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Merge pull request #42185 from godotengine/3.2-android-app-bundle

[3.2] Android App Bundle Implementation
Rémi Verschelde 5 år sedan
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0c1a61e8ac
50 ändrade filer med 879 tillägg och 320 borttagningar
  1. 494 310
      platform/android/export/export.cpp
  2. 245 0
      platform/android/export/gradle_export_util.h
  3. 31 0
      platform/android/java/app/build.gradle
  4. 47 0
      platform/android/java/app/config.gradle
  5. 1 0
      platform/android/java/app/res/values-ar/godot_project_name_string.xml
  6. 1 0
      platform/android/java/app/res/values-bg/godot_project_name_string.xml
  7. 1 0
      platform/android/java/app/res/values-ca/godot_project_name_string.xml
  8. 1 0
      platform/android/java/app/res/values-cs/godot_project_name_string.xml
  9. 1 0
      platform/android/java/app/res/values-da/godot_project_name_string.xml
  10. 1 0
      platform/android/java/app/res/values-de/godot_project_name_string.xml
  11. 1 0
      platform/android/java/app/res/values-el/godot_project_name_string.xml
  12. 1 0
      platform/android/java/app/res/values-en/godot_project_name_string.xml
  13. 1 0
      platform/android/java/app/res/values-es-rES/godot_project_name_string.xml
  14. 1 0
      platform/android/java/app/res/values-es/godot_project_name_string.xml
  15. 5 0
      platform/android/java/app/res/values-fa/godot_project_name_string.xml
  16. 1 0
      platform/android/java/app/res/values-fi/godot_project_name_string.xml
  17. 1 0
      platform/android/java/app/res/values-fr/godot_project_name_string.xml
  18. 1 0
      platform/android/java/app/res/values-hi/godot_project_name_string.xml
  19. 1 0
      platform/android/java/app/res/values-hr/godot_project_name_string.xml
  20. 1 0
      platform/android/java/app/res/values-hu/godot_project_name_string.xml
  21. 5 0
      platform/android/java/app/res/values-in/godot_project_name_string.xml
  22. 1 0
      platform/android/java/app/res/values-it/godot_project_name_string.xml
  23. 5 0
      platform/android/java/app/res/values-iw/godot_project_name_string.xml
  24. 1 0
      platform/android/java/app/res/values-ja/godot_project_name_string.xml
  25. 5 0
      platform/android/java/app/res/values-ko/godot_project_name_string.xml
  26. 1 0
      platform/android/java/app/res/values-lt/godot_project_name_string.xml
  27. 1 0
      platform/android/java/app/res/values-lv/godot_project_name_string.xml
  28. 1 0
      platform/android/java/app/res/values-nb/godot_project_name_string.xml
  29. 1 0
      platform/android/java/app/res/values-nl/godot_project_name_string.xml
  30. 1 0
      platform/android/java/app/res/values-pl/godot_project_name_string.xml
  31. 1 0
      platform/android/java/app/res/values-pt/godot_project_name_string.xml
  32. 1 0
      platform/android/java/app/res/values-ro/godot_project_name_string.xml
  33. 1 0
      platform/android/java/app/res/values-ru/godot_project_name_string.xml
  34. 1 0
      platform/android/java/app/res/values-sk/godot_project_name_string.xml
  35. 1 0
      platform/android/java/app/res/values-sl/godot_project_name_string.xml
  36. 1 0
      platform/android/java/app/res/values-sr/godot_project_name_string.xml
  37. 1 0
      platform/android/java/app/res/values-sv/godot_project_name_string.xml
  38. 1 0
      platform/android/java/app/res/values-th/godot_project_name_string.xml
  39. 1 0
      platform/android/java/app/res/values-tl/godot_project_name_string.xml
  40. 1 0
      platform/android/java/app/res/values-tr/godot_project_name_string.xml
  41. 1 0
      platform/android/java/app/res/values-uk/godot_project_name_string.xml
  42. 1 0
      platform/android/java/app/res/values-vi/godot_project_name_string.xml
  43. 1 0
      platform/android/java/app/res/values-zh-rHK/godot_project_name_string.xml
  44. 1 0
      platform/android/java/app/res/values-zh-rTW/godot_project_name_string.xml
  45. 1 0
      platform/android/java/app/res/values-zh/godot_project_name_string.xml
  46. 5 0
      platform/android/java/app/res/values/godot_project_name_string.xml
  47. 0 1
      platform/android/java/lib/res/values-fa/strings.xml
  48. 0 4
      platform/android/java/lib/res/values-in/strings.xml
  49. 0 4
      platform/android/java/lib/res/values-iw/strings.xml
  50. 0 1
      platform/android/java/lib/res/values-ko/strings.xml

