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Merge pull request #70511 from raulsntos/dotnet/fix-update-script-class-info

C#: Skip getting class info for unbound generics
Ignacio Roldán Etcheverry 2 years ago
parent
commit
0daa86d70e

+ 5 - 4
modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs

@@ -45,8 +45,11 @@ namespace Godot.SourceGenerators
                             return false;
                             return false;
                         })
                         })
                 )
                 )
-                // Ignore classes whose name is not the same as the file name
-                .Where(x => Path.GetFileNameWithoutExtension(x.cds.SyntaxTree.FilePath) == x.symbol.Name)
+                .Where(x =>
+                    // Ignore classes whose name is not the same as the file name
+                    Path.GetFileNameWithoutExtension(x.cds.SyntaxTree.FilePath) == x.symbol.Name &&
+                    // Ignore generic classes
+                    !x.symbol.IsGenericType)
                 .GroupBy(x => x.symbol)
                 .GroupBy(x => x.symbol)
                 .ToDictionary(g => g.Key, g => g.Select(x => x.cds));
                 .ToDictionary(g => g.Key, g => g.Select(x => x.cds));
 
 
@@ -150,8 +153,6 @@ namespace Godot.SourceGenerators
                 first = false;
                 first = false;
                 sourceBuilder.Append("typeof(");
                 sourceBuilder.Append("typeof(");
                 sourceBuilder.Append(qualifiedName);
                 sourceBuilder.Append(qualifiedName);
-                if (godotClass.Key.IsGenericType)
-                    sourceBuilder.Append($"<{new string(',', godotClass.Key.TypeParameters.Count() - 1)}>");
                 sourceBuilder.Append(")");
                 sourceBuilder.Append(")");
             }
             }
 
 

+ 7 - 3
modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs

@@ -297,7 +297,7 @@ namespace Godot.Bridge
 
 
                 foreach (var type in assembly.GetTypes())
                 foreach (var type in assembly.GetTypes())
                 {
                 {
-                    if (type.IsNested)
+                    if (type.IsNested || type.IsGenericType)
                         continue;
                         continue;
 
 
                     if (!typeOfGodotObject.IsAssignableFrom(type))
                     if (!typeOfGodotObject.IsAssignableFrom(type))
@@ -314,9 +314,12 @@ namespace Godot.Bridge
 
 
                 if (scriptTypes != null)
                 if (scriptTypes != null)
                 {
                 {
-                    for (int i = 0; i < scriptTypes.Length; i++)
+                    foreach (var type in scriptTypes)
                     {
                     {
-                        LookupScriptForClass(scriptTypes[i]);
+                        if (type.IsGenericType)
+                            continue;
+
+                        LookupScriptForClass(type);
                     }
                     }
                 }
                 }
             }
             }
@@ -729,6 +732,7 @@ namespace Godot.Bridge
             {
             {
                 ExceptionUtils.LogException(e);
                 ExceptionUtils.LogException(e);
                 *outTool = godot_bool.False;
                 *outTool = godot_bool.False;
+                *outMethodsDest = NativeFuncs.godotsharp_array_new();
                 *outRpcFunctionsDest = NativeFuncs.godotsharp_dictionary_new();
                 *outRpcFunctionsDest = NativeFuncs.godotsharp_dictionary_new();
                 *outEventSignalsDest = NativeFuncs.godotsharp_dictionary_new();
                 *outEventSignalsDest = NativeFuncs.godotsharp_dictionary_new();
                 *outBaseScript = default;
                 *outBaseScript = default;