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Fix shader language float literal precision truncation

(cherry picked from commit 356297f9093a06b8e61892d3819390cd5b927994)
bitsawer 2 years ago
parent
commit
0dec3d6485
1 changed files with 1 additions and 1 deletions
  1. 1 1
      servers/rendering/shader_compiler.cpp

+ 1 - 1
servers/rendering/shader_compiler.cpp

@@ -178,7 +178,7 @@ static String _mkid(const String &p_id) {
 }
 
 static String f2sp0(float p_float) {
-	String num = rtoss(p_float);
+	String num = rtos(p_float);
 	if (!num.contains(".") && !num.contains("e")) {
 		num += ".0";
 	}