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 494 - 310
platform/android/export/export.cpp


+ 245 - 0
platform/android/export/gradle_export_util.h

@@ -0,0 +1,245 @@
+/*************************************************************************/
+/*  gradle_export_util.h                                                 */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                           GODOT ENGINE                                */
+/*                      https://godotengine.org                          */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+
+#ifndef GODOT_GRADLE_EXPORT_UTIL_H
+#define GODOT_GRADLE_EXPORT_UTIL_H
+
+#include "core/io/zip_io.h"
+#include "core/os/dir_access.h"
+#include "core/os/file_access.h"
+#include "core/os/os.h"
+#include "editor/editor_export.h"
+
+const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="utf-8"?>
+<!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+	<string name="godot_project_name_string">%s</string>
+</resources>
+)";
+
+// Utility method used to create a directory.
+Error create_directory(const String &p_dir) {
+	if (!DirAccess::exists(p_dir)) {
+		DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+		ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'.");
+		Error err = filesystem_da->make_dir_recursive(p_dir);
+		ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'.");
+		memdelete(filesystem_da);
+	}
+	return OK;
+}
+
+// Implementation of EditorExportSaveSharedObject.
+// This method will only be called as an input to export_project_files.
+// This method lets the .so files for all ABIs to be copied
+// into the gradle project from the .AAR file
+Error ignore_so_file(void *p_userdata, const SharedObject &p_so) {
+	return OK;
+}
+
+// Writes p_data into a file at p_path, creating directories if necessary.
+// Note: this will overwrite the file at p_path if it already exists.
+Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data) {
+	String dir = p_path.get_base_dir();
+	Error err = create_directory(dir);
+	if (err != OK) {
+		return err;
+	}
+	FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE);
+	ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
+	fa->store_buffer(p_data.ptr(), p_data.size());
+	memdelete(fa);
+	return OK;
+}
+
+// Writes string p_data into a file at p_path, creating directories if necessary.
+// Note: this will overwrite the file at p_path if it already exists.
+Error store_string_at_path(const String &p_path, const String &p_data) {
+	String dir = p_path.get_base_dir();
+	Error err = create_directory(dir);
+	if (err != OK) {
+		return err;
+	}
+	FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE);
+	ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
+	fa->store_string(p_data);
+	memdelete(fa);
+	return OK;
+}
+
+// Implementation of EditorExportSaveFunction.
+// This method will only be called as an input to export_project_files.
+// It is used by the export_project_files method to save all the asset files into the gradle project.
+// It's functionality mirrors that of the method save_apk_file.
+// This method will be called ONLY when custom build is enabled.
+Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total) {
+	String dst_path = p_path.replace_first("res://", "res://android/build/assets/");
+	Error err = store_file_at_path(dst_path, p_data);
+	return err;
+}
+
+// Creates strings.xml files inside the gradle project for different locales.
+Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name) {
+	// Stores the string into the default values directory.
+	String processed_default_xml_string = vformat(godot_project_name_xml_string, project_name.xml_escape(true));
+	store_string_at_path("res://android/build/res/values/godot_project_name_string.xml", processed_default_xml_string);
+
+	// Searches the Gradle project res/ directory to find all supported locales
+	DirAccessRef da = DirAccess::open("res://android/build/res");
+	if (!da) {
+		return ERR_CANT_OPEN;
+	}
+	da->list_dir_begin();
+	while (true) {
+		String file = da->get_next();
+		if (file == "") {
+			break;
+		}
+		if (!file.begins_with("values-")) {
+			// NOTE: This assumes all directories that start with "values-" are for localization.
+			continue;
+		}
+		String locale = file.replace("values-", "").replace("-r", "_");
+		String property_name = "application/config/name_" + locale;
+		String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml";
+		if (ProjectSettings::get_singleton()->has_setting(property_name)) {
+			String locale_project_name = ProjectSettings::get_singleton()->get(property_name);
+			String processed_xml_string = vformat(godot_project_name_xml_string, locale_project_name.xml_escape(true));
+			store_string_at_path(locale_directory, processed_xml_string);
+		} else {
+			// TODO: Once the legacy build system is deprecated we don't need to have xml files for this else branch
+			store_string_at_path(locale_directory, processed_default_xml_string);
+		}
+	}
+	da->list_dir_end();
+	return OK;
+}
+
