return 0;
@@ -212,7 +212,7 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transfo
 	return cc;
 }
 
-bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, ShapeRestInfo *r_info) {
+bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) {
 
 	ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
 	ERR_FAIL_COND_V(!shape, false);
@@ -326,7 +326,7 @@ bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform
 	return true;
 }
 
-bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
+bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
 
 	if (p_result_max <= 0)
 		return 0;
@@ -405,7 +405,7 @@ static void _rest_cbk_result(const Vector3 &p_point_A, const Vector3 &p_point_B,
 	rd->best_object = rd->object;
 	rd->best_shape = rd->shape;
 }
-bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
+bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
 
 	ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
 	ERR_FAIL_COND_V(!shape, 0);

+ 6 - 6
servers/physics/space_sw.h

@@ -48,12 +48,12 @@ class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState {
 public:
 	SpaceSW *space;
 
-	virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
-	virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_pick_ray = false);
-	virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
-	virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, ShapeRestInfo *r_info = NULL);
-	virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
-	virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
+	virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
+	virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false);
+	virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
+	virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = NULL);
+	virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
+	virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
 	virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const;
 
 	PhysicsDirectSpaceStateSW();

+ 17 - 15
servers/physics_server.cpp

@@ -29,7 +29,9 @@
 /*************************************************************************/
 
 #include "physics_server.h"
+
 #include "core/project_settings.h"
+#include "method_bind_ext.gen.inc"
 #include "print_string.h"
 
 PhysicsServer *PhysicsServer::singleton = NULL;
@@ -262,14 +264,14 @@ Variant PhysicsDirectSpaceState::_intersect_shape(const RID& p_shape, const Tran
 }
 */
 
-Dictionary PhysicsDirectSpaceState::_intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude, uint32_t p_collision_mask) {
+Dictionary PhysicsDirectSpaceState::_intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
 
 	RayResult inters;
 	Set<RID> exclude;
 	for (int i = 0; i < p_exclude.size(); i++)
 		exclude.insert(p_exclude[i]);
 
-	bool res = intersect_ray(p_from, p_to, inters, exclude, p_collision_mask);
+	bool res = intersect_ray(p_from, p_to, inters, exclude, p_collision_mask, p_collide_with_bodies, p_collide_with_areas);
 
 	if (!res)
 		return Dictionary();
@@ -285,11 +287,11 @@ Dictionary PhysicsDirectSpaceState::_intersect_ray(const Vector3 &p_from, const
 	return d;
 }
 
-Array PhysicsDirectSpaceState::_intersect_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, int p_max_results) {
+Array PhysicsDirectSpaceState::_intersect_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, bool p_collide_with_bodies, bool p_collide_with_areas, int p_max_results) {
 
 	Vector<ShapeResult> sr;
 	sr.resize(p_max_results);
-	int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask);
+	int rc = intersect_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, sr.ptrw(), sr.size(), p_shape_query->exclude, p_shape_query->collision_mask, p_collide_with_bodies, p_collide_with_areas);
 	Array ret;
 	ret.resize(rc);
 	for (int i = 0; i < rc; i++) {
@@ -305,10 +307,10 @@ Array PhysicsDirectSpaceState::_intersect_shape(const Ref<PhysicsShapeQueryParam
 	return ret;
 }
 
-Array PhysicsDirectSpaceState::_cast_motion(const Ref<PhysicsShapeQueryParameters> &p_shape_query, const Vector3 &p_motion) {
+Array PhysicsDirectSpaceState::_cast_motion(const Ref<PhysicsShapeQueryParameters> &p_shape_query, const Vector3 &p_motion, bool p_collide_with_bodies, bool p_collide_with_areas) {
 
 	float closest_safe, closest_unsafe;
-	bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask);
+	bool res = cast_motion(p_shape_query->shape, p_shape_query->transform, p_motion, p_shape_query->margin, closest_safe, closest_unsafe, p_shape_query->exclude, p_shape_query->collision_mask, p_collide_with_bodies, p_collide_with_areas);
 	if (!res)
 		return Array();
 	Array ret;
@@ -317,12 +319,12 @@ Array PhysicsDirectSpaceState::_cast_motion(const Ref<PhysicsShapeQueryParameter
 	ret[1] = closest_unsafe;
 	return ret;
 }
-Array PhysicsDirectSpaceState::_collide_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, int p_max_results) {
+Array PhysicsDirectSpaceState::_collide_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, bool p_collide_with_bodies, bool p_collide_with_areas, int p_max_results) {
 
