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@@ -24,6 +24,16 @@
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Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
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</description>
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</method>
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+ <method name="area_attach_canvas_instance_id">
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+ <return type="void">
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+ </return>
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+ <argument index="0" name="area" type="RID">
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+ </argument>
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+ <argument index="1" name="id" type="int">
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+ </argument>
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+ <description>
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+ </description>
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+ </method>
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<method name="area_attach_object_instance_id">
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<return type="void">
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</return>
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@@ -51,6 +61,14 @@
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Creates an [Area2D].
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</description>
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</method>
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+ <method name="area_get_canvas_instance_id" qualifiers="const">
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+ <return type="int">
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+ </return>
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+ <argument index="0" name="area" type="RID">
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+ </argument>
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+ <description>
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+ </description>
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+ </method>
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<method name="area_get_object_instance_id" qualifiers="const">
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<return type="int">
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</return>
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@@ -377,6 +395,16 @@
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<description>
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</description>
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</method>
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+ <method name="body_attach_canvas_instance_id">
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+ <return type="void">
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+ </return>
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+ <argument index="0" name="body" type="RID">
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+ </argument>
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+ <argument index="1" name="id" type="int">
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+ </argument>
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+ <description>
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+ </description>
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+ </method>
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<method name="body_attach_object_instance_id">
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<return type="void">
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</return>
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@@ -404,6 +432,14 @@
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Creates a physics body. The first parameter can be any value from constants BODY_MODE*, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.
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</description>
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</method>
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+ <method name="body_get_canvas_instance_id" qualifiers="const">
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+ <return type="int">
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+ </return>
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+ <argument index="0" name="body" type="RID">
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+ </argument>
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+ <description>
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+ </description>
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+ </method>
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<method name="body_get_collision_layer" qualifiers="const">
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<return type="int">
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</return>
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