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@@ -287,10 +287,10 @@ public:
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void set_collision_priority(float p_priority) { collision_priority = p_priority; }
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DampMode get_linear_damp_mode() const { return linear_damp_mode; }
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- void set_linear_damp_mode(DampMode p_mode) { linear_damp_mode = p_mode; }
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+ void set_linear_damp_mode(DampMode p_mode);
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DampMode get_angular_damp_mode() const { return angular_damp_mode; }
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- void set_angular_damp_mode(DampMode p_mode) { angular_damp_mode = p_mode; }
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+ void set_angular_damp_mode(DampMode p_mode);
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bool is_axis_locked(PhysicsServer3D::BodyAxis p_axis) const;
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void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_enabled);
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