+String bool_to_string(bool v) {
+	return v ? "true" : "false";
+}
+
+String _get_gles_tag() {
+	bool min_gles3 = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name") == "GLES3" &&
+					 !ProjectSettings::get_singleton()->get("rendering/quality/driver/fallback_to_gles2");
+	return min_gles3 ? "    <uses-feature android:glEsVersion=\"0x00030000\" android:required=\"true\" />\n" : "";
+}
+
+String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset) {
+	String manifest_screen_sizes = "    <supports-screens \n        tools:node=\"replace\"";
+	String sizes[] = { "small", "normal", "large", "xlarge" };
+	size_t num_sizes = sizeof(sizes) / sizeof(sizes[0]);
+	for (size_t i = 0; i < num_sizes; i++) {
+		String feature_name = vformat("screen/support_%s", sizes[i]);
+		String feature_support = bool_to_string(p_preset->get(feature_name));
+		String xml_entry = vformat("\n        android:%sScreens=\"%s\"", sizes[i], feature_support);
+		manifest_screen_sizes += xml_entry;
+	}
+	manifest_screen_sizes += " />\n";
+	return manifest_screen_sizes;
+}
+
+String _get_xr_features_tag(const Ref<EditorExportPreset> &p_preset) {
+	String manifest_xr_features;
+	bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1;
+	if (uses_xr) {
+		int dof_index = p_preset->get("xr_features/degrees_of_freedom"); // 0: none, 1: 3dof and 6dof, 2: 6dof
+		if (dof_index == 1) {
+			manifest_xr_features += "    <uses-feature tools:node=\"replace\" android:name=\"android.hardware.vr.headtracking\" android:required=\"false\" android:version=\"1\" />\n";
+		} else if (dof_index == 2) {
+			manifest_xr_features += "    <uses-feature tools:node=\"replace\" android:name=\"android.hardware.vr.headtracking\" android:required=\"true\" android:version=\"1\" />\n";
+		}
+		int hand_tracking_index = p_preset->get("xr_features/hand_tracking"); // 0: none, 1: optional, 2: required
+		if (hand_tracking_index == 1) {
+			manifest_xr_features += "    <uses-feature tools:node=\"replace\" android:name=\"oculus.software.handtracking\" android:required=\"false\" />\n";
+		} else if (hand_tracking_index == 2) {
+			manifest_xr_features += "    <uses-feature tools:node=\"replace\" android:name=\"oculus.software.handtracking\" android:required=\"true\" />\n";
+		}
+	}
+	return manifest_xr_features;
+}
+
+String _get_instrumentation_tag(const Ref<EditorExportPreset> &p_preset) {
+	String package_name = p_preset->get("package/unique_name");
+	String manifest_instrumentation_text = vformat(
+			"    <instrumentation\n"
+			"        tools:node=\"replace\"\n"
+			"        android:name=\".GodotInstrumentation\"\n"
+			"        android:icon=\"@mipmap/icon\"\n"
+			"        android:label=\"@string/godot_project_name_string\"\n"
+			"        android:targetPackage=\"%s\" />\n",
+			package_name);
+	return manifest_instrumentation_text;
+}
+
+String _get_plugins_tag(const String &plugins_names) {
+	if (!plugins_names.empty()) {
+		return vformat("    <meta-data tools:node=\"replace\" android:name=\"plugins\" android:value=\"%s\" />\n", plugins_names);
+	} else {
+		return "    <meta-data tools:node=\"remove\" android:name=\"plugins\" />\n";
+	}
+}
+
+String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
+	bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1;
+	String orientation = (int)(p_preset->get("screen/orientation")) == 1 ? "portrait" : "landscape";
+	String manifest_activity_text = vformat(
+			"        <activity android:name=\"com.godot.game.GodotApp\" "
+			"tools:replace=\"android:screenOrientation\" "
+			"android:screenOrientation=\"%s\">\n",
+			orientation);
+	if (uses_xr) {
+		String focus_awareness = bool_to_string(p_preset->get("xr_features/focus_awareness"));
+		manifest_activity_text += vformat("            <meta-data tools:node=\"replace\" android:name=\"com.oculus.vr.focusaware\" android:value=\"%s\" />\n", focus_awareness);
+	} else {
+		manifest_activity_text += "            <meta-data tools:node=\"remove\" android:name=\"com.oculus.vr.focusaware\" />\n";
+	}
+	manifest_activity_text += "        </activity>\n";
+	return manifest_activity_text;
+}
+
+String _get_application_tag(const Ref<EditorExportPreset> &p_preset, const String &plugins_names) {
+	bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1;
+	String manifest_application_text =
+			"    <application android:label=\"@string/godot_project_name_string\"\n"
+			"        android:allowBackup=\"false\" tools:ignore=\"GoogleAppIndexingWarning\"\n"
+			"        android:icon=\"@mipmap/icon\">)\n\n"
+			"        <meta-data tools:node=\"remove\" android:name=\"xr_mode_metadata_name\" />\n";
+
+	manifest_application_text += _get_plugins_tag(plugins_names);
+	if (uses_xr) {
+		manifest_application_text += "        <meta-data tools:node=\"replace\" android:name=\"com.samsung.android.vr.application.mode\" android:value=\"vr_only\" />\n";
+	}
+	manifest_application_text += _get_activity_tag(p_preset);
+	manifest_application_text += "    </application>\n";
+	return manifest_application_text;
+}
+
+#endif //GODOT_GRADLE_EXPORT_UTIL_H

