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Rename two-parameter arc-tangent function to atan in shader language, as it is in GLSL.

Fixes #13214.
Ferenc Arn 7 years ago
parent
commit
0ca9181ee8
1 changed files with 1 additions and 1 deletions
  1. 1 1
      servers/visual/shader_language.cpp

+ 1 - 1
servers/visual/shader_language.cpp

@@ -1357,7 +1357,7 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
 	{ "asin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
 	{ "acos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
 	{ "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
-	{ "atan2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
+	{ "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
 	{ "sinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
 	{ "cosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
 	{ "tanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },