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@@ -4,10 +4,10 @@
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Server for anything visible.
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</brief_description>
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<description>
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- Server for anything visible. The rendering server is the API backend for everything visible. The whole scene system mounts on it to display.
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+ The rendering server is the API backend for everything visible. The whole scene system mounts on it to display.
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The rendering server is completely opaque, the internals are entirely implementation specific and cannot be accessed.
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- The rendering server can be used to bypass the scene system entirely.
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- Resources are created using the [code]*_create[/code] functions.
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+ The rendering server can be used to bypass the scene/[Node] system entirely.
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+ Resources are created using the [code]*_create[/code] functions. These functions return [RID]s which are not references to the objects themselves, but opaque [i]pointers[/i] towards these objects.
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All objects are drawn to a viewport. You can use the [Viewport] attached to the [SceneTree] or you can create one yourself with [method viewport_create]. When using a custom scenario or canvas, the scenario or canvas needs to be attached to the viewport using [method viewport_set_scenario] or [method viewport_attach_canvas].
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In 3D, all visual objects must be associated with a scenario. The scenario is a visual representation of the world. If accessing the rendering server from a running game, the scenario can be accessed from the scene tree from any [Node3D] node with [method Node3D.get_world_3d]. Otherwise, a scenario can be created with [method scenario_create].
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Similarly, in 2D, a canvas is needed to draw all canvas items.
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@@ -25,6 +25,7 @@
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<param index="1" name="material_overrides" type="RID[]" />
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<param index="2" name="image_size" type="Vector2i" />
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<description>
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+ Bakes the material data of the Mesh passed in the [param base] parameter with optional [param material_overrides] to a set of [Image]s of size [param image_size]. Returns an array of [Image]s containing material properties as specified in [enum BakeChannels].
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</description>
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</method>
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<method name="camera_attributes_create">
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@@ -43,6 +44,7 @@
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<param index="4" name="speed" type="float" />
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<param index="5" name="scale" type="float" />
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<description>
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+ Sets the parameters to use with the auto-exposure effect. These parameters take on the same meaning as their counterparts in [CameraAttributes] and [CameraAttributesPractical].
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</description>
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</method>
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<method name="camera_attributes_set_dof_blur">
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@@ -56,12 +58,14 @@
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<param index="6" name="near_transition" type="float" />
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<param index="7" name="amount" type="float" />
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<description>
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+ Sets the parameters to use with the dof blur effect. These parameters take on the same meaning as their counterparts in [CameraAttributesPractical].
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</description>
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</method>
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<method name="camera_attributes_set_dof_blur_bokeh_shape">
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<return type="void" />
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<param index="0" name="shape" type="int" enum="RenderingServer.DOFBokehShape" />
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<description>
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+ Sets the shape of the dof bokeh pattern. Different shapes may be used to acheive artistic effect, or to meet performance targets. For more detail on available options see [enum DOFBokehShape].
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</description>
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</method>
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<method name="camera_attributes_set_dof_blur_quality">
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@@ -69,6 +73,7 @@
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<param index="0" name="quality" type="int" enum="RenderingServer.DOFBlurQuality" />
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<param index="1" name="use_jitter" type="bool" />
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<description>
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+ Sets the quality level of the dof blur effect to one of the options in [enum DOFBlurQuality]. [param use_jitter] can be used to jitter samples taken during the blur pass to hide artifacts at the cost of looking more fuzzy.
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</description>
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</method>
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<method name="camera_attributes_set_exposure">
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@@ -102,6 +107,7 @@
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<param index="0" name="camera" type="RID" />
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<param index="1" name="effects" type="RID" />
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<description>
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+ Sets the camera_attributes created with [method camera_attributes_create] to the given camera.
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</description>
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</method>
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<method name="camera_set_cull_mask">
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@@ -192,6 +198,7 @@
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<param index="2" name="radius" type="float" />
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<param index="3" name="color" type="Color" />
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<description>
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+ Draws a circle on the [CanvasItem] pointed to by the [param item] [RID]. See also [method CanvasItem.draw_circle].
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</description>
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</method>
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<method name="canvas_item_add_clip_ignore">
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@@ -199,6 +206,7 @@
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<param index="0" name="item" type="RID" />
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<param index="1" name="ignore" type="bool" />
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<description>
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+ If [param ignore] is [code]true[/code], ignore clipping on items drawn with this canvas item until this is called again with [param ignore] set to false.
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</description>
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</method>
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<method name="canvas_item_add_lcd_texture_rect_region">
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@@ -209,6 +217,7 @@
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<param index="3" name="src_rect" type="Rect2" />
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<param index="4" name="modulate" type="Color" />
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<description>
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+ See also [method CanvasItem.draw_lcd_texture_rect_region].
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</description>
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</method>
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<method name="canvas_item_add_line">
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@@ -220,6 +229,7 @@
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<param index="4" name="width" type="float" default="-1.0" />
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<param index="5" name="antialiased" type="bool" default="false" />
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<description>
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+ Draws a line on the [CanvasItem] pointed to by the [param item] [RID]. See also [method CanvasItem.draw_line].
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</description>
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</method>
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<method name="canvas_item_add_mesh">
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@@ -230,6 +240,7 @@
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<param index="3" name="modulate" type="Color" default="Color(1, 1, 1, 1)" />
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<param index="4" name="texture" type="RID" />
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<description>
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+ Draws a mesh created with [method mesh_create] with given [param transform], [param modulate] color, and [param texture]. This is used internally by [MeshInstance2D].
