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Add WebRTCMultiplayer

Fabio Alessandrelli 6 年之前
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0bccf96c73
共有 3 個文件被更改,包括 502 次插入0 次删除
  1. 2 0
      modules/webrtc/register_types.cpp
  2. 384 0
      modules/webrtc/webrtc_multiplayer.cpp
  3. 116 0
      modules/webrtc/webrtc_multiplayer.h

+ 2 - 0
modules/webrtc/register_types.cpp

@@ -40,6 +40,7 @@
 #include "webrtc_data_channel_gdnative.h"
 #include "webrtc_data_channel_gdnative.h"
 #include "webrtc_peer_connection_gdnative.h"
 #include "webrtc_peer_connection_gdnative.h"
 #endif
 #endif
+#include "webrtc_multiplayer.h"
 
 
 void register_webrtc_types() {
 void register_webrtc_types() {
 #ifdef JAVASCRIPT_ENABLED
 #ifdef JAVASCRIPT_ENABLED
@@ -54,6 +55,7 @@ void register_webrtc_types() {
 	ClassDB::register_class<WebRTCDataChannelGDNative>();
 	ClassDB::register_class<WebRTCDataChannelGDNative>();
 #endif
 #endif
 	ClassDB::register_virtual_class<WebRTCDataChannel>();
 	ClassDB::register_virtual_class<WebRTCDataChannel>();
+	ClassDB::register_class<WebRTCMultiplayer>();
 }
 }
 