+ 31 - 0
platform/android/java/app/build.gradle

@@ -92,8 +92,15 @@ android {
             ignoreAssetsPattern "!.svn:!.git:!.ds_store:!*.scc:<dir>_*:!CVS:!thumbs.db:!picasa.ini:!*~"
         }
 
+        ndk {
+            String[] export_abi_list = getExportEnabledABIs()
+            abiFilters export_abi_list
+        }
+
         // Feel free to modify the application id to your own.
         applicationId getExportPackageName()
+        versionCode getExportVersionCode()
+        versionName getExportVersionName()
         minSdkVersion versions.minSdk
         targetSdkVersion versions.targetSdk
 //CHUNK_ANDROID_DEFAULTCONFIG_BEGIN
@@ -162,5 +169,29 @@ android {
     }
 }
 
+task copyAndRenameDebugApk(type: Copy) {
+    from "$buildDir/outputs/apk/debug/android_debug.apk"
+    into getExportPath()
+    rename "android_debug.apk", getExportFilename()
+}
+
+task copyAndRenameReleaseApk(type: Copy) {
+    from "$buildDir/outputs/apk/release/android_release.apk"
+    into getExportPath()
+    rename "android_release.apk", getExportFilename()
+}
+
+task copyAndRenameDebugAab(type: Copy) {
+    from "$buildDir/outputs/bundle/debug/build-debug.aab"
+    into getExportPath()
+    rename "build-debug.aab", getExportFilename()
+}
+
+task copyAndRenameReleaseAab(type: Copy) {
+    from "$buildDir/outputs/bundle/release/build-release.aab"
+    into getExportPath()
+    rename "build-release.aab", getExportFilename()
+}
+
 //CHUNK_GLOBAL_BEGIN
 //CHUNK_GLOBAL_END

