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@@ -764,12 +764,14 @@
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<argument index="0" name="node" type="Node" />
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<argument index="0" name="node" type="Node" />
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<description>
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<description>
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Emitted when a child node enters the scene tree, either because it entered on its own or because this node entered with it.
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Emitted when a child node enters the scene tree, either because it entered on its own or because this node entered with it.
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+ This signal is emitted [i]after[/i] the child node's own [constant NOTIFICATION_ENTER_TREE] and [signal tree_entered].
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</description>
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</description>
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</signal>
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</signal>
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- <signal name="child_exited_tree">
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+ <signal name="child_exiting_tree">
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<argument index="0" name="node" type="Node" />
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<argument index="0" name="node" type="Node" />
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<description>
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<description>
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- Emitted when a child node exits the scene tree, either because it exited on its own or because this node exited.
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+ Emitted when a child node is about to exit the scene tree, either because it is being removed or freed directly, or because this node is exiting the tree.
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+ When this signal is received, the child [code]node[/code] is still in the tree and valid. This signal is emitted [i]after[/i] the child node's own [signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE].
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</description>
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</description>
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</signal>
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</signal>
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<signal name="ready">
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<signal name="ready">
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@@ -785,6 +787,7 @@
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<signal name="tree_entered">
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<signal name="tree_entered">
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<description>
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<description>
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Emitted when the node enters the tree.
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Emitted when the node enters the tree.
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+ This signal is emitted [i]after[/i] the related [constant NOTIFICATION_ENTER_TREE] notification.
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</description>
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</description>
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</signal>
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</signal>
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<signal name="tree_exited">
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<signal name="tree_exited">
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@@ -795,15 +798,18 @@
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<signal name="tree_exiting">
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<signal name="tree_exiting">
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<description>
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<description>
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Emitted when the node is still active but about to exit the tree. This is the right place for de-initialization (or a "destructor", if you will).
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Emitted when the node is still active but about to exit the tree. This is the right place for de-initialization (or a "destructor", if you will).
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+ This signal is emitted [i]before[/i] the related [constant NOTIFICATION_EXIT_TREE] notification.
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</description>
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</description>
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</signal>
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</signal>
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</signals>
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</signals>
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<constants>
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<constants>
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<constant name="NOTIFICATION_ENTER_TREE" value="10">
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<constant name="NOTIFICATION_ENTER_TREE" value="10">
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Notification received when the node enters a [SceneTree].
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Notification received when the node enters a [SceneTree].
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+ This notification is emitted [i]before[/i] the related [signal tree_entered].
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</constant>
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</constant>
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<constant name="NOTIFICATION_EXIT_TREE" value="11">
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<constant name="NOTIFICATION_EXIT_TREE" value="11">
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Notification received when the node is about to exit a [SceneTree].
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Notification received when the node is about to exit a [SceneTree].
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+ This notification is emitted [i]after[/i] the related [signal tree_exiting].
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</constant>
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</constant>
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<constant name="NOTIFICATION_MOVED_IN_PARENT" value="12">
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<constant name="NOTIFICATION_MOVED_IN_PARENT" value="12">
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Notification received when the node is moved in the parent.
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Notification received when the node is moved in the parent.
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