 
 void unregister_webrtc_types() {}
 void unregister_webrtc_types() {}

+ 384 - 0
modules/webrtc/webrtc_multiplayer.cpp

@@ -0,0 +1,384 @@
+/*************************************************************************/
+/*  webrtc_multiplayer.cpp                                               */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#include "webrtc_multiplayer.h"
+
+#include "core/io/marshalls.h"
+#include "core/os/os.h"
+
+void WebRTCMultiplayer::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("initialize", "peer_id", "server_compatibility"), &WebRTCMultiplayer::initialize, DEFVAL(false));
+	ClassDB::bind_method(D_METHOD("add_peer", "peer", "peer_id", "unreliable_lifetime"), &WebRTCMultiplayer::add_peer, DEFVAL(1));
+	ClassDB::bind_method(D_METHOD("remove_peer", "peer_id"), &WebRTCMultiplayer::remove_peer);
+	ClassDB::bind_method(D_METHOD("has_peer", "peer_id"), &WebRTCMultiplayer::has_peer);
+	ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebRTCMultiplayer::get_peer);
+	ClassDB::bind_method(D_METHOD("get_peers"), &WebRTCMultiplayer::get_peers);
+	ClassDB::bind_method(D_METHOD("close"), &WebRTCMultiplayer::close);
+}
+
+void WebRTCMultiplayer::set_transfer_mode(TransferMode p_mode) {
+	transfer_mode = p_mode;
+}
+
+NetworkedMultiplayerPeer::TransferMode WebRTCMultiplayer::get_transfer_mode() const {
+	return transfer_mode;
+}
+
+void WebRTCMultiplayer::set_target_peer(int p_peer_id) {
+	target_peer = p_peer_id;
+}
+
+/* Returns the ID of the NetworkedMultiplayerPeer who sent the most recent packet: */
+int WebRTCMultiplayer::get_packet_peer() const {
+	return next_packet_peer;
+}
+
+bool WebRTCMultiplayer::is_server() const {
+	return unique_id == TARGET_PEER_SERVER;
+}
+
+void WebRTCMultiplayer::poll() {
+	if (peer_map.size() == 0)
+		return;
+
+	List<int> remove;
+	List<int> add;
+	for (Map<int, Ref<ConnectedPeer> >::Element *E = peer_map.front(); E; E = E->next()) {
+		Ref<ConnectedPeer> peer = E->get();
+		peer->connection->poll();
+		// Check peer state
+		switch (peer->connection->get_connection_state()) {
+			case WebRTCPeerConnection::STATE_NEW:
+			case WebRTCPeerConnection::STATE_CONNECTING:
+				// Go to next peer, not ready yet.
+				continue;
+			case WebRTCPeerConnection::STATE_CONNECTED:
+				// Good to go, go ahead and check channel state.
+				break;
+			default:
+				// Peer is closed or in error state. Got to next peer.
+				remove.push_back(E->key());
+				continue;
+		}
+		// Check channels state
+		int ready = 0;
+		for (List<Ref<WebRTCDataChannel> >::Element *C = peer->channels.front(); C && C->get().is_valid(); C = C->next()) {
+			Ref<WebRTCDataChannel> ch = C->get();
+			switch (ch->get_ready_state()) {
+				case WebRTCDataChannel::STATE_CONNECTING:
+					continue;
+				case WebRTCDataChannel::STATE_OPEN:
+					ready++;
+					continue;
+				default:
+					// Channel was closed or in error state, remove peer id.
+					remove.push_back(E->key());
+			}
+			// We got a closed channel break out, the peer will be removed.
+			break;
+		}
+		// This peer has newly connected, and all channels are now open.
+		if (ready == peer->channels.size() && !peer->connected) {
+			peer->connected = true;
+			add.push_back(E->key());
+		}
+	}
+	// Remove disconnected peers
+	for (List<int>::Element *E = remove.front(); E; E = E->next()) {
+		remove_peer(E->get());
+		if (next_packet_peer == E->get())
+			next_packet_peer = 0;
+	}
+	// Signal newly connected peers
+	for (List<int>::Element *E = add.front(); E; E = E->next()) {
+		// Already connected to server: simply notify new peer.
+		// NOTE: Mesh is always connected.
+		if (connection_status == CONNECTION_CONNECTED)
+			emit_signal("peer_connected", E->get());
+
+		// Server emulation mode suppresses peer_conencted until server connects.
+		if (server_compat && E->get() == TARGET_PEER_SERVER) {
+			// Server connected.
+			connection_status = CONNECTION_CONNECTED;