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</description>
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</method>
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<method name="canvas_item_add_msdf_texture_rect_region">
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@@ -243,6 +254,7 @@
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<param index="6" name="px_range" type="float" default="1.0" />
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<param index="7" name="scale" type="float" default="1.0" />
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<description>
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+ See also [method CanvasItem.draw_msdf_texture_rect_region].
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</description>
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</method>
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<method name="canvas_item_add_multimesh">
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@@ -251,6 +263,7 @@
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<param index="1" name="mesh" type="RID" />
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<param index="2" name="texture" type="RID" />
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<description>
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+ Draws a 2D [MultiMesh] on the [CanvasItem] pointed to by the [param item] [RID]. See also [method CanvasItem.draw_multimesh].
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</description>
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</method>
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<method name="canvas_item_add_nine_patch">
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@@ -266,6 +279,7 @@
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<param index="8" name="draw_center" type="bool" default="true" />
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<param index="9" name="modulate" type="Color" default="Color(1, 1, 1, 1)" />
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<description>
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+ Draws a nine-patch rectangle on the [CanvasItem] pointed to by the [param item] [RID].
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</description>
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</method>
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<method name="canvas_item_add_particles">
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@@ -274,6 +288,7 @@
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<param index="1" name="particles" type="RID" />
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<param index="2" name="texture" type="RID" />
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<description>
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+ Draws particles on the [CanvasItem] pointed to by the [param item] [RID].
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</description>
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</method>
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<method name="canvas_item_add_polygon">
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@@ -284,6 +299,7 @@
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<param index="3" name="uvs" type="PackedVector2Array" default="PackedVector2Array()" />
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<param index="4" name="texture" type="RID" />
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<description>
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+ Draws a 2D polygon on the [CanvasItem] pointed to by the [param item] [RID]. See also [method CanvasItem.draw_polygon].
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</description>
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</method>
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<method name="canvas_item_add_polyline">
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@@ -294,6 +310,7 @@
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<param index="3" name="width" type="float" default="-1.0" />
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<param index="4" name="antialiased" type="bool" default="false" />
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<description>
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+ Draws a 2D polyline on the [CanvasItem] pointed to by the [param item] [RID]. See also [method CanvasItem.draw_polyline].
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</description>
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</method>
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<method name="canvas_item_add_primitive">
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@@ -304,6 +321,7 @@
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<param index="3" name="uvs" type="PackedVector2Array" />
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<param index="4" name="texture" type="RID" />
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<description>
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+ Draws a 2D primitive on the [CanvasItem] pointed to by the [param item] [RID]. See also [method CanvasItem.draw_primitive].
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</description>
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</method>
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<method name="canvas_item_add_rect">
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@@ -312,6 +330,7 @@
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<param index="1" name="rect" type="Rect2" />
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<param index="2" name="color" type="Color" />
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<description>
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+ Draws a rectangle on the [CanvasItem] pointed to by the [param item] [RID]. See also [method CanvasItem.draw_rect].
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</description>
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</method>
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<method name="canvas_item_add_set_transform">
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@@ -319,6 +338,7 @@
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<param index="0" name="item" type="RID" />
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<param index="1" name="transform" type="Transform2D" />
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<description>
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+ Sets a [Transform2D] that will be used to transform subsequent canvas item commands.
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</description>
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</method>
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<method name="canvas_item_add_texture_rect">
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@@ -368,6 +388,7 @@
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<method name="canvas_item_create">
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<return type="RID" />
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<description>
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+ Creates a new [CanvasItem] instance and returns its [RID].
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</description>
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</method>
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<method name="canvas_item_set_canvas_group_mode">
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@@ -1792,6 +1813,7 @@
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<method name="lightmap_create">
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<return type="RID" />
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<description>
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+ Creates a new [LightmapGI] instance.
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</description>
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</method>
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<method name="lightmap_get_probe_capture_bsp_tree" qualifiers="const">
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@@ -4565,12 +4587,16 @@
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Fade-in the given instance's dependencies when reaching its visibility range limits.
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</constant>
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<constant name="BAKE_CHANNEL_ALBEDO_ALPHA" value="0" enum="BakeChannels">
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+ Index of [Image] in array of [Image]s returned by [method bake_render_uv2]. Image uses [constant Image.FORMAT_RGBA8] and contains albedo color in the [code].rgb[/code] channels and alpha in the [code].a[/code] channel.
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</constant>
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<constant name="BAKE_CHANNEL_NORMAL" value="1" enum="BakeChannels">
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+ Index of [Image] in array of [Image]s returned by [method bake_render_uv2]. Image uses [constant Image.FORMAT_RGBA8] and contains the per-pixel normal of the object in the [code].rgb[/code] channels and nothing in the [code].a[/code] channel. The per-pixel normal is encoded as [code]normal * 0.5 + 0.5[/code].
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</constant>
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<constant name="BAKE_CHANNEL_ORM" value="2" enum="BakeChannels">
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+ Index of [Image] in array of [Image]s returned by [method bake_render_uv2]. Image uses [constant Image.FORMAT_RGBA8] and contains ambient occlusion (from material and decals only) in the [code].r[/code] channel, roughness in the [code].g[/code] channel, metallic in the [code].b[/code] channel and sub surface scattering amount in the [code].a[/code] channel.
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</constant>
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<constant name="BAKE_CHANNEL_EMISSION" value="3" enum="BakeChannels">
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+ Index of [Image] in array of [Image]s returned by [method bake_render_uv2]. Image uses [constant Image.FORMAT_RGBAH] and contains emission color in the [code].rgb[/code] channels and nothing in the [code].a[/code] channel.
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</constant>
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<constant name="CANVAS_TEXTURE_CHANNEL_DIFFUSE" value="0" enum="CanvasTextureChannel">
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</constant>
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