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+/**************************************************************************/
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+/* licenses_dialog.cpp */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#include "licenses_dialog.h"
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+
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+#include "core/license.gen.h"
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+#include "core/string/string_buffer.h"
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+#include "scene/gui/box_container.h"
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+#include "scene/gui/button.h"
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+#include "scene/gui/label.h"
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+#include "scene/gui/margin_container.h"
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+#include "scene/gui/panel_container.h"
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+#include "scene/gui/rich_text_label.h"
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+#include "scene/main/canvas_item.h"
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+#include "scene/resources/style_box_flat.h"
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+
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+void LicensesDialog::_close_button_pressed() {
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+ SceneTree::get_singleton()->set_licenses_dialog_visible(false);
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+}
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+
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+void LicensesDialog::unhandled_key_input(const Ref<InputEvent> &p_event) {
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+ if (p_event->is_action_pressed(SNAME("ui_cancel"), false, true)) {
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+ SceneTree::get_singleton()->set_licenses_dialog_visible(false);
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+ Node::get_viewport()->set_input_as_handled();
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+ }
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+}
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+
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+LicensesDialog::LicensesDialog() {
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+ // Set on the highest layer, so that nothing else can draw on top.
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+ set_layer(128);
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+
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+ // Keep UI interactions functional even if the game is paused.
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+ set_process_mode(Node::PROCESS_MODE_ALWAYS);
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+
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+ set_process_unhandled_key_input(true);
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+
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+ MarginContainer *margin_container = memnew(MarginContainer);
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+ margin_container->set_anchors_preset(Control::PRESET_FULL_RECT);
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+ const float default_base_scale = margin_container->get_theme_default_base_scale();
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+ const float default_font_size = margin_container->get_theme_default_font_size();
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+ margin_container->add_theme_constant_override("margin_top", Math::round(20 * default_base_scale));
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+ margin_container->add_theme_constant_override("margin_right", Math::round(20 * default_base_scale));
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+ margin_container->add_theme_constant_override("margin_bottom", Math::round(20 * default_base_scale));
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+ margin_container->add_theme_constant_override("margin_left", Math::round(20 * default_base_scale));
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+ add_child(margin_container);
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+
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+ PanelContainer *panel_container = memnew(PanelContainer);
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+ margin_container->add_child(panel_container);
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+
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+ MarginContainer *inner_margin_container = memnew(MarginContainer);
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+ inner_margin_container->add_theme_constant_override("margin_top", Math::round(10 * default_base_scale));
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+ inner_margin_container->add_theme_constant_override("margin_right", Math::round(10 * default_base_scale));
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+ inner_margin_container->add_theme_constant_override("margin_bottom", Math::round(10 * default_base_scale));
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+ inner_margin_container->add_theme_constant_override("margin_left", Math::round(10 * default_base_scale));
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+ panel_container->add_child(inner_margin_container);
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+
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+ VBoxContainer *vbox_container = memnew(VBoxContainer);
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+ vbox_container->add_theme_constant_override("separation", Math::round(10 * default_base_scale));
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+ inner_margin_container->add_child(vbox_container);
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+
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+ Label *title_label = memnew(Label);
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+ title_label->set_text(RTR("Third-party notices"));
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+ title_label->add_theme_font_size_override(SceneStringName(font_size), Math::round(1.333 * default_font_size));
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+ title_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
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+ vbox_container->add_child(title_label);
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+
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+ // Based on `editor_about.cpp` with references to TreeItem removed,
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+ // as we only have the "All Components" view here. A preamble is also added.
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+ StringBuffer<> long_text;
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+ long_text += RTR("This project is powered by Godot Engine, which relies on a number of third-party free and open source libraries, all compatible with the terms of its MIT license. The following is an exhaustive list of all such third-party components with their respective copyright statements and license terms.") + "\n\n";
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+
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+ long_text += RTR("Components:") + "\n\n";
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+
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+ for (int component_index = 0; component_index < COPYRIGHT_INFO_COUNT; component_index++) {
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+ const ComponentCopyright &component = COPYRIGHT_INFO[component_index];
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+ const String component_name = String::utf8(component.name);
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+ long_text += "- " + component_name;
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+ for (int part_index = 0; part_index < component.part_count; part_index++) {
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+ const ComponentCopyrightPart &part = component.parts[part_index];
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+ String copyright;
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+ for (int copyright_index = 0; copyright_index < part.copyright_count; copyright_index++) {
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+ copyright += String::utf8("\n \xc2\xa9 ") + String::utf8(part.copyright_statements[copyright_index]);
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+ }
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+ long_text += copyright;
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+ String license = "\n License: " + String::utf8(part.license) + "\n";
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+ long_text += license + "\n\n";
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+ }
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+ }
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+
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+ long_text += RTR("Licenses:") + "\n\n";
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+
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+ for (int i = 0; i < LICENSE_COUNT; i++) {
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+ const String licensename = String::utf8(LICENSE_NAMES[i]);
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+ long_text += "- " + licensename + "\n";
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+ const String licensebody = String::utf8(LICENSE_BODIES[i]);
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+ long_text += " " + licensebody.replace("\n", "\n ") + "\n\n";
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+ }
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+
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+ RichTextLabel *rich_text_label = memnew(RichTextLabel);
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+ rich_text_label->set_text(long_text);
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+ rich_text_label->set_threaded(true);
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+ rich_text_label->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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+ rich_text_label->set_focus_mode(Control::FOCUS_ALL);
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+ rich_text_label->add_theme_font_size_override("normal_font_size", Math::round(0.75 * default_font_size));
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+
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+ // Add a background to the scrollable area with the license text.
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+ Ref<StyleBoxFlat> background;
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+ background.instantiate();
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+ background->set_bg_color(Color(0, 0, 0, 0.5));
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+ background->set_content_margin_all(Math::round(10 * default_base_scale));
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+ rich_text_label->add_theme_style_override(CoreStringName(normal), background);
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+
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+ vbox_container->add_child(rich_text_label);
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+ // Allow for keyboard navigation by grabbing focus immediately on the scrollable control.
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+ callable_mp((Control *)rich_text_label, &Control::grab_focus).call_deferred();
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+
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+ Button *close_button = memnew(Button);
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+ close_button->set_text(RTR("Close"));
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+ close_button->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
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+ close_button->set_custom_minimum_size(Vector2(100, 40) * default_base_scale);
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+ close_button->connect(SceneStringName(pressed), callable_mp(this, &LicensesDialog::_close_button_pressed));
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+ vbox_container->add_child(close_button);
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+}
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