+			emit_signal("peer_connected", TARGET_PEER_SERVER);
+			emit_signal("connection_succeeded");
+			// Notify of all previously connected peers
+			for (Map<int, Ref<ConnectedPeer> >::Element *F = peer_map.front(); F; F = F->next()) {
+				if (F->key() != 1 && F->get()->connected)
+					emit_signal("peer_connected", F->key());
+			}
+			break; // Because we already notified of all newly added peers.
+		}
+	}
+	// Fetch next packet
+	if (next_packet_peer == 0)
+		_find_next_peer();
+}
+
+void WebRTCMultiplayer::_find_next_peer() {
+	Map<int, Ref<ConnectedPeer> >::Element *E = peer_map.find(next_packet_peer);
+	if (E) E = E->next();
+	// After last.
+	while (E) {
+		for (List<Ref<WebRTCDataChannel> >::Element *F = E->get()->channels.front(); F; F = F->next()) {
+			if (F->get()->get_available_packet_count()) {
+				next_packet_peer = E->key();
+				return;
+			}
+		}
+		E = E->next();
+	}
+	E = peer_map.front();
+	// Before last
+	while (E) {
+		for (List<Ref<WebRTCDataChannel> >::Element *F = E->get()->channels.front(); F; F = F->next()) {
+			if (F->get()->get_available_packet_count()) {
+				next_packet_peer = E->key();
+				return;
+			}
+		}
+		if (E->key() == (int)next_packet_peer)
+			break;
+		E = E->next();
+	}
+	// No packet found
+	next_packet_peer = 0;
+}
+
+void WebRTCMultiplayer::set_refuse_new_connections(bool p_enable) {
+	refuse_connections = p_enable;
+}
+
+bool WebRTCMultiplayer::is_refusing_new_connections() const {
+	return refuse_connections;
+}
+
+NetworkedMultiplayerPeer::ConnectionStatus WebRTCMultiplayer::get_connection_status() const {
+	return connection_status;
+}
+
+Error WebRTCMultiplayer::initialize(int p_self_id, bool p_server_compat) {
+	ERR_FAIL_COND_V(p_self_id < 0 || p_self_id > ~(1 << 31), ERR_INVALID_PARAMETER);
+	unique_id = p_self_id;
+	server_compat = p_server_compat;
+
+	// Mesh and server are always connected
+	if (!server_compat || p_self_id == 1)
+		connection_status = CONNECTION_CONNECTED;
+	else
+		connection_status = CONNECTION_CONNECTING;
+	return OK;
+}
+
+int WebRTCMultiplayer::get_unique_id() const {
+	ERR_FAIL_COND_V(connection_status == CONNECTION_DISCONNECTED, 1);
+	return unique_id;
+}
+
+void WebRTCMultiplayer::_peer_to_dict(Ref<ConnectedPeer> p_connected_peer, Dictionary &r_dict) {
+	Array channels;
+	for (List<Ref<WebRTCDataChannel> >::Element *F = p_connected_peer->channels.front(); F; F = F->next()) {
+		channels.push_back(F->get());
+	}
+	r_dict["connection"] = p_connected_peer->connection;
+	r_dict["connected"] = p_connected_peer->connected;
+	r_dict["channels"] = channels;
+}
+
+bool WebRTCMultiplayer::has_peer(int p_peer_id) {
+	return peer_map.has(p_peer_id);
+}
+
+Dictionary WebRTCMultiplayer::get_peer(int p_peer_id) {
+	ERR_FAIL_COND_V(!peer_map.has(p_peer_id), Dictionary());
+	Dictionary out;
+	_peer_to_dict(peer_map[p_peer_id], out);
+	return out;
+}
+
+Dictionary WebRTCMultiplayer::get_peers() {
+	Dictionary out;
+	for (Map<int, Ref<ConnectedPeer> >::Element *E = peer_map.front(); E; E = E->next()) {
+		Dictionary d;
+		_peer_to_dict(E->get(), d);
+		out[E->key()] = d;
+	}
+	return out;
+}
+
+Error WebRTCMultiplayer::add_peer(Ref<WebRTCPeerConnection> p_peer, int p_peer_id, int p_unreliable_lifetime) {
+	ERR_FAIL_COND_V(p_peer_id < 0 || p_peer_id > ~(1 << 31), ERR_INVALID_PARAMETER);
+	ERR_FAIL_COND_V(p_unreliable_lifetime < 0, ERR_INVALID_PARAMETER);
+	ERR_FAIL_COND_V(refuse_connections, ERR_UNAUTHORIZED);
+	// Peer must be valid, and in new state (to create data channels)
+	ERR_FAIL_COND_V(!p_peer.is_valid(), ERR_INVALID_PARAMETER);
+	ERR_FAIL_COND_V(p_peer->get_connection_state() != WebRTCPeerConnection::STATE_NEW, ERR_INVALID_PARAMETER);
+
+	Ref<ConnectedPeer> peer = memnew(ConnectedPeer);
+	peer->connection = p_peer;
+
+	// Initialize data channels
+	Dictionary cfg;
+	cfg["negotiated"] = true;
+	cfg["ordered"] = true;
+
+	cfg["id"] = 1;
+	peer->channels[CH_RELIABLE] = p_peer->create_data_channel("reliable", cfg);
