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@@ -260,13 +260,13 @@ namespace Godot
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Vector3 euler;
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euler.z = 0.0f;
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- real_t mxy = m.Row1[2];
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+ real_t mzy = m.Row1[2];
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- if (mxy < 1.0f)
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+ if (mzy < 1.0f)
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{
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- if (mxy > -1.0f)
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+ if (mzy > -1.0f)
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{
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- euler.x = Mathf.Asin(-mxy);
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+ euler.x = Mathf.Asin(-mzy);
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euler.y = Mathf.Atan2(m.Row0[2], m.Row2[2]);
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euler.z = Mathf.Atan2(m.Row1[0], m.Row1[1]);
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}
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@@ -418,19 +418,11 @@ namespace Godot
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public Basis Scaled(Vector3 scale)
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{
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- var m = this;
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-
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- m.Row0[0] *= scale.x;
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- m.Row0[1] *= scale.x;
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- m.Row0[2] *= scale.x;
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- m.Row1[0] *= scale.y;
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- m.Row1[1] *= scale.y;
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- m.Row1[2] *= scale.y;
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- m.Row2[0] *= scale.z;
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- m.Row2[1] *= scale.z;
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- m.Row2[2] *= scale.z;
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-
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- return m;
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+ var b = this;
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+ b.Row0 *= scale.x;
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+ b.Row1 *= scale.y;
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+ b.Row2 *= scale.z;
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+ return b;
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}
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public real_t Tdotx(Vector3 with)
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@@ -622,11 +614,12 @@ namespace Godot
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// We need to assign the struct fields here first so we can't do it that way...
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}
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- internal Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz)
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+ // Arguments are named such that xy is equal to calling x.y
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+ internal Basis(real_t xx, real_t yx, real_t zx, real_t xy, real_t yy, real_t zy, real_t xz, real_t yz, real_t zz)
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{
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- Row0 = new Vector3(xx, xy, xz);
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- Row1 = new Vector3(yx, yy, yz);
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- Row2 = new Vector3(zx, zy, zz);
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+ Row0 = new Vector3(xx, yx, zx);
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+ Row1 = new Vector3(xy, yy, zy);
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+ Row2 = new Vector3(xz, yz, zz);
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}
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public static Basis operator *(Basis left, Basis right)
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