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Merge pull request #101648 from aaronp64/varyingsetter_global_per_node

Generate global code for `VisualShader` nodes that connect to `VaryingSetters`
Thaddeus Crews 9 months ago
parent
commit
0cbcfb3cd6
1 changed files with 1 additions and 1 deletions
  1. 1 1
      scene/resources/visual_shader.cpp

+ 1 - 1
scene/resources/visual_shader.cpp

@@ -2796,7 +2796,7 @@ void VisualShader::_update_shader() const {
 
 		if (varying_setters.has(i)) {
 			for (int &E : varying_setters[i]) {
-				err = _write_node(Type(i), &global_code, nullptr, nullptr, func_code, default_tex_params, input_connections, output_connections, E, processed, false, classes);
+				err = _write_node(Type(i), &global_code, &global_code_per_node, nullptr, func_code, default_tex_params, input_connections, output_connections, E, processed, false, classes);
 				ERR_FAIL_COND(err != OK);
 			}
 		}