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Fix loading mipmaps, if the mipmap levels have different formats.

Fixes https://github.com/godotengine/godot/issues/50647
Morris Tabor 4 years ago
parent
commit
0e26f1747b
1 changed files with 4 additions and 0 deletions
  1. 4 0
      scene/resources/texture.cpp

+ 4 - 0
scene/resources/texture.cpp

@@ -566,6 +566,10 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_
 				ERR_FAIL_COND_V(img.is_null() || img->empty(), ERR_FILE_CORRUPT);
 			}
 
+			if (i != 0) {
+				img->convert(mipmap_images[0]->get_format()); // ensure the same format for all mipmaps
+			}
+
 			total_size += img->get_data().size();
 
 			mipmap_images.push_back(img);