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@@ -331,6 +331,7 @@ static const char *gdscript_function_renames[][2] = {
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{ "get_network_peer", "get_multiplayer_peer" }, // Multiplayer API
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{ "get_network_unique_id", "get_unique_id" }, // Multiplayer API
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{ "get_ok", "get_ok_button" }, // AcceptDialog
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+ { "get_oneshot", "get_one_shot" }, // AnimatedTexture
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{ "get_option_visibility", "_get_option_visibility" }, // EditorImportPlugin
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{ "get_parameter_default_value", "_get_parameter_default_value" }, // AnimationNode
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{ "get_parameter_list", "_get_parameter_list" }, // AnimationNode
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@@ -506,6 +507,7 @@ static const char *gdscript_function_renames[][2] = {
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{ "set_mid_height", "set_height" }, // CapsuleMesh
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{ "set_network_master", "set_multiplayer_authority" }, // Node
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{ "set_network_peer", "set_multiplayer_peer" }, // Multiplayer API
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+ { "set_oneshot", "set_one_shot" }, // AnimatedTexture
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{ "set_pause_mode", "set_process_mode" }, // Node
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{ "set_physical_scancode", "set_physical_keycode" }, // InputEventKey
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{ "set_refuse_new_network_connections", "set_refuse_new_connections" }, // Multiplayer API
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@@ -752,6 +754,7 @@ static const char *csharp_function_renames[][2] = {
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{ "GetNetworkMaster", "GetMultiplayerAuthority" }, // Node
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{ "GetNetworkPeer", "GetMultiplayerPeer" }, // Multiplayer API
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{ "GetNetworkUniqueId", "GetUniqueId" }, // Multiplayer API
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+ { "GetOneshot", "GetOneShot" }, // AnimatedTexture
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{ "GetOk", "GetOkButton" }, // AcceptDialog
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{ "GetOptionVisibility", "_GetOptionVisibility" }, // EditorImportPlugin
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{ "GetParameterDefaultValue", "_GetParameterDefaultValue" }, // AnimationNode
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@@ -918,6 +921,7 @@ static const char *csharp_function_renames[][2] = {
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{ "SetMidHeight", "SetHeight" }, // CapsuleMesh
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{ "SetNetworkMaster", "SetMultiplayerAuthority" }, // Node
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{ "SetNetworkPeer", "SetMultiplayerPeer" }, // Multiplayer API
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+ { "SetOneshot", "SetOneShot" }, // AnimatedTexture
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{ "SetPhysicalScancode", "SetPhysicalKeycode" }, // InputEventKey
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{ "SetRefuseNewNetworkConnections", "SetRefuseNewConnections" }, // Multiplayer API
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{ "SetRegion", "SetRegionEnabled" }, // Sprite2D, Sprite broke AtlasTexture
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@@ -1062,6 +1066,7 @@ static const char *gdscript_properties_renames[][2] = {
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{ "offset_h", "drag_horizontal_offset" }, // Camera2D
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{ "offset_v", "drag_vertical_offset" }, // Camera2D
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{ "ofs", "offset" }, // Theme
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+ { "oneshot", "one_shot" }, // AnimatedTexture
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{ "out_of_range_mode", "max_polyphony" }, // AudioStreamPlayer3D
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{ "pause_mode", "process_mode" }, // Node
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{ "physical_scancode", "physical_keycode" }, // InputEventKey
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@@ -1155,6 +1160,7 @@ static const char *csharp_properties_renames[][2] = {
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{ "OffsetH", "DragHorizontalOffset" }, // Camera2D
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{ "OffsetV", "DragVerticalOffset" }, // Camera2D
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{ "Ofs", "Offset" }, // Theme
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+ { "Oneshot", "OneShot" }, // AnimatedTexture
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{ "OutOfRangeMode", "MaxPolyphony" }, // AudioStreamPlayer3D
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{ "PauseMode", "ProcessMode" }, // Node
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{ "PhysicalScancode", "PhysicalKeycode" }, // InputEventKey
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