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Fix NavigationRegion3D debug mesh rendering twice in Editor

Fixes double rendering of NavigationRegion3D debug mesh due to both 3DGizmo and runtime debug rendering the mesh at the same time.
smix8 hace 3 años
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0e4c31ce57
Se han modificado 1 ficheros con 6 adiciones y 0 borrados
  1. 6 0
      scene/3d/navigation_region_3d.cpp

+ 6 - 0
scene/3d/navigation_region_3d.cpp

@@ -363,6 +363,12 @@ NavigationRegion3D::~NavigationRegion3D() {
 
 #ifdef DEBUG_ENABLED
 void NavigationRegion3D::_update_debug_mesh() {
+	if (Engine::get_singleton()->is_editor_hint()) {
+		// don't update inside Editor as node 3d gizmo takes care of this
+		// as collisions and selections for Editor Viewport need to be updated
+		return;
+	}
+
 	if (!NavigationServer3D::get_singleton()->get_debug_enabled()) {
 		if (debug_instance.is_valid()) {
 			RS::get_singleton()->instance_set_visible(debug_instance, false);