 	Vector<Vector3> ret;
 	ret.resize(p_max_results * 2);
 	int rc = 0;
-	bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask);
+	bool res = collide_shape(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, ret.ptrw(), p_max_results, rc, p_shape_query->exclude, p_shape_query->collision_mask, p_collide_with_bodies, p_collide_with_areas);
 	if (!res)
 		return Array();
 	Array r;
@@ -331,11 +333,11 @@ Array PhysicsDirectSpaceState::_collide_shape(const Ref<PhysicsShapeQueryParamet
 		r[i] = ret[i];
 	return r;
 }
-Dictionary PhysicsDirectSpaceState::_get_rest_info(const Ref<PhysicsShapeQueryParameters> &p_shape_query) {
+Dictionary PhysicsDirectSpaceState::_get_rest_info(const Ref<PhysicsShapeQueryParameters> &p_shape_query, bool p_collide_with_bodies, bool p_collide_with_areas) {
 
 	ShapeRestInfo sri;
 
-	bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask);
+	bool res = rest_info(p_shape_query->shape, p_shape_query->transform, p_shape_query->margin, &sri, p_shape_query->exclude, p_shape_query->collision_mask, p_collide_with_bodies, p_collide_with_areas);
 	Dictionary r;
 	if (!res)
 		return r;
@@ -358,11 +360,11 @@ void PhysicsDirectSpaceState::_bind_methods() {
 	//ClassDB::bind_method(D_METHOD("intersect_ray","from","to","exclude","umask"),&PhysicsDirectSpaceState::_intersect_ray,DEFVAL(Array()),DEFVAL(0));
 	//ClassDB::bind_method(D_METHOD("intersect_shape","shape","xform","result_max","exclude","umask"),&PhysicsDirectSpaceState::_intersect_shape,DEFVAL(Array()),DEFVAL(0));
 
-	ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_layer"), &PhysicsDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF));
-	ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "max_results"), &PhysicsDirectSpaceState::_intersect_shape, DEFVAL(32));
-	ClassDB::bind_method(D_METHOD("cast_motion", "shape", "motion"), &PhysicsDirectSpaceState::_cast_motion);
-	ClassDB::bind_method(D_METHOD("collide_shape", "shape", "max_results"), &PhysicsDirectSpaceState::_collide_shape, DEFVAL(32));
-	ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState::_get_rest_info);
+	ClassDB::bind_method(D_METHOD("intersect_ray", "from", "to", "exclude", "collision_mask", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(true), DEFVAL(false));
+	ClassDB::bind_method(D_METHOD("intersect_shape", "shape", "collide_with_bodies", "collide_with_areas", "max_results"), &PhysicsDirectSpaceState::_intersect_shape, DEFVAL(true), DEFVAL(false), DEFVAL(32));
+	ClassDB::bind_method(D_METHOD("cast_motion", "shape", "motion", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState::_cast_motion, DEFVAL(true), DEFVAL(false));
+	ClassDB::bind_method(D_METHOD("collide_shape", "shape", "collide_with_bodies", "collide_with_areas", "max_results"), &PhysicsDirectSpaceState::_collide_shape, DEFVAL(true), DEFVAL(false), DEFVAL(32));
+	ClassDB::bind_method(D_METHOD("get_rest_info", "shape", "collide_with_bodies", "collide_with_areas"), &PhysicsDirectSpaceState::_get_rest_info, DEFVAL(true), DEFVAL(false));
 }
 
 int PhysicsShapeQueryResult::get_result_count() const {

+ 11 - 11
servers/physics_server.h

@@ -136,11 +136,11 @@ class PhysicsDirectSpaceState : public Object {
 	GDCLASS(PhysicsDirectSpaceState, Object);
 
 private:
-	Dictionary _intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_collision_mask = 0);
-	Array _intersect_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, int p_max_results = 32);
-	Array _cast_motion(const Ref<PhysicsShapeQueryParameters> &p_shape_query, const Vector3 &p_motion);
-	Array _collide_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, int p_max_results = 32);
-	Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters> &p_shape_query);
+	Dictionary _intersect_ray(const Vector3 &p_from, const Vector3 &p_to, const Vector<RID> &p_exclude = Vector<RID>(), uint32_t p_collision_mask = 0, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
+	Array _intersect_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, int p_max_results = 32);
+	Array _cast_motion(const Ref<PhysicsShapeQueryParameters> &p_shape_query, const Vector3 &p_motion, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
+	Array _collide_shape(const Ref<PhysicsShapeQueryParameters> &p_shape_query, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, int p_max_results = 32);
+	Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters> &p_shape_query, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
 
 protected:
 	static void _bind_methods();
@@ -154,7 +154,7 @@ public:
 		int shape;
 	};
 
-	virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF) = 0;
+	virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
 
 	struct RayResult {
 
@@ -166,9 +166,9 @@ public:
 		int shape;
 	};
 
-	virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_pick_ray = false) = 0;
+	virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) = 0;
 
-	virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF) = 0;
+	virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
 
 	struct ShapeRestInfo {
 
@@ -180,11 +180,11 @@ public:
 		Vector3 linear_velocity; //velocity at contact point
 	};
 
-	virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, ShapeRestInfo *r_info = NULL) = 0;
+	virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = NULL) = 0;
 
-	virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF) = 0;
+	virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
 
-	virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF) = 0;
+	virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) = 0;
 
 	virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const = 0;