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@@ -200,6 +200,8 @@ void RasterizerCanvasGLES3::canvas_end() {
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glBindBufferBase(GL_UNIFORM_BUFFER, 0, 0);
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glBindBufferBase(GL_UNIFORM_BUFFER, 0, 0);
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glColorMask(1, 1, 1, 1);
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glColorMask(1, 1, 1, 1);
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+ glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1);
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+
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state.using_texture_rect = false;
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state.using_texture_rect = false;
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state.using_ninepatch = false;
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state.using_ninepatch = false;
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}
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}
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