Having white or strongly desaturated debug collision shape color setting would make it harder to visualize enabled / disabled state. This change makes it easier to visualize enabled / disabled state by reducing the alpha color by half when disabled.
@@ -110,6 +110,7 @@ void CollisionShape2D::_notification(int p_what) {
draw_col.r = g;
draw_col.g = g;
draw_col.b = g;
+ draw_col.a *= 0.5;
}
shape->draw(get_canvas_item(), draw_col);