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@@ -2464,6 +2464,7 @@
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</member>
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<member name="physics/jolt_physics_3d/simulation/bounce_velocity_threshold" type="float" setter="" getter="" default="1.0">
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The minimum velocity needed before a collision can be bouncy, in meters per second.
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+ [b]Note:[/b] This setting will only be read once during the lifetime of the application.
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</member>
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<member name="physics/jolt_physics_3d/simulation/continuous_cd_max_penetration" type="float" setter="" getter="" default="0.25">
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Fraction of a body's inner radius that may penetrate another body while using continuous collision detection.
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