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Merge pull request #61335 from nathanfranke/configuration-typo

rename 'configuration' to 'replication_config' in MultiplayerSynchronizer
Rémi Verschelde 3 년 전
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0df0a07ab8
2개의 변경된 파일2개의 추가작업 그리고 2개의 파일을 삭제
  1. 1 1
      doc/classes/MultiplayerSynchronizer.xml
  2. 1 1
      scene/multiplayer/multiplayer_synchronizer.cpp

+ 1 - 1
doc/classes/MultiplayerSynchronizer.xml

@@ -7,7 +7,7 @@
 	<tutorials>
 	</tutorials>
 	<members>
-		<member name="configuration" type="SceneReplicationConfig" setter="set_replication_config" getter="get_replication_config">
+		<member name="replication_config" type="SceneReplicationConfig" setter="set_replication_config" getter="get_replication_config">
 		</member>
 		<member name="replication_interval" type="float" setter="set_replication_interval" getter="get_replication_interval" default="0.0">
 		</member>

+ 1 - 1
scene/multiplayer/multiplayer_synchronizer.cpp

@@ -96,7 +96,7 @@ void MultiplayerSynchronizer::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("set_replication_config", "config"), &MultiplayerSynchronizer::set_replication_config);
 	ClassDB::bind_method(D_METHOD("get_replication_config"), &MultiplayerSynchronizer::get_replication_config);
-	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "configuration", PROPERTY_HINT_RESOURCE_TYPE, "SceneReplicationConfig"), "set_replication_config", "get_replication_config");
+	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "replication_config", PROPERTY_HINT_RESOURCE_TYPE, "SceneReplicationConfig"), "set_replication_config", "get_replication_config");
 }
 
 void MultiplayerSynchronizer::_notification(int p_what) {