+ 47 - 0
platform/android/java/app/config.gradle

@@ -28,8 +28,55 @@ ext.getExportPackageName = { ->
     return appId
 }
 
+ext.getExportVersionCode = { ->
+    String versionCode = project.hasProperty("export_version_code") ? project.property("export_version_code") : ""
+    if (versionCode == null || versionCode.isEmpty()) {
+        versionCode = "1"
+    }
+    return Integer.parseInt(versionCode)
+}
+
+ext.getExportVersionName = { ->
+    String versionName = project.hasProperty("export_version_name") ? project.property("export_version_name") : ""
+    if (versionName == null || versionName.isEmpty()) {
+        versionName = "1.0"
+    }
+    return versionName
+}
+
 final String PLUGIN_VALUE_SEPARATOR_REGEX = "\\|"
 
+// get the list of ABIs the project should be exported to
+ext.getExportEnabledABIs = { ->
+    String enabledABIs = project.hasProperty("export_enabled_abis") ? project.property("export_enabled_abis") : "";
+    if (enabledABIs == null || enabledABIs.isEmpty()) {
+        enabledABIs = "armeabi-v7a|arm64-v8a|x86|x86_64|"
+    }
+    Set<String> exportAbiFilter = [];
+    for (String abi_name : enabledABIs.split(PLUGIN_VALUE_SEPARATOR_REGEX)) {
+        if (!abi_name.trim().isEmpty()){
+            exportAbiFilter.add(abi_name);
+        }
+    }
+    return exportAbiFilter;
+}
+
+ext.getExportPath = {
+    String exportPath = project.hasProperty("export_path") ? project.property("export_path") : ""
+    if (exportPath == null || exportPath.isEmpty()) {
+        exportPath = "."
+    }
+    return exportPath
+}
+
+ext.getExportFilename = {
+    String exportFilename = project.hasProperty("export_filename") ? project.property("export_filename") : ""
+    if (exportFilename == null || exportFilename.isEmpty()) {
+        exportFilename = "godot_android"
+    }
+    return exportFilename
+}
+
 /**
  * Parse the project properties for the 'plugins_maven_repos' property and return the list
  * of maven repos.

+ 1 - 0
platform/android/java/lib/res/values-ar/strings.xml → platform/android/java/app/res/values-ar/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-ar</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-bg/strings.xml → platform/android/java/app/res/values-bg/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-bg</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-ca/strings.xml → platform/android/java/app/res/values-ca/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-ca</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-cs/strings.xml → platform/android/java/app/res/values-cs/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-cs</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-da/strings.xml → platform/android/java/app/res/values-da/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-da</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-de/strings.xml → platform/android/java/app/res/values-de/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-de</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-el/strings.xml → platform/android/java/app/res/values-el/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-el</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-en/strings.xml → platform/android/java/app/res/values-en/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-en</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-es-rES/strings.xml → platform/android/java/app/res/values-es-rES/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-es_ES</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-es/strings.xml → platform/android/java/app/res/values-es/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-es</string>
 </resources>

+ 5 - 0
platform/android/java/app/res/values-fa/godot_project_name_string.xml

@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+    <string name="godot_project_name_string">godot-project-name-fa</string>
+</resources>

+ 1 - 0
platform/android/java/lib/res/values-fi/strings.xml → platform/android/java/app/res/values-fi/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-fi</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-fr/strings.xml → platform/android/java/app/res/values-fr/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-fr</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-hi/strings.xml → platform/android/java/app/res/values-hi/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-hi</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-hr/strings.xml → platform/android/java/app/res/values-hr/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-hr</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-hu/strings.xml → platform/android/java/app/res/values-hu/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-hu</string>
 </resources>

+ 5 - 0
platform/android/java/app/res/values-in/godot_project_name_string.xml

@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+    <string name="godot_project_name_string">godot-project-name-in</string>
+</resources>

+ 1 - 0
platform/android/java/lib/res/values-it/strings.xml → platform/android/java/app/res/values-it/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-it</string>
 </resources>

+ 5 - 0
platform/android/java/app/res/values-iw/godot_project_name_string.xml

@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+    <string name="godot_project_name_string">godot-project-name-iw</string>
+</resources>

+ 1 - 0
platform/android/java/lib/res/values-ja/strings.xml → platform/android/java/app/res/values-ja/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-ja</string>
 </resources>

