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@@ -65,11 +65,9 @@
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texture_rect.texture = texture
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[/codeblock]
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- [b]Gzipped response bodies[/b]
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- HttpRequest will automatically handle decompression of response bodies.
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- A "Accept-Encoding" header will be automatically added to each of your requests, unless one is already specified.
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- Any response with a "Content-Encoding: gzip" header will automatically be decompressed and delivered to you as a uncompressed bytes.
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+ [b]Gzipped response bodies[/b]: HTTPRequest will automatically handle decompression of response bodies. A [code]Accept-Encoding[/code] header will be automatically added to each of your requests, unless one is already specified. Any response with a [code]Content-Encoding: gzip[/code] header will automatically be decompressed and delivered to you as uncompressed bytes.
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[b]Note:[/b] When performing HTTP requests from a project exported to HTML5, keep in mind the remote server may not allow requests from foreign origins due to [url=https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS]CORS[/url]. If you host the server in question, you should modify its backend to allow requests from foreign origins by adding the [code]Access-Control-Allow-Origin: *[/code] HTTP header.
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+ [b]Note:[/b] SSL/TLS support is currently limited to TLS 1.0, TLS 1.1, and TLS 1.2. Attempting to connect to a TLS 1.3-only server will return an error.
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</description>
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<tutorials>
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<link title="Making HTTP requests">https://docs.godotengine.org/en/latest/tutorials/networking/http_request_class.html</link>
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