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Validates VisualScript.add_node input node

Haoyu Qiu 4 years ago
parent
commit
0ca38ffe76
1 changed files with 1 additions and 0 deletions
  1. 1 0
      modules/visual_script/visual_script.cpp

+ 1 - 0
modules/visual_script/visual_script.cpp

@@ -271,6 +271,7 @@ void VisualScript::_node_ports_changed(int p_id) {
 void VisualScript::add_node(int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos) {
 void VisualScript::add_node(int p_id, const Ref<VisualScriptNode> &p_node, const Point2 &p_pos) {
 	ERR_FAIL_COND(instances.size());
 	ERR_FAIL_COND(instances.size());
 	ERR_FAIL_COND(nodes.has(p_id)); // ID can exist only one in script.
 	ERR_FAIL_COND(nodes.has(p_id)); // ID can exist only one in script.
+	ERR_FAIL_COND(p_node.is_null());
 
 
 	NodeData nd;
 	NodeData nd;
 	nd.node = p_node;
 	nd.node = p_node;