+	ERR_FAIL_COND_V(!peer->channels[CH_RELIABLE].is_valid(), FAILED);
+
+	cfg["id"] = 2;
+	cfg["maxPacketLifetime"] = p_unreliable_lifetime;
+	peer->channels[CH_ORDERED] = p_peer->create_data_channel("ordered", cfg);
+	ERR_FAIL_COND_V(!peer->channels[CH_ORDERED].is_valid(), FAILED);
+
+	cfg["id"] = 3;
+	cfg["ordered"] = false;
+	peer->channels[CH_UNRELIABLE] = p_peer->create_data_channel("unreliable", cfg);
+	ERR_FAIL_COND_V(!peer->channels[CH_UNRELIABLE].is_valid(), FAILED);
+
+	peer_map[p_peer_id] = peer; // add the new peer connection to the peer_map
+
+	return OK;
+}
+
+void WebRTCMultiplayer::remove_peer(int p_peer_id) {
+	ERR_FAIL_COND(!peer_map.has(p_peer_id));
+	Ref<ConnectedPeer> peer = peer_map[p_peer_id];
+	peer_map.erase(p_peer_id);
+	if (peer->connected) {
+		peer->connected = false;
+		emit_signal("peer_disconnected", p_peer_id);
+		if (server_compat && p_peer_id == TARGET_PEER_SERVER) {
+			emit_signal("server_disconnected");
+			connection_status = CONNECTION_DISCONNECTED;
+		}
+	}
+}
+
+Error WebRTCMultiplayer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+	// Peer not available
+	if (next_packet_peer == 0 || !peer_map.has(next_packet_peer)) {
+		_find_next_peer();
+		ERR_FAIL_V(ERR_UNAVAILABLE);
+	}
+	for (List<Ref<WebRTCDataChannel> >::Element *E = peer_map[next_packet_peer]->channels.front(); E; E = E->next()) {
+		if (E->get()->get_available_packet_count()) {
+			Error err = E->get()->get_packet(r_buffer, r_buffer_size);
+			_find_next_peer();
+			return err;
+		}
+	}
+	// Channels for that peer were empty. Bug?
+	_find_next_peer();
+	ERR_FAIL_V(ERR_BUG);
+}
+
+Error WebRTCMultiplayer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+	ERR_FAIL_COND_V(connection_status == CONNECTION_DISCONNECTED, ERR_UNCONFIGURED);
+
+	int ch = CH_RELIABLE;
+	switch (transfer_mode) {
+		case TRANSFER_MODE_RELIABLE:
+			ch = CH_RELIABLE;
+			break;
+		case TRANSFER_MODE_UNRELIABLE_ORDERED:
+			ch = CH_ORDERED;
+			break;
+		case TRANSFER_MODE_UNRELIABLE:
+			ch = CH_UNRELIABLE;
+			break;
+	}
+
+	Map<int, Ref<ConnectedPeer> >::Element *E = NULL;
+
+	if (target_peer > 0) {
+
+		E = peer_map.find(target_peer);
+		if (!E) {
+			ERR_EXPLAIN("Invalid Target Peer: " + itos(target_peer));
+			ERR_FAIL_V(ERR_INVALID_PARAMETER);
+		}
+		ERR_FAIL_COND_V(E->value()->channels.size() <= ch, ERR_BUG);
+		ERR_FAIL_COND_V(!E->value()->channels[ch].is_valid(), ERR_BUG);
+		return E->value()->channels[ch]->put_packet(p_buffer, p_buffer_size);
+
+	} else {
+		int exclude = -target_peer;
+
+		for (Map<int, Ref<ConnectedPeer> >::Element *F = peer_map.front(); F; F = F->next()) {
+
+			// Exclude packet. If target_peer == 0 then don't exclude any packets
+			if (target_peer != 0 && F->key() == exclude)
+				continue;
+
+			ERR_CONTINUE(F->value()->channels.size() <= ch || !F->value()->channels[ch].is_valid());
+			F->value()->channels[ch]->put_packet(p_buffer, p_buffer_size);
+		}
+	}
+	return OK;
+}
+
+int WebRTCMultiplayer::get_available_packet_count() const {
+	if (next_packet_peer == 0)
+		return 0; // To be sure next call to get_packet works if size > 0 .
+	int size = 0;
+	for (Map<int, Ref<ConnectedPeer> >::Element *E = peer_map.front(); E; E = E->next()) {
+		for (List<Ref<WebRTCDataChannel> >::Element *F = E->get()->channels.front(); F; F = F->next()) {
+			size += F->get()->get_available_packet_count();
+		}
+	}
+	return size;
+}
+
+int WebRTCMultiplayer::get_max_packet_size() const {
+	return 1200;
+}
+
+void WebRTCMultiplayer::close() {
+	peer_map.clear();
+	unique_id = 0;
+	next_packet_peer = 0;
+	target_peer = 0;
+	connection_status = CONNECTION_DISCONNECTED;
+}
+
+WebRTCMultiplayer::WebRTCMultiplayer() {
+	unique_id = 0;
+	next_packet_peer = 0;
+	target_peer = 0;
+	transfer_mode = TRANSFER_MODE_RELIABLE;
+	refuse_connections = false;
+	connection_status = CONNECTION_DISCONNECTED;
+	server_compat = false;
+}
+
+WebRTCMultiplayer::~WebRTCMultiplayer() {
+	close();
+}

