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fixed a horrible bug on Windows AMD, scenes saved until now in this branch
are no longer valid :(

reduz 8 年之前
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0d4abf2aa3

+ 7 - 1
drivers/gles3/rasterizer_gles3.cpp

@@ -42,7 +42,13 @@ RasterizerScene *RasterizerGLES3::get_scene() {
 #define _EXT_DEBUG_SEVERITY_LOW_ARB 0x9148
 #define _EXT_DEBUG_OUTPUT 0x92E0
 
-static void _gl_debug_print(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const GLvoid *userParam)
+#ifdef WINDOWS_ENABLED
+#define GLAPIENTRY APIENTRY
+#else
+#define GLAPIENTRY
+#endif
+
+static void GLAPIENTRY _gl_debug_print(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const GLvoid *userParam)
 {
 
 	if (type==_EXT_DEBUG_TYPE_OTHER_ARB)

+ 4 - 0
drivers/gles3/rasterizer_scene_gles3.cpp

@@ -1337,6 +1337,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
 
 			if (s->index_array_len>0) {
 
+
 				glDrawElements(gl_primitive[s->primitive],s->index_array_len, (s->array_len>=(1<<16))?GL_UNSIGNED_INT:GL_UNSIGNED_SHORT,0);
 
 				storage->info.render_vertices_count+=s->index_array_len;
@@ -1349,6 +1350,9 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
 
 			}
 
+
+
+
 		} break;
 		case VS::INSTANCE_MULTIMESH: {
 

+ 8 - 5
drivers/gles3/rasterizer_storage_gles3.cpp

@@ -2481,6 +2481,8 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
 
 	for(int i=0;i<VS::ARRAY_MAX;i++) {
 
+		attribs[i].index=i;
+
 		if (! (p_format&(1<<i) ) ) {
 			attribs[i].enabled=false;
 			attribs[i].integer=false;
@@ -2489,7 +2491,6 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
 
 		attribs[i].enabled=true;
 		attribs[i].offset=stride;
-		attribs[i].index=i;
 		attribs[i].integer=false;
 
 		switch(i) {
@@ -2499,7 +2500,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
 				if (p_format&VS::ARRAY_FLAG_USE_2D_VERTICES) {
 					attribs[i].size=2;
 				} else {
-					attribs[i].size=3;
+					attribs[i].size=(p_format&VS::ARRAY_COMPRESS_VERTEX)?4:3;
 				}
 
 				if (p_format&VS::ARRAY_COMPRESS_VERTEX) {
@@ -2719,18 +2720,20 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P
 			glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id);
 			glBufferData(GL_ELEMENT_ARRAY_BUFFER,index_array_size,ir.ptr(),GL_STATIC_DRAW);
 			glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); //unbind
+
+
 		}
 
 		//generate arrays for faster state switching
 
-		for(int i=0;i<2;i++) {
+		for(int ai=0;ai<2;ai++) {
 
-			if (i==0) {
+			if (ai==0) {
 				//for normal draw
 				glGenVertexArrays(1,&surface->array_id);
 				glBindVertexArray(surface->array_id);
 				glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
-			} else if (i==1) {
+			} else if (ai==1) {
 				//for instancing draw (can be changed and no one cares)
 				glGenVertexArrays(1,&surface->instancing_array_id);
 				glBindVertexArray(surface->instancing_array_id);

+ 1 - 1
drivers/gles3/shaders/scene.glsl

@@ -872,7 +872,7 @@ vec3 voxel_cone_trace(sampler3D probe, vec3 cell_size, vec3 pos, vec3 ambient, b
 		dist += diameter * 0.5;
 	}
 
-	color.rgb = mix(color.rgb,mix(ambient,color.rgb,alpha),blend_ambient);
+	//color.rgb = mix(color.rgb,mix(ambient,color.rgb,alpha),blend_ambient);
 
 	return color.rgb;
 }

+ 1 - 1
platform/windows/context_gl_win.cpp

@@ -165,7 +165,7 @@ Error ContextGL_Win::initialize() {
 			 WGL_CONTEXT_MAJOR_VERSION_ARB, 3,//we want a 3.3 context
 			 WGL_CONTEXT_MINOR_VERSION_ARB, 3,
 			 //and it shall be forward compatible so that we can only use up to date functionality
-			 WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
+			 WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB/*|WGL_CONTEXT_DEBUG_BIT_ARB*/,
 		0}; //zero indicates the end of the array
 
 		PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; //pointer to the method

+ 4 - 2
scene/resources/mesh.cpp

@@ -775,8 +775,10 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
 			DVector<int> indices = a[ARRAY_INDEX];
 			DVector<int>::Read ir = indices.read();
 
-			for(int i=0;i<ic;i++)
-				facesw[widx++]=vr[ ir[i] ];
+			for(int i=0;i<ic;i++) {
+				int index = ir[i];
+				facesw[widx++]=vr[ index ];
+			}
 
 		} else {
 

+ 2 - 2
servers/visual/visual_server_scene.cpp

@@ -2699,7 +2699,7 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header,con
 						continue; // too far away
 
 					float dt = CLAMP((d+distance_adv)/local_radius,0,1);
-					att*= pow(1.0-dt,light_cache.attenuation);
+					att*= powf(1.0-dt,light_cache.attenuation);
 				}
 
 
@@ -2710,7 +2710,7 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header,con
 						continue;
 
 					float d = CLAMP(angle/light_cache.spot_angle,1,0);
-					att*= pow(1.0-d,light_cache.spot_attenuation);
+					att*= powf(1.0-d,light_cache.spot_attenuation);
 
 				}
 

+ 13 - 4
servers/visual_server.cpp

@@ -437,9 +437,9 @@ Error VisualServer::_surface_set_data(Array p_arrays,uint32_t p_format,uint32_t
 						for (int i=0;i<p_vertex_array_len;i++) {
 
 
-							uint16_t vector[3]={ Math::make_half_float(src[i].x), Math::make_half_float(src[i].y), Math::make_half_float(src[i].z) };
+							uint16_t vector[4]={ Math::make_half_float(src[i].x), Math::make_half_float(src[i].y), Math::make_half_float(src[i].z), Math::make_half_float(1.0) };
 
-							copymem(&vw[p_offsets[ai]+i*p_stride], vector, sizeof(uint16_t)*3);
+							copymem(&vw[p_offsets[ai]+i*p_stride], vector, sizeof(uint16_t)*4);
 
 							if (i==0) {
 
@@ -952,6 +952,11 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primi
 					elem_size*=sizeof(float);
 				}
 
+				if (elem_size==6) {
+					//had to pad
+					elem_size=8;
+				}
+
 			} break;
 			case VS::ARRAY_NORMAL: {
 
@@ -1138,6 +1143,10 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
 					elem_size*=sizeof(float);
 				}
 
+				if (elem_size==6) {
+					elem_size=8;
+				}
+
 			} break;
 			case VS::ARRAY_NORMAL: {
 
@@ -1207,7 +1216,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
 					break;
 				}
 				/* determine wether using 16 or 32 bits indices */
-				if (p_index_len>=(1<<16)) {
+				if (p_vertex_len>=(1<<16)) {
 
 					elem_size=4;
 
@@ -1505,7 +1514,7 @@ Array VisualServer::_get_array_from_surface(uint32_t p_format,DVector<uint8_t> p
 
 				DVector<int> arr;
 				arr.resize(p_index_len);
-				if (p_index_len<(1<<16)) {
+				if (p_vertex_len<(1<<16)) {
 
 					DVector<int>::Write w = arr.write();