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doc: Sync classref with current source

Poommetee Ketson 6 years ago
parent
commit
0babb60c74

+ 16 - 0
doc/classes/@GDScript.xml

@@ -745,6 +745,22 @@
 				[/codeblock]
 			</description>
 		</method>
+		<method name="push_error">
+			<return type="void">
+			</return>
+			<argument index="0" name="message" type="String">
+			</argument>
+			<description>
+			</description>
+		</method>
+		<method name="push_warning">
+			<return type="void">
+			</return>
+			<argument index="0" name="message" type="String">
+			</argument>
+			<description>
+			</description>
+		</method>
 		<method name="rad2deg">
 			<return type="float">
 			</return>

+ 0 - 4
doc/classes/@GlobalScope.xml

@@ -1298,10 +1298,6 @@
 		</constant>
 		<constant name="PROPERTY_USAGE_CATEGORY" value="256" enum="PropertyUsageFlags">
 		</constant>
-		<constant name="PROPERTY_USAGE_STORE_IF_NONZERO" value="512" enum="PropertyUsageFlags">
-		</constant>
-		<constant name="PROPERTY_USAGE_STORE_IF_NONONE" value="1024" enum="PropertyUsageFlags">
-		</constant>
 		<constant name="PROPERTY_USAGE_NO_INSTANCE_STATE" value="2048" enum="PropertyUsageFlags">
 		</constant>
 		<constant name="PROPERTY_USAGE_RESTART_IF_CHANGED" value="4096" enum="PropertyUsageFlags">

+ 0 - 6
doc/classes/AnimationNodeAnimation.xml

@@ -9,12 +9,6 @@
 	<demos>
 	</demos>
 	<methods>
-		<method name="get_playback_time" qualifiers="const">
-			<return type="float">
-			</return>
-			<description>
-			</description>
-		</method>
 	</methods>
 	<members>
 		<member name="animation" type="String" setter="set_animation" getter="get_animation">

+ 1 - 3
doc/classes/CPUParticles.xml

@@ -39,8 +39,6 @@
 		</member>
 		<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
 		</member>
-		<member name="anim_loop" type="bool" setter="set_particle_flag" getter="get_particle_flag">
-		</member>
 		<member name="anim_offset" type="float" setter="set_param" getter="get_param">
 		</member>
 		<member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
@@ -181,7 +179,7 @@
 		</constant>
 		<constant name="FLAG_ROTATE_Y" value="1" enum="Flags">
 		</constant>
-		<constant name="FLAG_MAX" value="4" enum="Flags">
+		<constant name="FLAG_MAX" value="3" enum="Flags">
 		</constant>
 		<constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape">
 		</constant>

+ 1 - 3
doc/classes/CPUParticles2D.xml

@@ -39,8 +39,6 @@
 		</member>
 		<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
 		</member>
-		<member name="anim_loop" type="bool" setter="set_particle_flag" getter="get_particle_flag">
-		</member>
 		<member name="anim_offset" type="float" setter="set_param" getter="get_param">
 		</member>
 		<member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
@@ -177,7 +175,7 @@
 		</constant>
 		<constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags">
 		</constant>
-		<constant name="FLAG_MAX" value="2" enum="Flags">
+		<constant name="FLAG_MAX" value="1" enum="Flags">
 		</constant>
 		<constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape">
 		</constant>

+ 8 - 0
doc/classes/CanvasItemMaterial.xml

@@ -19,6 +19,14 @@
 		<member name="light_mode" type="int" setter="set_light_mode" getter="get_light_mode" enum="CanvasItemMaterial.LightMode">
 			The manner in which material reacts to lighting.
 		</member>
+		<member name="particles_anim_h_frames" type="int" setter="set_particles_anim_h_frames" getter="get_particles_anim_h_frames">
+		</member>
+		<member name="particles_anim_loop" type="bool" setter="set_particles_anim_loop" getter="get_particles_anim_loop">
+		</member>
+		<member name="particles_anim_v_frames" type="int" setter="set_particles_anim_v_frames" getter="get_particles_anim_v_frames">
+		</member>
+		<member name="particles_animation" type="bool" setter="set_particles_animation" getter="get_particles_animation">
+		</member>
 	</members>
 	<constants>
 		<constant name="BLEND_MODE_MIX" value="0" enum="BlendMode">

+ 8 - 0
doc/classes/EditorInspector.xml

@@ -41,6 +41,14 @@
 			<description>
 			</description>
 		</signal>
+		<signal name="property_toggled">
+			<argument index="0" name="property" type="String">
+			</argument>
+			<argument index="1" name="checked" type="bool">
+			</argument>
+			<description>
+			</description>
+		</signal>
 		<signal name="resource_selected">
 			<argument index="0" name="res" type="Object">
 			</argument>

+ 18 - 0
doc/classes/ItemList.xml

@@ -166,6 +166,14 @@
 				Returns whether or not the item at the specified index is disabled
 			</description>
 		</method>
+		<method name="is_item_icon_transposed" qualifiers="const">
+			<return type="bool">
+			</return>
+			<argument index="0" name="idx" type="int">
+			</argument>
+			<description>
+			</description>
+		</method>
 		<method name="is_item_selectable" qualifiers="const">
 			<return type="bool">
 			</return>
@@ -289,6 +297,16 @@
 			<description>
 			</description>
 		</method>
+		<method name="set_item_icon_transposed">
+			<return type="void">
+			</return>
+			<argument index="0" name="idx" type="int">
+			</argument>
+			<argument index="1" name="rect" type="bool">
+			</argument>
+			<description>
+			</description>
+		</method>
 		<method name="set_item_metadata">
 			<return type="void">
 			</return>

