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@@ -1476,9 +1476,9 @@ void gi_probe_compute(mediump sampler3D probe, mat4 probe_xform, vec3 bounds,vec
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return;
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}
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- //vec3 blendv = probe_pos/bounds * 2.0 - 1.0;
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- //float blend = 1.001-max(blendv.x,max(blendv.y,blendv.z));
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- float blend=1.0;
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+ vec3 blendv = abs(probe_pos/bounds * 2.0 - 1.0);
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+ float blend = 1.001-max(blendv.x,max(blendv.y,blendv.z));
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+ //float blend=1.0;
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float max_distance = length(bounds);
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