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Fixed awkwardly named AnimatedSprite Setters.

Anilforextra 4 gadi atpakaļ
vecāks
revīzija
0c06ed98fb

+ 1 - 7
doc/classes/AnimatedSprite2D.xml

@@ -12,12 +12,6 @@
 		<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
 	</tutorials>
 	<methods>
-		<method name="is_playing" qualifiers="const">
-			<return type="bool" />
-			<description>
-				Returns [code]true[/code] if an animation is currently being played.
-			</description>
-		</method>
 		<method name="play">
 			<return type="void" />
 			<argument index="0" name="anim" type="StringName" default="&amp;&quot;&quot;" />
@@ -55,7 +49,7 @@
 		<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">
 			The texture's drawing offset.
 		</member>
-		<member name="playing" type="bool" setter="_set_playing" getter="_is_playing" default="false">
+		<member name="playing" type="bool" setter="set_playing" getter="is_playing" default="false">
 			If [code]true[/code], the [member animation] is currently playing.
 		</member>
 		<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">

+ 7 - 12
scene/2d/animated_sprite_2d.cpp

@@ -368,7 +368,7 @@ void AnimatedSprite2D::_res_changed() {
 	update();
 }
 
-void AnimatedSprite2D::_set_playing(bool p_playing) {
+void AnimatedSprite2D::set_playing(bool p_playing) {
 	if (playing == p_playing) {
 		return;
 	}
@@ -377,7 +377,7 @@ void AnimatedSprite2D::_set_playing(bool p_playing) {
 	set_process_internal(playing);
 }
 
-bool AnimatedSprite2D::_is_playing() const {
+bool AnimatedSprite2D::is_playing() const {
 	return playing;
 }
 
@@ -391,15 +391,11 @@ void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backward
 		}
 	}
 
-	_set_playing(true);
+	set_playing(true);
 }
 
 void AnimatedSprite2D::stop() {
-	_set_playing(false);
-}
-
-bool AnimatedSprite2D::is_playing() const {
-	return playing;
+	set_playing(false);
 }
 
 float AnimatedSprite2D::_get_frame_duration() {
@@ -457,12 +453,11 @@ void AnimatedSprite2D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_animation", "animation"), &AnimatedSprite2D::set_animation);
 	ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite2D::get_animation);
 
-	ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite2D::_set_playing);
-	ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite2D::_is_playing);
+	ClassDB::bind_method(D_METHOD("set_playing", "playing"), &AnimatedSprite2D::set_playing);
+	ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite2D::is_playing);
 
 	ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite2D::play, DEFVAL(StringName()), DEFVAL(false));
 	ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite2D::stop);
-	ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite2D::is_playing);
 
 	ClassDB::bind_method(D_METHOD("set_centered", "centered"), &AnimatedSprite2D::set_centered);
 	ClassDB::bind_method(D_METHOD("is_centered"), &AnimatedSprite2D::is_centered);
@@ -490,7 +485,7 @@ void AnimatedSprite2D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale"), "set_speed_scale", "get_speed_scale");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "set_playing", "is_playing");
 	ADD_GROUP("Offset", "");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");

+ 2 - 2
scene/2d/animated_sprite_2d.h

@@ -58,8 +58,6 @@ class AnimatedSprite2D : public Node2D {
 
 	float _get_frame_duration();
 	void _reset_timeout();
-	void _set_playing(bool p_playing);
-	bool _is_playing() const;
 	Rect2 _get_rect() const;
 
 protected:
@@ -86,6 +84,8 @@ public:
 
 	void play(const StringName &p_animation = StringName(), const bool p_backwards = false);
 	void stop();
+
+	void set_playing(bool p_playing);
 	bool is_playing() const;
 
 	void set_animation(const StringName &p_animation);