LightmapGI: Fix shader data alignment after #89919
@@ -96,7 +96,7 @@ struct Lightmap {
mat3 normal_xform;
vec2 light_texture_size;
float exposure_normalization;
- vec2 pad;
+ float pad;
};
layout(set = 0, binding = 7, std140) restrict readonly buffer Lightmaps {