+ 5 - 0
platform/android/java/app/res/values-ko/godot_project_name_string.xml

@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+    <string name="godot_project_name_string">godot-project-name-ko</string>
+</resources>

+ 1 - 0
platform/android/java/lib/res/values-lt/strings.xml → platform/android/java/app/res/values-lt/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-lt</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-lv/strings.xml → platform/android/java/app/res/values-lv/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-lv</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-nb/strings.xml → platform/android/java/app/res/values-nb/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-nb</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-nl/strings.xml → platform/android/java/app/res/values-nl/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-nl</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-pl/strings.xml → platform/android/java/app/res/values-pl/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-pl</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-pt/strings.xml → platform/android/java/app/res/values-pt/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-pt</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-ro/strings.xml → platform/android/java/app/res/values-ro/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-ro</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-ru/strings.xml → platform/android/java/app/res/values-ru/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-ru</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-sk/strings.xml → platform/android/java/app/res/values-sk/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-sk</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-sl/strings.xml → platform/android/java/app/res/values-sl/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-sl</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-sr/strings.xml → platform/android/java/app/res/values-sr/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-sr</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-sv/strings.xml → platform/android/java/app/res/values-sv/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-sv</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-th/strings.xml → platform/android/java/app/res/values-th/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-th</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-tl/strings.xml → platform/android/java/app/res/values-tl/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-tl</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-tr/strings.xml → platform/android/java/app/res/values-tr/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-tr</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-uk/strings.xml → platform/android/java/app/res/values-uk/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-uk</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-vi/strings.xml → platform/android/java/app/res/values-vi/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-vi</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-zh-rHK/strings.xml → platform/android/java/app/res/values-zh-rHK/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-zh_HK</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-zh-rTW/strings.xml → platform/android/java/app/res/values-zh-rTW/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-zh_TW</string>
 </resources>

+ 1 - 0
platform/android/java/lib/res/values-zh-rCN/strings.xml → platform/android/java/app/res/values-zh/godot_project_name_string.xml

@@ -1,4 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
 <resources>
     <string name="godot_project_name_string">godot-project-name-zh</string>
 </resources>

+ 5 - 0
platform/android/java/app/res/values/godot_project_name_string.xml

@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+    <string name="godot_project_name_string">godot-project-name</string>
+</resources>

+ 0 - 1
platform/android/java/lib/res/values-fa/strings.xml

@@ -1,6 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
 <resources>
-    <string name="godot_project_name_string">godot-project-name-fa</string>
     <string name="text_paused_cellular">آیا می خواهید بر روی اتصال داده همراه دانلود را شروع کنید؟ بر اساس نوع سطح داده شما این ممکن است برای شما هزینه مالی داشته باشد.</string>
     <string name="text_paused_cellular_2">اگر نمی خواهید بر روی اتصال داده همراه دانلود را شروع کنید ، دانلود به صورت خودکار در زمان دسترسی به وای-فای شروع می شود.</string>
     <string name="text_button_resume_cellular">ادامه دانلود</string>

+ 0 - 4
platform/android/java/lib/res/values-in/strings.xml

@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<resources>
-    <string name="godot_project_name_string">godot-project-name-id</string>
-</resources>

+ 0 - 4
platform/android/java/lib/res/values-iw/strings.xml

@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<resources>
-    <string name="godot_project_name_string">godot-project-name-he</string>
-</resources>

+ 0 - 1
platform/android/java/lib/res/values-ko/strings.xml

@@ -1,6 +1,5 @@
 <?xml version="1.0" encoding="utf-8"?>
 <resources>
-    <string name="godot_project_name_string">godot-project-name-ko</string>
     <string name="text_paused_cellular">모바일 네트워크를 사용하여 다운로드 하시겠습니까? 남은 데이터 사용량에 따라, 요금이 부과될 수 있습니다.</string>
     <string name="text_paused_cellular_2">모바일 네트워크를 사용하여 다운로드 하지 않을 경우, 와이파이 연결이 가능할 때 자동적으로 다운로드가 이루어집니다.</string>
     <string name="text_button_resume_cellular">다운로드 계속하기</string>

Vissa filer visades inte eftersom för många filer har ändrats