Bläddra i källkod

Bump version to 4.2.1-rc

And update CI base branch to 4.2.
Rémi Verschelde 1 år sedan
förälder
incheckning
0bf12956a1

+ 1 - 1
.github/workflows/android_builds.yml

@@ -5,7 +5,7 @@ on:
 # Global Settings
 env:
   # Used for the cache key. Add version suffix to force clean build.
-  GODOT_BASE_BRANCH: master
+  GODOT_BASE_BRANCH: 4.2
   SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
 
 concurrency:

+ 1 - 1
.github/workflows/godot_cpp_test.yml

@@ -5,7 +5,7 @@ on:
 # Global Settings
 env:
   # Used for the cache key. Add version suffix to force clean build.
-  GODOT_BASE_BRANCH: master
+  GODOT_BASE_BRANCH: 4.2
   # Used for the godot-cpp checkout.
   GODOT_CPP_BRANCH: '4.1'
 

+ 1 - 1
.github/workflows/ios_builds.yml

@@ -5,7 +5,7 @@ on:
 # Global Settings
 env:
   # Used for the cache key. Add version suffix to force clean build.
-  GODOT_BASE_BRANCH: master
+  GODOT_BASE_BRANCH: 4.2
   SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
 
 concurrency:

+ 1 - 1
.github/workflows/linux_builds.yml

@@ -5,7 +5,7 @@ on:
 # Global Settings
 env:
   # Used for the cache key. Add version suffix to force clean build.
-  GODOT_BASE_BRANCH: master
+  GODOT_BASE_BRANCH: 4.2
   SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
   DOTNET_NOLOGO: true
   DOTNET_CLI_TELEMETRY_OPTOUT: true

+ 1 - 1
.github/workflows/macos_builds.yml

@@ -5,7 +5,7 @@ on:
 # Global Settings
 env:
   # Used for the cache key. Add version suffix to force clean build.
-  GODOT_BASE_BRANCH: master
+  GODOT_BASE_BRANCH: 4.2
   SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
 
 concurrency:

+ 1 - 1
.github/workflows/web_builds.yml

@@ -5,7 +5,7 @@ on:
 # Global Settings
 env:
   # Used for the cache key. Add version suffix to force clean build.
-  GODOT_BASE_BRANCH: master
+  GODOT_BASE_BRANCH: 4.2
   SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no
   EM_VERSION: 3.1.39
   EM_CACHE_FOLDER: "emsdk-cache"

+ 1 - 1
.github/workflows/windows_builds.yml

@@ -6,7 +6,7 @@ on:
 # SCONS_CACHE for windows must be set in the build environment
 env:
   # Used for the cache key. Add version suffix to force clean build.
-  GODOT_BASE_BRANCH: master
+  GODOT_BASE_BRANCH: 4.2
   SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
   SCONS_CACHE_MSVC_CONFIG: true
 

+ 2 - 2
misc/dist/macos_tools.app/Contents/Info.plist

@@ -17,11 +17,11 @@
 	<key>CFBundlePackageType</key>
 	<string>APPL</string>
 	<key>CFBundleShortVersionString</key>
-	<string>4.2</string>
+	<string>4.2.1</string>
 	<key>CFBundleSignature</key>
 	<string>godot</string>
 	<key>CFBundleVersion</key>
-	<string>4.2</string>
+	<string>4.2.1</string>
 	<key>NSMicrophoneUsageDescription</key>
 	<string>Microphone access is required to capture audio.</string>
 	<key>NSCameraUsageDescription</key>

+ 1 - 1
misc/dist/windows/godot.iss

@@ -1,5 +1,5 @@
 #define MyAppName "Godot Engine"
-#define MyAppVersion "4.2"
+#define MyAppVersion "4.2.1"
 #define MyAppPublisher "Godot Engine contributors"
 #define MyAppURL "https://godotengine.org/"
 #define MyAppExeName "godot.exe"

+ 1 - 1
modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj

@@ -7,7 +7,7 @@
     <Authors>Godot Engine contributors</Authors>
 
     <PackageId>Godot.NET.Sdk</PackageId>
-    <Version>4.2.0</Version>
+    <Version>4.2.1</Version>
     <PackageVersion>$(PackageVersion_Godot_NET_Sdk)</PackageVersion>
     <RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk</RepositoryUrl>
     <PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>

+ 1 - 1
modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.csproj

@@ -9,7 +9,7 @@
     <Authors>Godot Engine contributors</Authors>
 
     <PackageId>Godot.SourceGenerators</PackageId>
-    <Version>4.2.0</Version>
+    <Version>4.2.1</Version>
     <PackageVersion>$(PackageVersion_Godot_SourceGenerators)</PackageVersion>
     <RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators</RepositoryUrl>
     <PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>

+ 1 - 1
modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj

@@ -17,7 +17,7 @@
     <Authors>Godot Engine contributors</Authors>
 
     <PackageId>GodotSharp</PackageId>
-    <Version>4.2.0</Version>
+    <Version>4.2.1</Version>
     <PackageVersion>$(PackageVersion_GodotSharp)</PackageVersion>
     <RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/glue/GodotSharp/GodotSharp</RepositoryUrl>
     <PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>

+ 1 - 1
modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj

@@ -15,7 +15,7 @@
     <Authors>Godot Engine contributors</Authors>
 
     <PackageId>GodotSharpEditor</PackageId>
-    <Version>4.2.0</Version>
+    <Version>4.2.1</Version>
     <PackageVersion>$(PackageVersion_GodotSharp)</PackageVersion>
     <RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/glue/GodotSharp/GodotSharpEditor</RepositoryUrl>
     <PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>

+ 2 - 2
version.py

@@ -2,8 +2,8 @@ short_name = "godot"
 name = "Godot Engine"
 major = 4
 minor = 2
-patch = 0
-status = "stable"
+patch = 1
+status = "rc"
 module_config = ""
 year = 2023
 website = "https://godotengine.org"