+ 0 - 6
doc/classes/Particles2D.xml

@@ -42,9 +42,6 @@
 		</member>
 		<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta">
 		</member>
-		<member name="h_frames" type="int" setter="set_h_frames" getter="get_h_frames">
-			Number of horizontal frames in [code]texture[/code].
-		</member>
 		<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime">
 			Amount of time each particle will exist. Default value: [code]1[/code].
 		</member>
@@ -71,9 +68,6 @@
 		<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
 			Particle texture. If [code]null[/code] particles will be squares.
 		</member>
-		<member name="v_frames" type="int" setter="set_v_frames" getter="get_v_frames">
-			Number of vertical frames in [code]texture[/code].
-		</member>
 		<member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect">
 			Editor visibility helper.
 		</member>

+ 1 - 4
doc/classes/ParticlesMaterial.xml

@@ -32,9 +32,6 @@
 		<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
 			Angular velocity randomness ratio. Default value: [code]0[/code].
 		</member>
-		<member name="anim_loop" type="bool" setter="set_flag" getter="get_flag">
-			If [code]true[/code] animation will loop. Default value: [code]false[/code].
-		</member>
 		<member name="anim_offset" type="float" setter="set_param" getter="get_param">
 			Particle animation offset.
 		</member>
@@ -216,7 +213,7 @@
 		<constant name="FLAG_ROTATE_Y" value="1" enum="Flags">
 			Use with [method set_flag] to set [member flag_rotate_y]
 		</constant>
-		<constant name="FLAG_MAX" value="4" enum="Flags">
+		<constant name="FLAG_MAX" value="3" enum="Flags">
 		</constant>
 		<constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape">
 			All particles will be emitted from a single point.

+ 20 - 0
doc/classes/Physics2DDirectSpaceState.xml

@@ -75,6 +75,26 @@
 				Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively.
 			</description>
 		</method>
+		<method name="intersect_point_on_canvas">
+			<return type="Array">
+			</return>
+			<argument index="0" name="point" type="Vector2">
+			</argument>
+			<argument index="1" name="canvas_instance_id" type="int">
+			</argument>
+			<argument index="2" name="max_results" type="int" default="32">
+			</argument>
+			<argument index="3" name="exclude" type="Array" default="[  ]">
+			</argument>
+			<argument index="4" name="collision_layer" type="int" default="2147483647">
+			</argument>
+			<argument index="5" name="collide_with_bodies" type="bool" default="true">
+			</argument>
+			<argument index="6" name="collide_with_areas" type="bool" default="false">
+			</argument>
+			<description>
+			</description>
+		</method>
 		<method name="intersect_ray">
 			<return type="Dictionary">
 			</return>

+ 36 - 0
doc/classes/Physics2DServer.xml

@@ -24,6 +24,16 @@
 				Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
 			</description>
 		</method>
+		<method name="area_attach_canvas_instance_id">
+			<return type="void">
+			</return>
+			<argument index="0" name="area" type="RID">
+			</argument>
+			<argument index="1" name="id" type="int">
+			</argument>
+			<description>
+			</description>
+		</method>
 		<method name="area_attach_object_instance_id">
 			<return type="void">
 			</return>
@@ -51,6 +61,14 @@
 				Creates an [Area2D].
 			</description>
 		</method>
+		<method name="area_get_canvas_instance_id" qualifiers="const">
+			<return type="int">
+			</return>
+			<argument index="0" name="area" type="RID">
+			</argument>
+			<description>
+			</description>
+		</method>
 		<method name="area_get_object_instance_id" qualifiers="const">
 			<return type="int">
 			</return>
@@ -377,6 +395,16 @@
 			<description>
 			</description>
 		</method>
+		<method name="body_attach_canvas_instance_id">
+			<return type="void">
+			</return>
+			<argument index="0" name="body" type="RID">
+			</argument>
+			<argument index="1" name="id" type="int">
+			</argument>
+			<description>
+			</description>
+		</method>
 		<method name="body_attach_object_instance_id">
 			<return type="void">
 			</return>
@@ -404,6 +432,14 @@
 				Creates a physics body. The first parameter can be any value from constants BODY_MODE*, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.
 			</description>
 		</method>
+		<method name="body_get_canvas_instance_id" qualifiers="const">
+			<return type="int">
+			</return>
+			<argument index="0" name="body" type="RID">
+			</argument>
+			<description>
+			</description>
+		</method>
 		<method name="body_get_collision_layer" qualifiers="const">
 			<return type="int">
 			</return>

+ 1 - 1
doc/classes/SpatialMaterial.xml

@@ -180,7 +180,7 @@
 		<member name="particles_anim_h_frames" type="int" setter="set_particles_anim_h_frames" getter="get_particles_anim_h_frames">
 			The number of horizontal frames in the particle spritesheet. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode].
 		</member>
-		<member name="particles_anim_loop" type="int" setter="set_particles_anim_loop" getter="get_particles_anim_loop">
+		<member name="particles_anim_loop" type="bool" setter="set_particles_anim_loop" getter="get_particles_anim_loop">
 			If [code]true[/code] particle animations are looped. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode].
 		</member>
 		<member name="particles_anim_v_frames" type="int" setter="set_particles_anim_v_frames" getter="get_particles_anim_v_frames">

+ 0 - 4
doc/classes/VisualServer.xml

@@ -239,10 +239,6 @@
 			</argument>
 			<argument index="3" name="normal_map" type="RID">
 			</argument>
-			<argument index="4" name="h_frames" type="int">
-			</argument>
-			<argument index="5" name="v_frames" type="int">
-			</argument>
 			<description>
 				Adds a particles system to the [CanvasItem]'s draw commands.
 			</description>