|
@@ -1534,31 +1534,31 @@ void MeshInstanceSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
|
|
|
}
|
|
|
|
|
|
/////
|
|
|
-Sprite3DSpatialGizmoPlugin::Sprite3DSpatialGizmoPlugin() {
|
|
|
+SpriteBase3DSpatialGizmoPlugin::SpriteBase3DSpatialGizmoPlugin() {
|
|
|
}
|
|
|
|
|
|
-bool Sprite3DSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
|
|
|
- return Object::cast_to<Sprite3D>(p_spatial) != nullptr;
|
|
|
+bool SpriteBase3DSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
|
|
|
+ return Object::cast_to<SpriteBase3D>(p_spatial) != nullptr;
|
|
|
}
|
|
|
|
|
|
-String Sprite3DSpatialGizmoPlugin::get_name() const {
|
|
|
- return "Sprite3D";
|
|
|
+String SpriteBase3DSpatialGizmoPlugin::get_name() const {
|
|
|
+ return "SpriteBase3D";
|
|
|
}
|
|
|
|
|
|
-int Sprite3DSpatialGizmoPlugin::get_priority() const {
|
|
|
+int SpriteBase3DSpatialGizmoPlugin::get_priority() const {
|
|
|
return -1;
|
|
|
}
|
|
|
|
|
|
-bool Sprite3DSpatialGizmoPlugin::can_be_hidden() const {
|
|
|
+bool SpriteBase3DSpatialGizmoPlugin::can_be_hidden() const {
|
|
|
return false;
|
|
|
}
|
|
|
|
|
|
-void Sprite3DSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
|
|
|
- Sprite3D *sprite = Object::cast_to<Sprite3D>(p_gizmo->get_spatial_node());
|
|
|
+void SpriteBase3DSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
|
|
|
+ SpriteBase3D *sprite_base = Object::cast_to<SpriteBase3D>(p_gizmo->get_spatial_node());
|
|
|
|
|
|
p_gizmo->clear();
|
|
|
|
|
|
- Ref<TriangleMesh> tm = sprite->generate_triangle_mesh();
|
|
|
+ Ref<TriangleMesh> tm = sprite_base->generate_triangle_mesh();
|
|
|
if (tm.is_valid()) {
|
|
|
p_gizmo->add_collision_triangles(tm);
|
|
|
}
|