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Merge pull request #52657 from timothyqiu/ik-target

Make sure IK target is inside tree before using its transform
Rémi Verschelde 4 жил өмнө
parent
commit
0c66c990e7

+ 1 - 1
scene/3d/skeleton_ik_3d.cpp

@@ -542,7 +542,7 @@ Transform3D SkeletonIK3D::_get_target_transform() {
 		target_node_override = Object::cast_to<Node3D>(get_node(target_node_path_override));
 	}
 
-	if (target_node_override) {
+	if (target_node_override && target_node_override->is_inside_tree()) {
 		return target_node_override->get_global_transform();
 	} else {
 		return target;