Browse Source

Merge pull request #90692 from akien-mga/scons-debug_paths_relative-opt-in

SCons: Make new `debug_paths_relative` option opt-in
Rémi Verschelde 1 year ago
parent
commit
0ec66a1097
1 changed files with 1 additions and 1 deletions
  1. 1 1
      SConstruct

+ 1 - 1
SConstruct

@@ -180,7 +180,7 @@ opts.Add(
 )
 )
 opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", False))
 opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", False))
 opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False))
 opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False))
-opts.Add(BoolVariable("debug_paths_relative", "Make file paths in debug symbols relative (if supported)", True))
+opts.Add(BoolVariable("debug_paths_relative", "Make file paths in debug symbols relative (if supported)", False))
 opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full")))
 opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full")))
 opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
 opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
 opts.Add(BoolVariable("threads", "Enable threading support", True))
 opts.Add(BoolVariable("threads", "Enable threading support", True))