+ 116 - 0
modules/webrtc/webrtc_multiplayer.h

@@ -0,0 +1,116 @@
+/*************************************************************************/
+/*  webrtc_multiplayer.h                                                 */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#ifndef WEBRTC_MULTIPLAYER_H
+#define WEBRTC_MULTIPLAYER_H
+
+#include "core/io/networked_multiplayer_peer.h"
+#include "webrtc_peer_connection.h"
+
+class WebRTCMultiplayer : public NetworkedMultiplayerPeer {
+
+	GDCLASS(WebRTCMultiplayer, NetworkedMultiplayerPeer);
+
+protected:
+	static void _bind_methods();
+
+private:
+	enum {
+		CH_RELIABLE = 0,
+		CH_ORDERED = 1,
+		CH_UNRELIABLE = 2,
+		CH_RESERVED_MAX = 3
+	};
+
+	class ConnectedPeer : public Reference {
+
+	public:
+		Ref<WebRTCPeerConnection> connection;
+		List<Ref<WebRTCDataChannel> > channels;
+		bool connected;
+
+		ConnectedPeer() {
+			connected = false;
+			for (int i = 0; i < CH_RESERVED_MAX; i++)
+				channels.push_front(Ref<WebRTCDataChannel>());
+		}
+	};
+
+	uint32_t unique_id;
+	int target_peer;
+	int client_count;
+	bool refuse_connections;
+	ConnectionStatus connection_status;
+	TransferMode transfer_mode;
+	int next_packet_peer;
+	bool server_compat;
+
+	Map<int, Ref<ConnectedPeer> > peer_map;
+
+	void _peer_to_dict(Ref<ConnectedPeer> p_connected_peer, Dictionary &r_dict);
+	void _find_next_peer();
+
+public:
+	WebRTCMultiplayer();
+	~WebRTCMultiplayer();
+
+	Error initialize(int p_self_id, bool p_server_compat = false);
+	Error add_peer(Ref<WebRTCPeerConnection> p_peer, int p_peer_id, int p_unreliable_lifetime = 1);
+	void remove_peer(int p_peer_id);
+	bool has_peer(int p_peer_id);
+	Dictionary get_peer(int p_peer_id);
+	Dictionary get_peers();
+	void close();
+
+	// PacketPeer
+	Error get_packet(const uint8_t **r_buffer, int &r_buffer_size); ///< buffer is GONE after next get_packet
+	Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
+	int get_available_packet_count() const;
+	int get_max_packet_size() const;
+
+	// NetworkedMultiplayerPeer
+	void set_transfer_mode(TransferMode p_mode);
+	TransferMode get_transfer_mode() const;
+	void set_target_peer(int p_peer_id);
+
+	int get_unique_id() const;
+	int get_packet_peer() const;
+
+	bool is_server() const;
+
+	void poll();
+
+	void set_refuse_new_connections(bool p_enable);
+	bool is_refusing_new_connections() const;
+
+	ConnectionStatus get_connection_status() const;
+};
+
+#endif